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[client] egl: remove extra sampler from TextureBuffer
It was unused, there is a sampler in EGL_Texture (base).
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@ -33,7 +33,6 @@ typedef struct TextureBuffer
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int texCount;
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GLuint tex[EGL_TEX_BUFFER_MAX];
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GLuint sampler;
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EGL_TexBuffer buf[EGL_TEX_BUFFER_MAX];
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int bufFree;
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GLsync sync;
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