[client] imgui: use ES 3.0 and remove glew dependency

If we specifically tell ImGui's OpenGL 3.x backend to target OpenGL ES 3.0,
then no extension loader is necessary.
This commit is contained in:
Quantum
2021-07-18 02:38:37 -04:00
committed by Geoffrey McRae
parent c6a6230a56
commit 42d8f31eba
4 changed files with 2 additions and 15 deletions

View File

@@ -60,7 +60,7 @@ add_library(renderer_EGL STATIC
${PROJECT_TOP}/repos/cimgui/imgui/backends/imgui_impl_opengl3.cpp
)
target_compile_definitions(renderer_EGL PRIVATE CIMGUI_DEFINE_ENUMS_AND_STRUCTS=1)
target_compile_definitions(renderer_EGL PRIVATE CIMGUI_DEFINE_ENUMS_AND_STRUCTS=1 IMGUI_IMPL_OPENGL_ES3)
target_link_libraries(renderer_EGL
${RENDERER_EGL_PKGCONFIG_LIBRARIES}
@@ -69,7 +69,6 @@ target_link_libraries(renderer_EGL
fonts
cimgui
GLEW
)
target_include_directories(renderer_EGL

View File

@@ -30,7 +30,6 @@
#include "util.h"
#include "dynamic/fonts.h"
#include <GL/glew.h>
#include <EGL/egl.h>
#include "cimgui.h"
@@ -925,14 +924,7 @@ bool egl_render_startup(void * opaque)
return false;
}
// glew is needed for imgui
if (!glewInit())
{
DEBUG_ERROR("GLEW failed to initialize");
return false;
}
if (!ImGui_ImplOpenGL3_Init("#version 100"))
if (!ImGui_ImplOpenGL3_Init("#version 300 es"))
{
DEBUG_ERROR("Failed to initialize ImGui");
return false;