mirror of
https://github.com/gnif/LookingGlass.git
synced 2026-08-22 15:11:31 +00:00
[client] keybind: test app dispatch lifecycle
This commit is contained in:
@@ -355,6 +355,41 @@ foreach(name IN LISTS KEYBIND_CASES)
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)
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endforeach()
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add_executable(app-keybind-tests
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app_keybind_test.c
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../src/app.c
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)
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target_compile_definitions(app-keybind-tests PRIVATE
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CIMGUI_DEFINE_ENUMS_AND_STRUCTS=1
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)
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target_include_directories(app-keybind-tests PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/../src"
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"${PROJECT_TOP}/repos/gui/cimgui"
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"${PROJECT_TOP}/repos/gui/cimgui/imgui"
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)
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target_link_libraries(app-keybind-tests
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${EXE_FLAGS}
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lg_common
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)
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set(APP_KEYBIND_CASES
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invalid
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null-callback
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duplicate
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normal
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dispatch
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release-all
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focus
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reentrant
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)
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foreach(name IN LISTS APP_KEYBIND_CASES)
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add_test(NAME app-keybind-${name}
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COMMAND app-keybind-tests ${name}
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)
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set_tests_properties(app-keybind-${name} PROPERTIES
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TIMEOUT 10
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)
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endforeach()
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add_executable(clipboard-tests
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clipboard_test.c
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../src/clipboard.c
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456
client/tests/app_keybind_test.c
Normal file
456
client/tests/app_keybind_test.c
Normal file
@@ -0,0 +1,456 @@
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "app.h"
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#include "app_internal.h"
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#include "main.h"
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#include "test.h"
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#include "common/array.h"
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#include "common/ll.h"
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#include <stdatomic.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#define MAX_KEY 32U
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struct KeyEvent
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{
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int key;
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bool down;
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};
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struct Trace
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{
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struct KeyEvent key[MAX_KEY];
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unsigned int keyN;
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unsigned int cbN;
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unsigned int releaseN;
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unsigned int grabN;
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unsigned int quietN;
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unsigned int cursorN;
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unsigned int resetN;
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unsigned int pointerN;
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unsigned int minimizeN;
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unsigned int realignN;
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int cbKey;
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bool input;
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bool available;
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bool exclusive;
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bool fullscreen;
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bool grab;
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bool quiet;
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bool cursor;
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LG_DSPointer pointer;
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};
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struct Reentrant
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{
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KeybindHandle handle;
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unsigned int oldN;
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unsigned int newN;
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};
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static struct Trace t;
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static struct Reentrant re;
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static struct LG_DisplayServerOps ds;
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static ImGuiIO io;
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struct AppState g_state;
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struct CursorState g_cursor;
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struct AppParams g_params;
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_Atomic(enum RunState) p_appState;
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const char * linux_to_display[KEY_MAX] =
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{
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[KEY_ESC] = "Esc",
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[KEY_A] = "A",
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[KEY_B] = "B",
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[KEY_C] = "C",
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};
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const int linux_to_imgui[KEY_MAX] = { 0 };
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static bool getFullscreen(void)
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{
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return t.fullscreen;
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}
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static void minimize(void)
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{
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++t.minimizeN;
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}
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static void setPointer(LG_DSPointer pointer)
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{
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++t.pointerN;
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t.pointer = pointer;
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}
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static void realign(void)
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{
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++t.realignN;
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}
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static void init(void)
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{
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memset(&t, 0, sizeof(t));
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memset(&re, 0, sizeof(re));
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memset(&g_state, 0, sizeof(g_state));
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memset(&g_cursor, 0, sizeof(g_cursor));
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memset(&g_params, 0, sizeof(g_params));
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memset(&ds, 0, sizeof(ds));
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memset(&io, 0, sizeof(io));
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t.input = true;
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t.available = true;
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ds.getFullscreen = getFullscreen;
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ds.minimize = minimize;
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ds.setPointer = setPointer;
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ds.realignPointer = realign;
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g_state.bindings = ll_new();
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g_state.overlays = ll_new();
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g_state.io = &io;
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g_state.ds = &ds;
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g_state.focused = true;
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g_params.escapeKey = KEY_ESC;
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atomic_store(&p_appState, APP_STATE_RUNNING);
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CHECK(g_state.bindings);
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CHECK(g_state.overlays);
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}
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static void fini(void)
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{
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app_releaseAllKeybinds();
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ll_free(g_state.bindings);
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ll_free(g_state.overlays);
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}
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static bool addKey(bool down, int key)
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{
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CHECK(t.keyN < MAX_KEY);
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t.key[t.keyN].key = key;
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t.key[t.keyN++].down = down;
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return true;
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}
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bool core_inputEnabled(void)
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{
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return t.input;
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}
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void core_setGrab(bool enable)
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{
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++t.grabN;
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t.grab = enable;
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}
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void core_setGrabQuiet(bool enable)
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{
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++t.quietN;
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t.quiet = enable;
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}
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void core_setCursorInView(bool enable)
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{
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++t.cursorN;
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t.cursor = enable;
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}
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void core_resetOverlayInputState(void)
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{
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++t.resetN;
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}
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void core_updateOverlayState(void)
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{
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}
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bool evdev_isExclusive(void)
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{
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return t.exclusive;
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}
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bool lgInput_available(void)
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{
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return t.available;
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}
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bool lgInput_keyDown(int key)
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{
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return addKey(true, key);
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}
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bool lgInput_keyUp(int key)
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{
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return addKey(false, key);
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}
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void lgInput_releaseKeys(void)
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{
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++t.releaseN;
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}
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void ImGuiIO_AddKeyEvent(ImGuiIO * self, ImGuiKey key, bool down)
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{
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}
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static void count(int key, void * opaque)
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{
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++t.cbN;
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t.cbKey = key;
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CHECK(opaque == &t);
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}
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static void next(int key, void * opaque)
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{
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struct Reentrant * state = opaque;
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++state->newN;
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}
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static void replace(int key, void * opaque)
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{
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struct Reentrant * state = opaque;
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++state->oldN;
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app_releaseKeybind(&state->handle);
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CHECK(!state->handle);
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state->handle = app_registerKeybind(key, next, state, "new");
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CHECK(state->handle);
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}
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static void checkKey(unsigned int index, bool down, int key)
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{
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CHECK(index < t.keyN);
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CHECK(t.key[index].down == down);
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CHECK(t.key[index].key == key);
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}
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static void testInvalid(void)
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{
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init();
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CHECK(!app_registerKeybind(KEY_RESERVED, count, &t, "reserved"));
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CHECK(!app_registerKeybind(KEY_MAX, count, &t, "past-end"));
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CHECK(!app_registerKeybind(KEY_MAX - 1, count, &t, "unmapped"));
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CHECK(ll_count(g_state.bindings) == 0);
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KeybindHandle handle = app_registerKeybind(KEY_A, count, &t, "valid");
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CHECK(handle);
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CHECK(ll_count(g_state.bindings) == 1);
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fini();
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}
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static void testNullCallback(void)
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{
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init();
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CHECK(!app_registerKeybind(KEY_A, NULL, NULL, "null callback"));
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CHECK(ll_count(g_state.bindings) == 0);
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fini();
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}
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static void testDuplicate(void)
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{
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init();
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KeybindHandle first = app_registerKeybind(KEY_A, count, &t, "first");
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CHECK(first);
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CHECK(!app_registerKeybind(KEY_A, count, &t, "duplicate"));
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CHECK(ll_count(g_state.bindings) == 1);
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app_releaseKeybind(&first);
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CHECK(!first);
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CHECK(ll_count(g_state.bindings) == 0);
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app_releaseKeybind(&first);
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CHECK(!first);
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first = app_registerKeybind(KEY_A, count, &t, "replacement");
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CHECK(first);
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CHECK(ll_count(g_state.bindings) == 1);
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fini();
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}
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static void testNormal(void)
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{
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init();
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app_handleKeyPress(KEY_A);
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app_handleKeyPress(KEY_A);
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app_handleKeyRelease(KEY_A);
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CHECK(t.keyN == 3);
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checkKey(0, true , KEY_A);
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checkKey(1, true , KEY_A);
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checkKey(2, false, KEY_A);
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t.exclusive = true;
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app_handleKeyPress(KEY_B);
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app_handleKeyRelease(KEY_B);
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CHECK(t.keyN == 3);
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t.exclusive = false;
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g_params.ignoreWindowsKeys = true;
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app_handleKeyPress(KEY_LEFTMETA);
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app_handleKeyRelease(KEY_LEFTMETA);
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CHECK(t.keyN == 3);
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fini();
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}
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static void testDispatch(void)
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{
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init();
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CHECK(app_registerKeybind(KEY_A, count, &t, "action"));
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app_handleKeyPress(KEY_ESC);
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CHECK(g_state.escapeActive);
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CHECK(g_state.escapeAction == -1);
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CHECK(t.keyN == 0);
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app_handleKeyPress(KEY_A);
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app_handleKeyPress(KEY_A);
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CHECK(t.cbN == 2);
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CHECK(t.cbKey == KEY_A);
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CHECK(g_state.escapeAction == KEY_A);
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CHECK(t.keyN == 0);
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app_handleKeyRelease(KEY_A);
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app_handleKeyRelease(KEY_ESC);
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CHECK(!g_state.escapeActive);
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CHECK(t.cbN == 2);
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CHECK(t.keyN == 0);
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fini();
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}
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static void testReleaseAll(void)
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{
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init();
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CHECK(app_registerKeybind(KEY_A, count, &t, "a"));
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CHECK(app_registerKeybind(KEY_B, count, &t, "b"));
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CHECK(app_registerKeybind(KEY_C, count, &t, "c"));
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CHECK(ll_count(g_state.bindings) == 3);
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app_releaseAllKeybinds();
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CHECK(ll_count(g_state.bindings) == 0);
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app_releaseAllKeybinds();
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CHECK(ll_count(g_state.bindings) == 0);
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CHECK(app_registerKeybind(KEY_A, count, &t, "again"));
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CHECK(ll_count(g_state.bindings) == 1);
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fini();
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}
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static void testFocus(void)
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{
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init();
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t.fullscreen = true;
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g_state.escapeActive = true;
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g_cursor.grab = true;
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g_cursor.motionValid = true;
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g_params.releaseKeysOnFocusLoss = true;
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g_params.minimizeOnFocusLoss = true;
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g_params.captureOnFocus = true;
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app_handleFocusEvent(false);
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CHECK(!g_state.focused);
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CHECK(!g_state.escapeActive);
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CHECK(!g_cursor.motionValid);
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CHECK(g_cursor.realign);
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CHECK(t.releaseN == 1);
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CHECK(t.quietN == 1);
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CHECK(!t.quiet);
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CHECK(t.cursorN == 1);
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CHECK(!t.cursor);
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CHECK(t.pointerN == 1);
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CHECK(t.pointer == LG_POINTER_NONE);
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CHECK(t.minimizeN == 1);
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CHECK(t.realignN == 1);
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app_handleFocusEvent(false);
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CHECK(t.releaseN == 1);
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CHECK(t.realignN == 1);
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app_handleFocusEvent(true);
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CHECK(g_state.focused);
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CHECK(t.grabN == 1);
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CHECK(t.grab);
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CHECK(t.realignN == 2);
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g_params.releaseKeysOnFocusLoss = false;
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app_handleFocusEvent(false);
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CHECK(t.releaseN == 1);
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fini();
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}
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static void testReentrant(void)
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{
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init();
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re.handle = app_registerKeybind(KEY_A, replace, &re, "old");
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CHECK(re.handle);
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app_handleKeyPress(KEY_ESC);
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app_handleKeyPress(KEY_A);
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CHECK(re.oldN == 1);
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CHECK(re.newN == 0);
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CHECK(re.handle);
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CHECK(ll_count(g_state.bindings) == 1);
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app_handleKeyPress(KEY_A);
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CHECK(re.oldN == 1);
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CHECK(re.newN == 1);
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CHECK(ll_count(g_state.bindings) == 1);
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fini();
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}
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struct Test
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{
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const char * name;
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void (*run)(void);
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};
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static const struct Test tests[] =
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{
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{ "invalid" , testInvalid },
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{ "null-callback", testNullCallback },
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{ "duplicate" , testDuplicate },
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{ "normal" , testNormal },
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{ "dispatch" , testDispatch },
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{ "release-all" , testReleaseAll },
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{ "focus" , testFocus },
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{ "reentrant" , testReentrant },
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};
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int main(int argc, char ** argv)
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{
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if (argc != 2)
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{
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fprintf(stderr, "usage: %s <case>\n", argv[0]);
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return EXIT_FAILURE;
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}
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debug_init();
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for (unsigned int i = 0; i < ARRAY_LENGTH(tests); ++i)
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if (strcmp(argv[1], tests[i].name) == 0)
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{
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tests[i].run();
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return 0;
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}
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fprintf(stderr, "unknown test: %s\n", argv[1]);
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return EXIT_FAILURE;
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}
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