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https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
[client] opengl: fixed incorrect colors and added 10-bit RGBA support
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d2b83027b4
commit
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@ -74,7 +74,17 @@ static void lgd_null_deinitialize(void * opaque)
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static LG_OutFormat lgd_null_get_out_format(void * opaque)
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{
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return LG_OUTPUT_BGRA;
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struct Inst * this = (struct Inst *)opaque;
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switch(this->format.type)
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{
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case FRAME_TYPE_BGRA : return LG_OUTPUT_BGRA;
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case FRAME_TYPE_RGBA : return LG_OUTPUT_RGBA;
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case FRAME_TYPE_RGBA10: return LG_OUTPUT_RGBA10;
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default:
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DEBUG_ERROR("Unknown frame type");
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return LG_OUTPUT_INVALID;
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}
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}
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static unsigned int lgd_null_get_frame_pitch(void * opaque)
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@ -29,7 +29,11 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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typedef enum LG_OutFormat
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{
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LG_OUTPUT_INVALID,
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LG_OUTPUT_BGRA,
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LG_OUTPUT_RGBA,
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LG_OUTPUT_RGBA10,
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LG_OUTPUT_YUV420
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}
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LG_OutFormat;
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@ -96,6 +96,7 @@ struct Inst
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LG_RendererFormat format;
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GLuint intFormat;
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GLuint vboFormat;
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GLuint dataFormat;
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size_t texSize;
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const LG_Decoder* decoder;
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void * decoderData;
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@ -880,6 +881,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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{
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case FRAME_TYPE_BGRA:
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case FRAME_TYPE_RGBA:
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case FRAME_TYPE_RGBA10:
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this->decoder = &LGD_NULL;
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break;
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@ -914,12 +916,26 @@ static bool configure(struct Inst * this, SDL_Window *window)
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case LG_OUTPUT_BGRA:
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this->intFormat = GL_RGBA8;
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this->vboFormat = GL_BGRA;
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this->dataFormat = GL_UNSIGNED_BYTE;
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break;
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case LG_OUTPUT_RGBA:
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this->intFormat = GL_RGBA8;
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this->vboFormat = GL_RGBA;
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this->dataFormat = GL_UNSIGNED_BYTE;
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break;
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case LG_OUTPUT_RGBA10:
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this->intFormat = GL_RGB10_A2;
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this->vboFormat = GL_RGBA;
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this->dataFormat = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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case LG_OUTPUT_YUV420:
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// fixme
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this->intFormat = GL_RGBA8;
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this->vboFormat = GL_BGRA;
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this->dataFormat = GL_UNSIGNED_BYTE;
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break;
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default:
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@ -1029,7 +1045,7 @@ static bool configure(struct Inst * this, SDL_Window *window)
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this->format.height,
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0,
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this->vboFormat,
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GL_UNSIGNED_BYTE,
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this->dataFormat,
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(void*)0
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);
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if (check_gl_error("glTexImage2D"))
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@ -1380,7 +1396,7 @@ static bool draw_frame(struct Inst * this)
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this->format.width ,
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this->format.height,
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this->vboFormat,
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GL_UNSIGNED_BYTE,
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this->dataFormat,
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(void*)0
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);
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if (check_gl_error("glTexSubImage2D"))
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