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https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[client] removed multi-threaded memcpy, overheads negate any gains
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c18e5a13aa
commit
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@ -41,19 +41,6 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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typedef void (*CompFunc)(uint8_t * dst, const uint8_t * src, const size_t len);
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typedef void (*DrawFunc)(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src);
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typedef struct
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{
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SDL_mutex * mutex;
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SDL_cond * cond;
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SDL_Thread * thread;
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bool rdy;
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void *dst;
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const void * src;
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size_t len;
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}
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CopyJob;
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struct KVMGFXState
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{
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bool running;
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@ -63,79 +50,13 @@ struct KVMGFXState
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SDL_Window * window;
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SDL_Renderer * renderer;
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struct KVMGFXHeader * shm;
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SDL_sem * cpySem;
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SDL_Thread * cpyThreads[COPY_THREADS];
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CopyJob cpyJobs [COPY_THREADS];
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};
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struct KVMGFXState state;
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int copyThread(void * arg)
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{
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CopyJob * job = (CopyJob *)arg;
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while(state.running)
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{
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SDL_LockMutex(job->mutex);
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while(!job->rdy)
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SDL_CondWait(job->cond, job->mutex);
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job->rdy = false;
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SDL_UnlockMutex(job->mutex);
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memcpy(job->dst, job->src, job->len);
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// return a lock to the pool
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SDL_SemPost(state.cpySem);
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}
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return 0;
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}
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bool startCopyThreads()
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{
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state.cpySem = SDL_CreateSemaphore(COPY_THREADS);
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for(int i = 0; i < COPY_THREADS; ++i)
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{
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// take a lock from the pool
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SDL_SemWait(state.cpySem);
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CopyJob * job = &state.cpyJobs[i];
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job->mutex = SDL_CreateMutex();
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job->cond = SDL_CreateCond();
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job->rdy = false;
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job->dst = NULL;
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job->src = NULL;
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job->len = 0;
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job->thread = SDL_CreateThread(
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copyThread, "copyThread", &state.cpyJobs[i]);
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}
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return true;
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}
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void stopCopyThreads()
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{
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}
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void compFunc_NONE(uint8_t * dst, const uint8_t * src, const size_t len)
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{
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const size_t part = len / COPY_THREADS;
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for(int i = 0; i < COPY_THREADS; ++i)
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{
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CopyJob * job = &state.cpyJobs[i];
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job->dst = dst + i * part;
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job->src = src + i * part;
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job->len = part;
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job->rdy = true;
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SDL_CondSignal(job->cond);
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}
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// wait for the threads to complete
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for(int i = 0; i < COPY_THREADS; ++i)
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SDL_SemWait(state.cpySem);
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memcpy(dst, src, len);
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}
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void compFunc_BLACK_RLE(uint8_t * dst, const uint8_t * src, const size_t len)
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@ -351,7 +272,6 @@ int renderThread(void * unused)
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}
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SDL_DestroyTexture(texture);
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stopCopyThreads();
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return 0;
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}
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@ -599,9 +519,6 @@ int main(int argc, char * argv[])
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return -1;
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}
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startCopyThreads();
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int shm_fd = 0;
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SDL_Thread *t_ivshmem = NULL;
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SDL_Thread *t_spice = NULL;
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