[client] X11: test grabbed input routing
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Keep raw and cooked event selection inside the tested X11 policy.

Exercise grab transitions and held-key normalization directly.
This commit is contained in:
Geoffrey McRae
2026-08-10 17:56:23 +10:00
parent 15e0cbbcc4
commit 4afb0254d1
6 changed files with 258 additions and 87 deletions

View File

@@ -87,6 +87,15 @@ foreach(name IN ITEMS wheel-residual wheel-multiple)
)
endforeach()
foreach(name IN ITEMS pointer-routing keyboard-routing held-keys)
add_test(NAME display-input-x11-${name}
COMMAND displayserver-input-tests x11 ${name}
)
set_tests_properties(display-input-x11-${name} PROPERTIES
TIMEOUT 10
)
endforeach()
add_executable(mouse-tests
mouse_test.c
../src/core.c

View File

@@ -523,8 +523,11 @@ static void relativeMotion(struct Fixture * fixture, bool active,
if (fixture->backend == BACKEND_WAYLAND)
wlInputRelativeMotion(&fixture->input.wayland, active,
x, y, rawX, rawY);
else if (active)
else
{
x11InputSetPointerGrabbed(&fixture->input.x11, active);
x11InputRelativeMotion(&fixture->input.x11, x, y, rawX, rawY);
}
}
static void keyboardEnter(struct Fixture * fixture, bool mainSurface,
@@ -545,13 +548,17 @@ static void keyboardLeave(struct Fixture * fixture, bool mainSurface)
}
static void keyboardKey(struct Fixture * fixture, unsigned int key,
bool pressed, const char * text, bool inputActive)
bool pressed, const char * text)
{
if (fixture->backend == BACKEND_WAYLAND)
wlInputKeyboardKey(&fixture->input.wayland, key, pressed, text);
else
x11InputKeyboardKey(&fixture->input.x11, key + 8, 8, pressed,
false, inputActive, text);
{
const bool accepted = x11InputKeyboardKey(
&fixture->input.x11, key + 8, 8, pressed, false);
if (accepted && pressed)
x11InputKeyboardText(&fixture->input.x11, text);
}
}
static void keyboardState(struct Fixture * fixture,
@@ -759,31 +766,140 @@ static void testKeyboardKeys(enum Backend backend)
struct Fixture fixture;
initFixture(&fixture, backend);
keyboardKey(&fixture, 30, true, "ignored", true);
keyboardKey(&fixture, 30, false, "ignored", true);
keyboardKey(&fixture, 30, true, "ignored");
keyboardKey(&fixture, 30, false, "ignored");
CHECK(fixture.trace.count == 0);
keyboardEnter(&fixture, true, NULL, 0);
clearTrace(&fixture);
keyboardKey(&fixture, 30, true, "a", true);
keyboardKey(&fixture, 30, false, "ignored", true);
keyboardKey(&fixture, 30, true, "a");
keyboardKey(&fixture, 30, false, "ignored");
keyboardKey(&fixture, 31, true, "");
keyboardKey(&fixture, 31, false, NULL);
static const struct Trace expected[] =
{
KEY(30, true),
TEXT("a"),
KEY(30, false),
KEY(31, true),
KEY(31, false),
};
expectTrace(&fixture, expected, ARRAY_LENGTH(expected));
keyboardLeave(&fixture, true);
clearTrace(&fixture);
keyboardKey(&fixture, 31, true, "s", true);
keyboardKey(&fixture, 31, false, NULL, true);
keyboardKey(&fixture, 31, true, "s");
keyboardKey(&fixture, 31, false, NULL);
CHECK(fixture.trace.count == 0);
}
static void testX11PointerRouting(enum Backend backend)
{
CHECK(backend == BACKEND_X11);
struct Fixture fixture;
initFixture(&fixture, backend);
pointerEnter(&fixture, true, 40.0, 30.0);
clearTrace(&fixture);
x11InputPointerButton(&fixture.input.x11, 1, true, true);
x11InputRelativeMotion(&fixture.input.x11, 1.0, 2.0, 3.0, 4.0);
x11InputSetPointerGrabbed(&fixture.input.x11, true);
x11InputPointerButton(&fixture.input.x11, 1, true, false);
x11InputPointerButton(&fixture.input.x11, 1, true, true);
x11InputRelativeMotion(&fixture.input.x11, 1.0, 2.0, 3.0, 4.0);
x11InputSetPointerGrabbed(&fixture.input.x11, false);
x11InputPointerButton(&fixture.input.x11, 1, false, true);
x11InputRelativeMotion(&fixture.input.x11, 1.0, 2.0, 3.0, 4.0);
x11InputPointerButton(&fixture.input.x11, 1, false, false);
static const struct Trace expected[] =
{
BUTTON(1, true),
RELATIVE(1.0, 2.0, 3.0, 4.0),
BUTTON(1, false),
};
expectTrace(&fixture, expected, ARRAY_LENGTH(expected));
CHECK(fixture.input.x11.buttons == 0);
}
static void testX11KeyboardRouting(enum Backend backend)
{
CHECK(backend == BACKEND_X11);
struct Fixture fixture;
initFixture(&fixture, backend);
keyboardEnter(&fixture, true, NULL, 0);
clearTrace(&fixture);
CHECK(!x11InputKeyboardKey(&fixture.input.x11,
30 + 8, 8, true, true));
CHECK(x11InputKeyboardKey(&fixture.input.x11,
30 + 8, 8, true, false));
x11InputKeyboardText(&fixture.input.x11, "a");
x11InputSetKeyboardGrabbed(&fixture.input.x11, true);
CHECK(!x11InputKeyboardKey(&fixture.input.x11,
31 + 8, 8, true, false));
CHECK(x11InputKeyboardKey(&fixture.input.x11,
30 + 8, 8, false, true));
CHECK(x11InputKeyboardKey(&fixture.input.x11,
31 + 8, 8, true, true));
x11InputSetKeyboardGrabbed(&fixture.input.x11, false);
CHECK(!x11InputKeyboardKey(&fixture.input.x11,
31 + 8, 8, false, true));
CHECK(x11InputKeyboardKey(&fixture.input.x11,
31 + 8, 8, false, false));
static const struct Trace expected[] =
{
KEY(30, true),
TEXT("a"),
KEY(30, false),
KEY(31, true),
KEY(31, false),
};
expectTrace(&fixture, expected, ARRAY_LENGTH(expected));
}
static void setKeymapKey(char keymap[X11_INPUT_KEYMAP_SIZE],
unsigned int keycode)
{
CHECK(keycode < X11_INPUT_KEYMAP_SIZE * 8);
keymap[keycode / 8] = (char)(
(unsigned char)keymap[keycode / 8] | (1U << (keycode % 8)));
}
static void testX11HeldKeys(enum Backend backend)
{
CHECK(backend == BACKEND_X11);
char keymap[X11_INPUT_KEYMAP_SIZE] = { 0 };
setKeymapKey(keymap, 7);
setKeymapKey(keymap, 8);
setKeymapKey(keymap, 30);
setKeymapKey(keymap, 42);
setKeymapKey(keymap, 43);
uint32_t keys[4];
size_t count = x11InputHeldKeys(keymap, 8, 42,
keys, ARRAY_LENGTH(keys));
CHECK(count == 3);
CHECK(keys[0] == 0);
CHECK(keys[1] == 22);
CHECK(keys[2] == 34);
count = x11InputHeldKeys(keymap, 8, 42, keys, 2);
CHECK(count == 2);
CHECK(keys[0] == 0);
CHECK(keys[1] == 22);
}
static void testKeyboardState(enum Backend backend)
{
struct Fixture fixture;
@@ -814,16 +930,19 @@ struct Test
static const struct Test tests[] =
{
{ "pointer-events" , testPointerEvents },
{ "pointer-buttons", testPointerButtons },
{ "pointer-release", testPointerRelease },
{ "wheel-steps" , testWheelSteps },
{ "wheel-residual" , testWheelResidual },
{ "wheel-multiple" , testWheelMultiple },
{ "relative-motion", testRelativeMotion },
{ "keyboard-focus" , testKeyboardFocus },
{ "keyboard-keys" , testKeyboardKeys },
{ "keyboard-state" , testKeyboardState },
{ "pointer-events" , testPointerEvents },
{ "pointer-buttons" , testPointerButtons },
{ "pointer-release" , testPointerRelease },
{ "wheel-steps" , testWheelSteps },
{ "wheel-residual" , testWheelResidual },
{ "wheel-multiple" , testWheelMultiple },
{ "relative-motion" , testRelativeMotion },
{ "keyboard-focus" , testKeyboardFocus },
{ "keyboard-keys" , testKeyboardKeys },
{ "keyboard-state" , testKeyboardState },
{ "pointer-routing" , testX11PointerRouting },
{ "keyboard-routing", testX11KeyboardRouting },
{ "held-keys" , testX11HeldKeys },
};
static bool parseBackend(const char * name, enum Backend * backend)