[client] egl: remove needless precision quantifiers

We simply use precision mediump float; for everything. We don't actually
need highp anyways, and we don't use it for stuff like CAS or FSR.
This commit is contained in:
Quantum
2021-08-11 06:41:56 -04:00
committed by Geoffrey McRae
parent 06da52acfc
commit 543c97987b
10 changed files with 35 additions and 27 deletions

View File

@@ -1,4 +1,5 @@
#version 300 es
precision mediump float;
#define EGL_SCALE_AUTO 0
#define EGL_SCALE_NEAREST 1
@@ -7,16 +8,16 @@
#include "color_blind.h"
in highp vec2 uv;
out highp vec4 color;
in vec2 uv;
out vec4 color;
uniform sampler2D sampler1;
uniform int scaleAlgo;
uniform highp ivec2 textureSize;
uniform int scaleAlgo;
uniform ivec2 textureSize;
uniform highp float nvGain;
uniform int cbMode;
uniform float nvGain;
uniform int cbMode;
void main()
{