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[client] egl: remove needless precision quantifiers
We simply use precision mediump float; for everything. We don't actually need highp anyways, and we don't use it for stuff like CAS or FSR.
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@@ -1,12 +1,13 @@
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#version 300 es
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precision mediump float;
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layout(location = 0) in vec3 vertexPosition_modelspace;
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layout(location = 1) in vec2 vertexUV;
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uniform vec4 mouse;
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uniform lowp int rotate;
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uniform int rotate;
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out highp vec2 uv;
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out vec2 uv;
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void main()
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{
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