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[client] fix the fps limiter
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88dad36449
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@ -148,32 +148,11 @@ static int renderThread(void * unused)
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/* signal to other threads that the renderer is ready */
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/* signal to other threads that the renderer is ready */
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lgSignalEvent(e_startup);
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lgSignalEvent(e_startup);
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unsigned int resyncCheck = 0;
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struct timespec time;
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struct timespec time;
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clock_gettime(CLOCK_REALTIME, &time);
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while(state.running)
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while(state.running)
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{
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{
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// if our clock is too far out of sync, resync it
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clock_gettime(CLOCK_REALTIME, &time);
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// this can happen when switching to/from a TTY, or due to clock drift
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// we only check this once every 100 frames
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if (state.frameTime > 0 && ++resyncCheck == 100)
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{
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resyncCheck = 0;
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struct timespec tmp;
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clock_gettime(CLOCK_REALTIME, &tmp);
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if (tmp.tv_nsec - time.tv_nsec < 0)
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{
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tmp.tv_sec -= time.tv_sec - 1;
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tmp.tv_nsec = 1000000000 + tmp.tv_nsec - time.tv_nsec;
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}
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else
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{
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tmp.tv_sec -= time.tv_sec;
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tmp.tv_nsec -= time.tv_nsec;
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}
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}
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if (state.lgrResize)
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if (state.lgrResize)
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{
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{
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