[client] evdev: fix input capture and device handling

Classify configured devices by keyboard and pointer capability so
automatic keyboard capture leaves relative pointer devices with the
display server.

Run descriptor, grab, physical-state, and LED operations on one worker.
Marshal normalized events through each display server's event loop and
serialize ownership changes with per-lane barriers.

Fall back whole lanes to native input when an evdev cohort cannot be
owned, and retry missing or removed devices without disabling the rest.

Handle report framing, SYN_DROPPED, high-resolution wheels, queue
overflow, held-state cleanup, and guest-driven keyboard LEDs. Restore
host LEDs and kernel grabs during teardown.

Re-evaluate capture when the active input transport changes.
This commit is contained in:
Geoffrey McRae
2026-08-21 13:10:34 +10:00
parent 8b38546049
commit 423269802f
12 changed files with 2359 additions and 301 deletions

View File

@@ -25,6 +25,7 @@
#include "kb.h"
#include "message.h"
#include "input.h"
#include "evdev.h"
#include "common/time.h"
#include "common/debug.h"
@@ -140,6 +141,8 @@ bool core_inputEnabled(void)
void core_updateKeyboardGrab(void)
{
const bool inputEnabled = core_inputEnabled();
const bool localActive = g_state.focused && !app_isOverlayMode() &&
!g_state.ignoreInput;
/* Explicit capture is local window state and must survive an input provider
* becoming unavailable or changing during startup. */
const bool capture = g_cursor.grab && g_params.grabKeyboard &&
@@ -150,6 +153,7 @@ void core_updateKeyboardGrab(void)
const bool active = g_state.focused && !app_isOverlayMode() &&
(capture || (inputEnabled && (view || automatic)));
evdev_setGrab(active, localActive && g_cursor.grab);
if (active)
g_state.ds->grabKeyboard();
else