mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 21:47:23 +00:00
[client] fixed missed usage of new locking semantics
This commit is contained in:
parent
2f6b7e08f8
commit
5501d22a2d
@ -257,7 +257,7 @@ bool opengl_on_frame_event(void * opaque, const LG_RendererFormat format, const
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LG_LOCK(this->formatLock);
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LG_LOCK(this->formatLock);
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if (this->reconfigure)
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if (this->reconfigure)
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{
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{
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return true;
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return true;
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}
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}
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@ -265,13 +265,13 @@ bool opengl_on_frame_event(void * opaque, const LG_RendererFormat format, const
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{
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{
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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this->reconfigure = true;
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this->reconfigure = true;
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return true;
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return true;
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}
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}
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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// lock, perform the update, then unlock
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// lock, perform the update, then unlock
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while(__sync_lock_test_and_set(&this->syncLock, 1));
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LG_LOCK(this->syncLock);
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memcpySSE(this->texPixels[this->wTexIndex], data, this->texSize);
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memcpySSE(this->texPixels[this->wTexIndex], data, this->texSize);
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this->frameUpdate = true;
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this->frameUpdate = true;
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LG_UNLOCK(this->syncLock);
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LG_UNLOCK(this->syncLock);
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@ -437,7 +437,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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LG_LOCK(this->formatLock);
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LG_LOCK(this->formatLock);
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if (!this->reconfigure)
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if (!this->reconfigure)
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{
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{
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return this->configured;
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return this->configured;
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}
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}
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@ -448,7 +448,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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if (!this->glContext)
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if (!this->glContext)
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{
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{
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DEBUG_ERROR("Failed to create the OpenGL context");
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DEBUG_ERROR("Failed to create the OpenGL context");
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return false;
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return false;
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}
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}
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@ -468,7 +468,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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if (!gluCheckExtension((const GLubyte *)"GL_ARB_buffer_storage", extensions))
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if (!gluCheckExtension((const GLubyte *)"GL_ARB_buffer_storage", extensions))
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{
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{
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DEBUG_INFO("The GPU doesn't support GL_ARB_buffer_storage");
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DEBUG_INFO("The GPU doesn't support GL_ARB_buffer_storage");
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return false;
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return false;
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}
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}
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@ -487,7 +487,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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default:
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default:
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DEBUG_INFO("%d bpp not supported", this->format.bpp);
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DEBUG_INFO("%d bpp not supported", this->format.bpp);
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return false;
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return false;
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}
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}
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@ -503,7 +503,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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glGenBuffers(1, this->vboID);
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glGenBuffers(1, this->vboID);
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if (check_gl_error("glGenBuffers"))
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if (check_gl_error("glGenBuffers"))
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{
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{
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return false;
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return false;
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}
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}
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this->hasBuffers = true;
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this->hasBuffers = true;
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@ -511,7 +511,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[0]);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[0]);
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if (check_gl_error("glBindBuffer"))
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if (check_gl_error("glBindBuffer"))
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{
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{
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return false;
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return false;
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}
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}
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@ -524,7 +524,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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);
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);
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if (check_gl_error("glBufferStorage"))
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if (check_gl_error("glBufferStorage"))
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{
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{
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return false;
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return false;
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}
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}
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@ -539,7 +539,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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if (check_gl_error("glMapBufferRange"))
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if (check_gl_error("glMapBufferRange"))
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{
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{
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return false;
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return false;
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}
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}
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@ -550,7 +550,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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glGenTextures(TEXTURE_COUNT, this->textures);
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glGenTextures(TEXTURE_COUNT, this->textures);
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if (check_gl_error("glGenTextures"))
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if (check_gl_error("glGenTextures"))
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{
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{
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return false;
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return false;
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}
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}
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this->hasTextures = true;
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this->hasTextures = true;
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@ -559,7 +559,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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glBindTexture(GL_TEXTURE_2D, this->textures[FRAME_TEXTURE]);
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glBindTexture(GL_TEXTURE_2D, this->textures[FRAME_TEXTURE]);
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if (check_gl_error("glBindTexture"))
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if (check_gl_error("glBindTexture"))
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{
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{
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return false;
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return false;
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}
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}
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@ -576,7 +576,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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);
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);
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if (check_gl_error("glTexImage2D"))
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if (check_gl_error("glTexImage2D"))
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{
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{
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return false;
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return false;
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}
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}
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@ -620,7 +620,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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this->configured = true;
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this->configured = true;
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this->reconfigure = false;
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this->reconfigure = false;
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return true;
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return true;
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}
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}
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@ -652,11 +652,11 @@ static void deconfigure(struct Inst * this)
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static void update_mouse_shape(struct Inst * this, bool * newShape)
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static void update_mouse_shape(struct Inst * this, bool * newShape)
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{
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{
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while(__sync_lock_test_and_set(&this->mouseLock, 1));
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LG_LOCK(this->mouseLock);
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*newShape = this->newShape;
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*newShape = this->newShape;
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if (!this->newShape)
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if (!this->newShape)
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{
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{
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__sync_lock_release(&this->mouseLock);
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LG_UNLOCK(this->mouseLock);
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return;
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return;
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}
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}
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@ -782,12 +782,12 @@ static void update_mouse_shape(struct Inst * this, bool * newShape)
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}
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}
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this->mouseUpdate = true;
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this->mouseUpdate = true;
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__sync_lock_release(&this->mouseLock);
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LG_UNLOCK(this->mouseLock);
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}
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}
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static bool draw_frame(struct Inst * this, bool * frameUpdate)
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static bool draw_frame(struct Inst * this, bool * frameUpdate)
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{
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{
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while(__sync_lock_test_and_set(&this->syncLock, 1));
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LG_LOCK(this->syncLock);
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*frameUpdate = this->frameUpdate;
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*frameUpdate = this->frameUpdate;
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if (!this->frameUpdate)
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if (!this->frameUpdate)
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{
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{
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@ -813,7 +813,7 @@ static bool draw_frame(struct Inst * this, bool * frameUpdate)
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if (!(textSurface = TTF_RenderText_Blended(this->params.font, str, color)))
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if (!(textSurface = TTF_RenderText_Blended(this->params.font, str, color)))
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{
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{
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DEBUG_ERROR("Failed to render text");
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DEBUG_ERROR("Failed to render text");
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return false;
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return false;
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}
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}
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@ -925,7 +925,7 @@ static bool draw_frame(struct Inst * this, bool * frameUpdate)
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}
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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__sync_lock_release(&this->formatLock);
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LG_UNLOCK(this->formatLock);
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return true;
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return true;
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}
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}
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