[client] added new feature input:rawMouse for RAW mouse input

This option allows those that want it (gamers) to bypass all X11 mouse
acceleration and smoothing giving true 1:1 input to the guest while in
capture mode. Note: only supported for X11!
This commit is contained in:
Geoffrey McRae
2021-01-08 03:12:42 +11:00
parent c99561c2ac
commit 526572c9c9
3 changed files with 26 additions and 19 deletions

View File

@@ -1254,24 +1254,21 @@ int eventFilter(void * userdata, SDL_Event * event)
break;
XIRawEvent *raw = cookie->data;
double axis[2];
#if 0
/* true RAW mode, however the UX is pretty poor with it, perhaps
* make this an option later? */
const double x = raw->raw_values[0];
const double y = raw->raw_values[1];
handleMouseRawEvent(x, y);
#else
/* select the active validators for the X & Y axis */
double *valuator = raw->valuators.values;
double *value = raw->raw_values;
int count = 0;
double axis[2];
for(int i = 0; i < raw->valuators.mask_len * 8; ++i)
{
if (XIMaskIsSet(raw->valuators.mask, i))
{
axis[count++] = *valuator;
if (params.rawMouse)
axis[count++] = *value;
else
axis[count++] = *valuator;
if (count == 2)
break;
++valuator;
@@ -1282,15 +1279,16 @@ int eventFilter(void * userdata, SDL_Event * event)
/* filter out duplicate events */
static Time prev_time = 0;
static double prev_axis[2] = {0};
if (raw->time == prev_time && axis[0] == prev_axis[0] && axis[1] == prev_axis[1])
if (raw->time == prev_time &&
axis[0] == prev_axis[0] &&
axis[1] == prev_axis[1])
break;
prev_time = raw->time;
prev_axis[0] = axis[0];
prev_axis[1] = axis[1];
handleMouseRawEvent(axis[0], axis[1]);
#endif
}
else
{