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[client] egl: no need to create textures when using DMA mode
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42fef7a98d
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@ -241,6 +241,9 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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glSamplerParameteri(texture->sampler, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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glSamplerParameteri(texture->sampler, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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}
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}
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if (useDMA)
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return true;
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for(int i = 0; i < texture->textureCount; ++i)
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for(int i = 0; i < texture->textureCount; ++i)
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{
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{
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glBindTexture(GL_TEXTURE_2D, texture->tex[i].t);
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glBindTexture(GL_TEXTURE_2D, texture->tex[i].t);
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@ -249,7 +252,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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}
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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if (!streaming || useDMA)
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if (!streaming)
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return true;
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return true;
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for(int i = 0; i < texture->textureCount; ++i)
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for(int i = 0; i < texture->textureCount; ++i)
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