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[client] app: move SDL mouse event handling out of main.c
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@ -81,6 +81,34 @@ static bool sdlEventFilter(SDL_Event * event)
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app_handleMouseNormal(event->motion.xrel, event->motion.yrel);
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return true;
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case SDL_MOUSEBUTTONDOWN:
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{
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int button = event->button.button;
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if (button > 3)
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button += 2;
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app_handleButtonPress(button);
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return true;
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}
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case SDL_MOUSEBUTTONUP:
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{
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int button = event->button.button;
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if (button > 3)
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button += 2;
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app_handleButtonRelease(button);
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return true;
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}
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case SDL_MOUSEWHEEL:
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{
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int button = event->wheel.y > 0 ? 4 : 5;
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app_handleButtonPress(button);
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app_handleButtonRelease(button);
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return true;
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}
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case SDL_WINDOWEVENT:
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switch(event->window.event)
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{
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@ -1445,40 +1445,6 @@ int eventFilter(void * userdata, SDL_Event * event)
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}
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break;
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}
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case SDL_MOUSEWHEEL:
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if (!app_inputEnabled() || !g_cursor.inView)
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break;
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if (
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!spice_mouse_press (event->wheel.y > 0 ? 4 : 5) ||
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!spice_mouse_release(event->wheel.y > 0 ? 4 : 5)
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)
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{
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DEBUG_ERROR("SDL_MOUSEWHEEL: failed to send messages");
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break;
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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{
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int button = event->button.button;
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if (button > 3)
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button += 2;
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app_handleButtonPress(button);
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break;
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}
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case SDL_MOUSEBUTTONUP:
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{
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int button = event->button.button;
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if (button > 3)
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button += 2;
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app_handleButtonRelease(button);
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break;
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}
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}
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// consume all events
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