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[client] egl: remove needless precision quantifiers
We simply use precision mediump float; for everything. We don't actually need highp anyways, and we don't use it for stuff like CAS or FSR.
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@@ -1,9 +1,10 @@
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#version 300 es
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precision mediump float;
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layout(location = 0) in vec2 vertex;
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out highp vec2 uv;
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out vec2 uv;
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uniform highp vec2 desktopSize;
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uniform vec2 desktopSize;
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uniform mat3x2 transform;
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void main()
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