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[client/idd] network: add negotiated input service
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41
client/transports/Network/input.h
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41
client/transports/Network/input.h
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "connection.h"
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#include "interface/input.h"
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#include <LGProtocol/NetworkProtocol.h>
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#include <stdbool.h>
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typedef struct NetworkInput NetworkInput;
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bool networkInputCreate(NetworkInput ** input,
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NetworkConnection * connection);
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void networkInputDestroy(NetworkInput ** input);
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const LG_InputOps * networkInputGetOps(void);
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void networkInputConnectionState(NetworkInput * input, bool connected);
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bool networkInputPacket(NetworkInput * input,
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const LGNetPacketView * packet, bool datagram);
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