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https://github.com/gnif/LookingGlass.git
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[client] egl: remove needless precision quantifiers
We simply use precision mediump float; for everything. We don't actually need highp anyways, and we don't use it for stuff like CAS or FSR.
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@@ -1,4 +1,5 @@
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#version 300 es
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precision mediump float;
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#define EGL_SCALE_AUTO 0
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#define EGL_SCALE_NEAREST 1
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@@ -7,16 +8,16 @@
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#include "color_blind.h"
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in highp vec2 uv;
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out highp vec4 color;
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in vec2 uv;
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out vec4 color;
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uniform sampler2D sampler1;
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uniform int scaleAlgo;
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uniform highp ivec2 textureSize;
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uniform int scaleAlgo;
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uniform ivec2 textureSize;
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uniform highp float nvGain;
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uniform int cbMode;
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uniform float nvGain;
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uniform int cbMode;
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void main()
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{
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