[client] egl: RGB24 improvements

This patch performs several changes.

* Alters the fourcc codes to types that ignore the alpha channel where
  possible to allow the gpu to internally use 24-bit formats.
* Attempts to use DRM_FORMAT_RGB888 first as some GPUs may support this
* If DMABUF is not in use the data is now imported directly as RGB24
  without the post-processing shader
This commit is contained in:
Geoffrey McRae
2023-11-21 11:57:25 +11:00
parent 8d27d9e2e2
commit 43a3fb0db3
11 changed files with 129 additions and 58 deletions

View File

@@ -47,7 +47,8 @@ bool egl_texBufferInit(EGL_Texture ** texture_, EGL_TexType type,
void egl_texBufferFree(EGL_Texture * texture_);
bool egl_texBufferSetup(EGL_Texture * texture_, const EGL_TexSetup * setup);
EGL_TexStatus egl_texBufferProcess(EGL_Texture * texture_);
EGL_TexStatus egl_texBufferGet(EGL_Texture * texture_, GLuint * tex);
EGL_TexStatus egl_texBufferGet(EGL_Texture * texture_, GLuint * tex,
EGL_PixelFormat * fmt);
EGL_TexStatus egl_texBufferBind(EGL_Texture * texture_);
bool egl_texBufferStreamInit(EGL_Texture ** texture_, EGL_TexType type,
@@ -55,4 +56,5 @@ bool egl_texBufferStreamInit(EGL_Texture ** texture_, EGL_TexType type,
bool egl_texBufferStreamSetup(EGL_Texture * texture_,
const EGL_TexSetup * setup);
EGL_TexStatus egl_texBufferStreamProcess(EGL_Texture * texture_);
EGL_TexStatus egl_texBufferStreamGet(EGL_Texture * texture_, GLuint * tex);
EGL_TexStatus egl_texBufferStreamGet(EGL_Texture * texture_, GLuint * tex,
EGL_PixelFormat * fmt);