[client] egl: RGB24 improvements

This patch performs several changes.

* Alters the fourcc codes to types that ignore the alpha channel where
  possible to allow the gpu to internally use 24-bit formats.
* Attempts to use DRM_FORMAT_RGB888 first as some GPUs may support this
* If DMABUF is not in use the data is now imported directly as RGB24
  without the post-processing shader
This commit is contained in:
Geoffrey McRae
2023-11-21 11:57:25 +11:00
parent 8d27d9e2e2
commit 43a3fb0db3
11 changed files with 129 additions and 58 deletions

View File

@@ -642,7 +642,9 @@ bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
//TODO: clean this up
GLuint _unused;
if (egl_textureGet(tex, &_unused, &sizeX, &sizeY) != EGL_TEX_STATUS_OK)
EGL_PixelFormat pixFmt;
if (egl_textureGet(tex, &_unused,
&sizeX, &sizeY, &pixFmt) != EGL_TEX_STATUS_OK)
return false;
if (atomic_exchange(&this->modified, false))
@@ -677,7 +679,7 @@ bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
{
egl_filterSetOutputResHint(filter, targetX, targetY);
if (!egl_filterSetup(filter, tex->format.pixFmt, sizeX, sizeY,
if (!egl_filterSetup(filter, pixFmt, sizeX, sizeY,
desktopWidth, desktopHeight, useDMA) ||
!egl_filterPrepare(filter))
continue;