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[client] main: don't start the overlay tick timer until init is done
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@ -192,6 +192,7 @@ static int renderThread(void * unused)
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return 1;
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return 1;
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}
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}
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app_initOverlays();
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LGTimer * tickTimer;
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LGTimer * tickTimer;
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if (!lgCreateTimer(1000 / TICK_RATE, tickTimerFn, NULL, &tickTimer))
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if (!lgCreateTimer(1000 / TICK_RATE, tickTimerFn, NULL, &tickTimer))
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{
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{
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@ -202,8 +203,6 @@ static int renderThread(void * unused)
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LG_LOCK_INIT(g_state.lgrLock);
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LG_LOCK_INIT(g_state.lgrLock);
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app_initOverlays();
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/* signal to other threads that the renderer is ready */
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/* signal to other threads that the renderer is ready */
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lgSignalEvent(e_startup);
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lgSignalEvent(e_startup);
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