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[client] add ImPlot and rework latency graphs
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@@ -143,20 +143,18 @@ struct AppState
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bool formatValid;
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uint64_t frameTime;
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uint64_t overlayFrameTime;
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uint64_t lastFrameTime;
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bool lastFrameTimeValid;
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uint64_t lastRenderTime;
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bool lastRenderTimeValid;
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RingBuffer renderTimings;
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RingBuffer renderDuration;
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RingBuffer uploadTimings;
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RingBuffer captureDuration;
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RingBuffer postProcessDuration;
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RingBuffer copyDuration;
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RingBuffer endToEndDuration;
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RingBuffer frameLatency;
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uint64_t frameImportTime;
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atomic_uint_least64_t pendingCount;
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atomic_uint_least64_t producerFrameTime;
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atomic_uint frameTimingSequence;
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atomic_uint_least64_t producerCaptureTime;
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atomic_uint_least64_t producerPostProcessTime;
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atomic_uint_least64_t producerCopyTime;
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atomic_uint_least64_t clientImportTime;
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atomic_uint_least64_t renderCount, frameCount;
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_Atomic(float) fps, ups;
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