mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
[client] renderer: remove on_help from renderer interface
This commit is contained in:
parent
036f16b9ef
commit
5153d35bb5
@ -36,7 +36,6 @@
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(x)->on_mouse_shape && \
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(x)->on_mouse_event && \
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(x)->on_alert && \
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(x)->on_help && \
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(x)->render_startup && \
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(x)->render)
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@ -114,7 +113,6 @@ typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visi
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typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format, bool useDMA);
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typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD, const FrameDamageRect * damage, int damageCount);
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typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag);
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typedef void (* LG_RendererOnHelp )(void * opaque, const char * message);
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typedef bool (* LG_RendererRenderStartup)(void * opaque);
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typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate, const bool newFrame);
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@ -134,7 +132,6 @@ typedef struct LG_Renderer
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LG_RendererOnFrameFormat on_frame_format;
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LG_RendererOnFrame on_frame;
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LG_RendererOnAlert on_alert;
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LG_RendererOnHelp on_help;
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LG_RendererRenderStartup render_startup;
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LG_RendererRender render;
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}
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@ -21,9 +21,6 @@ make_object(
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shader/cursor_mono.frag
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shader/damage.vert
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shader/damage.frag
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shader/help.vert
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shader/help.frag
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shader/help_bg.frag
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shader/alert.vert
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shader/alert.frag
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shader/alert_bg.frag
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@ -46,7 +43,6 @@ add_library(renderer_EGL STATIC
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model.c
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desktop.c
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cursor.c
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help.c
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draw.c
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splash.c
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alert.c
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@ -49,7 +49,6 @@
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#include "cursor.h"
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#include "splash.h"
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#include "alert.h"
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#include "help.h"
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#define SPLASH_FADE_TIME 1000000
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#define ALERT_TIMEOUT 2000000
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@ -76,7 +75,6 @@ struct Inst
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EGL_Cursor * cursor; // the mouse cursor
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EGL_Splash * splash; // the splash screen
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EGL_Alert * alert; // the alert display
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EGL_Help * help; // the help display
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EGL_Damage * damage; // the damage display
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bool imgui; // if imgui was initialized
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@ -113,8 +111,6 @@ struct Inst
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const LG_Font * font;
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LG_FontObj fontObj;
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unsigned fontSize;
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LG_FontObj helpFontObj;
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unsigned helpFontSize;
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struct CursorState cursorLast;
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@ -219,29 +215,6 @@ static bool egl_update_font(struct Inst * this)
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return true;
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}
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static bool egl_update_help_font(struct Inst * this)
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{
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unsigned size = round(14.0f * this->uiScale);
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if (size == this->helpFontSize)
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return true;
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LG_FontObj fontObj;
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if (!this->font->create(&fontObj, NULL, size))
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{
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DEBUG_ERROR("Failed to create a font instance");
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return false;
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}
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if (this->help)
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egl_help_set_font(this->help, fontObj);
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if (this->helpFontObj)
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this->font->destroy(this->helpFontObj);
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this->helpFontObj = fontObj;
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return true;
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}
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bool egl_create(void ** opaque, const LG_RendererParams params, bool * needsOpenGL)
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{
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// check if EGL is even available
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@ -277,9 +250,6 @@ bool egl_create(void ** opaque, const LG_RendererParams params, bool * needsOpen
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if (!egl_update_font(this))
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return false;
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if (!egl_update_help_font(this))
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return false;
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*needsOpenGL = false;
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return true;
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}
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@ -302,16 +272,12 @@ void egl_deinitialize(void * opaque)
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{
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if (this->fontObj)
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this->font->destroy(this->fontObj);
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if (this->helpFontObj)
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this->font->destroy(this->helpFontObj);
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}
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egl_desktop_free(&this->desktop);
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egl_cursor_free (&this->cursor);
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egl_splash_free (&this->splash);
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egl_alert_free (&this->alert );
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egl_help_free (&this->help );
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egl_damage_free (&this->damage);
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LG_LOCK_FREE(this->lock);
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@ -493,7 +459,6 @@ void egl_on_resize(void * opaque, const int width, const int height, const doubl
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egl_calc_mouse_state(this);
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egl_update_font(this);
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egl_update_help_font(this);
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struct DesktopDamage * damage = malloc(sizeof(struct DesktopDamage));
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if (!damage)
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@ -634,12 +599,6 @@ void egl_on_alert(void * opaque, const LG_MsgAlert alert, const char * message,
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this->showAlert = true;
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}
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void egl_on_help(void * opaque, const char * message)
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{
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struct Inst * this = (struct Inst *)opaque;
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egl_help_set_text(this->help, message);
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}
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static void debugCallback(GLenum source, GLenum type, GLuint id,
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GLenum severity, GLsizei length, const GLchar * message,
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const void * userParam)
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@ -905,12 +864,6 @@ bool egl_render_startup(void * opaque)
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return false;
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}
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if (!egl_help_init(&this->help, this->font, this->helpFontObj))
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{
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DEBUG_ERROR("Failed to initialize the alert display");
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return false;
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}
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if (!egl_damage_init(&this->damage))
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{
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DEBUG_ERROR("Failed to initialize the damage display");
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@ -1008,7 +961,6 @@ bool egl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame)
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}
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}
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hasOverlay |= egl_help_render(this->help, this->screenScaleX, this->screenScaleY);
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hasOverlay |= egl_damage_render(this->damage, newFrame ? desktopDamage : NULL);
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struct Rect damage[KVMFR_MAX_DAMAGE_RECTS + MAX_OVERLAY_RECTS + 2];
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@ -1089,7 +1041,6 @@ struct LG_Renderer LGR_EGL =
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.on_frame_format = egl_on_frame_format,
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.on_frame = egl_on_frame,
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.on_alert = egl_on_alert,
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.on_help = egl_on_help,
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.render_startup = egl_render_startup,
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.render = egl_render
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};
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@ -1,216 +0,0 @@
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/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "help.h"
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#include "common/debug.h"
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#include "texture.h"
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#include "shader.h"
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#include "model.h"
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#include <stdatomic.h>
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#include <stdlib.h>
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#include <string.h>
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// these headers are auto generated by cmake
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#include "help.vert.h"
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#include "help.frag.h"
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#include "help_bg.frag.h"
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struct EGL_Help
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{
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const LG_Font * font;
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LG_FontObj fontObj;
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EGL_Texture * texture;
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EGL_Shader * shader;
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EGL_Shader * shaderBG;
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EGL_Model * model;
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_Atomic(LG_FontBitmap *) bmp;
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bool shouldRender;
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int iwidth, iheight;
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float width, height;
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// uniforms
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GLint uScreen , uSize;
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GLint uScreenBG, uSizeBG;
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};
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bool egl_help_init(EGL_Help ** help, const LG_Font * font, LG_FontObj fontObj)
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{
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*help = (EGL_Help *)malloc(sizeof(EGL_Help));
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if (!*help)
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{
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DEBUG_ERROR("Failed to malloc EGL_Help");
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return false;
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}
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memset(*help, 0, sizeof(EGL_Help));
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(*help)->font = font;
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(*help)->fontObj = fontObj;
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if (!egl_texture_init(&(*help)->texture, NULL))
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{
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DEBUG_ERROR("Failed to initialize the help texture");
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return false;
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}
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if (!egl_shader_init(&(*help)->shader))
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{
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DEBUG_ERROR("Failed to initialize the help shader");
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return false;
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}
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if (!egl_shader_init(&(*help)->shaderBG))
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{
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DEBUG_ERROR("Failed to initialize the help bg shader");
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return false;
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}
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if (!egl_shader_compile((*help)->shader,
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b_shader_help_vert, b_shader_help_vert_size,
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b_shader_help_frag, b_shader_help_frag_size))
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{
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DEBUG_ERROR("Failed to compile the help shader");
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return false;
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}
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if (!egl_shader_compile((*help)->shaderBG,
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b_shader_help_vert , b_shader_help_vert_size,
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b_shader_help_bg_frag, b_shader_help_bg_frag_size))
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{
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DEBUG_ERROR("Failed to compile the help shader");
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return false;
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}
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(*help)->uSize = egl_shader_get_uniform_location((*help)->shader , "size" );
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(*help)->uScreen = egl_shader_get_uniform_location((*help)->shader , "screen");
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(*help)->uSizeBG = egl_shader_get_uniform_location((*help)->shaderBG, "size" );
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(*help)->uScreenBG = egl_shader_get_uniform_location((*help)->shaderBG, "screen");
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if (!egl_model_init(&(*help)->model))
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{
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DEBUG_ERROR("Failed to initialize the fps model");
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return false;
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}
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egl_model_set_default((*help)->model);
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egl_model_set_texture((*help)->model, (*help)->texture);
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atomic_init(&(*help)->bmp, NULL);
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return true;
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}
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void egl_help_free(EGL_Help ** help)
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{
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if (!*help)
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return;
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egl_texture_free(&(*help)->texture );
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egl_shader_free (&(*help)->shader );
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egl_shader_free (&(*help)->shaderBG);
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egl_model_free (&(*help)->model );
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free(*help);
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*help = NULL;
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}
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void egl_help_set_text(EGL_Help * help, const char * help_text)
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{
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LG_FontBitmap * bmp = NULL;
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if (help_text)
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{
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bmp = help->font->render(help->fontObj, 0xffffff00, help_text);
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if (!bmp)
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DEBUG_ERROR("Failed to render help text");
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} else
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help->shouldRender = false;
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bmp = atomic_exchange(&help->bmp, bmp);
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if (bmp)
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{
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help->font->release(help->fontObj, bmp);
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}
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}
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void egl_help_set_font(EGL_Help * help, LG_FontObj fontObj)
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{
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help->fontObj = fontObj;
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}
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bool egl_help_render(EGL_Help * help, const float scaleX, const float scaleY)
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{
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LG_FontBitmap * bmp = atomic_exchange(&help->bmp, NULL);
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if (bmp)
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{
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if (help->iwidth != bmp->width || help->iheight != bmp->height)
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{
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help->iwidth = bmp->width;
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help->iheight = bmp->height;
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help->width = (float)bmp->width;
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help->height = (float)bmp->height;
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egl_texture_setup(
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help->texture,
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EGL_PF_BGRA,
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bmp->width ,
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bmp->height,
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bmp->width * bmp->bpp,
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false,
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false
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);
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}
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egl_texture_update
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(
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help->texture,
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bmp->pixels
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);
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help->shouldRender = true;
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help->font->release(help->fontObj, bmp);
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}
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if (!help->shouldRender)
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return false;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// render the background first
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egl_shader_use(help->shaderBG);
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glUniform2f(help->uScreenBG, scaleX , scaleY );
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glUniform2f(help->uSizeBG , help->width, help->height);
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egl_model_render(help->model);
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// render the texture over the background
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egl_shader_use(help->shader);
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glUniform2f(help->uScreen, scaleX , scaleY );
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glUniform2f(help->uSize , help->width, help->height);
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egl_model_render(help->model);
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glDisable(GL_BLEND);
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return true;
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}
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@ -1,34 +0,0 @@
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/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
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* any later version.
|
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*
|
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* This program is distributed in the hope that it will be useful, but WITHOUT
|
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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* more details.
|
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*
|
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* You should have received a copy of the GNU General Public License along
|
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <stdbool.h>
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#include "interface/font.h"
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typedef struct EGL_Help EGL_Help;
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bool egl_help_init(EGL_Help ** help, const LG_Font * font, LG_FontObj fontObj);
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void egl_help_free(EGL_Help ** help);
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void egl_help_set_text(EGL_Help * help, const char * help_text);
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void egl_help_set_font(EGL_Help * help, LG_FontObj fontObj);
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bool egl_help_render(EGL_Help * help, const float scaleX, const float scaleY);
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@ -1,11 +0,0 @@
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#version 300 es
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in highp vec2 uv;
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out highp vec4 color;
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uniform sampler2D sampler1;
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void main()
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{
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color = texture(sampler1, uv);
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}
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@ -1,22 +0,0 @@
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#version 300 es
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layout(location = 0) in vec3 vertexPosition_modelspace;
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layout(location = 1) in vec2 vertexUV;
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uniform vec2 screen;
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uniform vec2 size;
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out highp vec2 uv;
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void main()
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{
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gl_Position.xyz = vertexPosition_modelspace;
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gl_Position.w = 1.0;
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gl_Position.xy *= screen.xy * size.xy;
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gl_Position.x -= 1.0 - (screen.x * size.x);
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gl_Position.y -= 1.0 - (screen.y * size.y);
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gl_Position.x += screen.x * 10.0;
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gl_Position.y += screen.y * 10.0;
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uv = vertexUV;
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}
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@ -1,8 +0,0 @@
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#version 300 es
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out highp vec4 color;
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void main()
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{
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color = vec4(0.0, 0.0, 1.0, 0.5);
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}
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@ -494,11 +494,6 @@ void opengl_on_alert(void * opaque, const LG_MsgAlert alert, const char * messag
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ll_push(this->alerts, a);
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}
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void opengl_on_help(void * opaque, const char * message)
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{
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// TODO: Implement this.
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}
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void bitmap_to_texture(LG_FontBitmap * bitmap, GLuint texture)
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{
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glBindTexture(GL_TEXTURE_2D , texture );
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@ -817,7 +812,6 @@ const LG_Renderer LGR_OpenGL =
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.on_frame_format = opengl_on_frame_format,
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.on_frame = opengl_on_frame,
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.on_alert = opengl_on_alert,
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.on_help = opengl_on_help,
|
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.render_startup = opengl_render_startup,
|
||||
.render = opengl_render
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user