[client] audio: allow the audiodev to return the periodFrames

This change allows the audiodevs to return the minimum period frames
needed to start playback instead of having to rely on a pull to obtain
these details.

Additionally we are using this information to select an initial start
latency as well as to train the desired latency in order to keep it as
low as possible.
This commit is contained in:
Geoffrey McRae 2022-01-27 17:20:28 +11:00
parent dd2d84a080
commit 41884bfcc5
4 changed files with 69 additions and 50 deletions

View File

@ -104,6 +104,17 @@ static void pipewire_onPlaybackProcess(void * userdata)
if (pw.playback.rateMatch && pw.playback.rateMatch->size > 0)
frames = min(frames, pw.playback.rateMatch->size);
/* pipewire doesn't provide a way to access the quantum, so we start the
* stream and stop it immediately at setup to get this value */
if (pw.playback.startFrames == -1)
{
sbuf->datas[0].chunk->size = 0;
pw_stream_queue_buffer(pw.playback.stream, pbuf);
pw_stream_set_active(pw.playback.stream, false);
pw.playback.startFrames = frames;
return;
}
frames = pw.playback.pullFn(dst, frames);
if (!frames)
{
@ -179,7 +190,7 @@ static void pipewire_playbackStopStream(void)
}
static void pipewire_playbackSetup(int channels, int sampleRate,
LG_AudioPullFn pullFn)
LG_AudioPullFn pullFn, int * periodFrames)
{
const struct spa_pod * params[1];
uint8_t buffer[1024];
@ -209,7 +220,7 @@ static void pipewire_playbackSetup(int channels, int sampleRate,
pw.playback.sampleRate = sampleRate;
pw.playback.stride = sizeof(float) * channels;
pw.playback.pullFn = pullFn;
pw.playback.startFrames = maxLatencyFrames;
pw.playback.startFrames = -1;
pw_thread_loop_lock(pw.thread);
pw.playback.stream = pw_stream_new_simple(
@ -247,19 +258,22 @@ static void pipewire_playbackSetup(int channels, int sampleRate,
PW_ID_ANY,
PW_STREAM_FLAG_AUTOCONNECT |
PW_STREAM_FLAG_MAP_BUFFERS |
PW_STREAM_FLAG_RT_PROCESS |
PW_STREAM_FLAG_INACTIVE,
PW_STREAM_FLAG_RT_PROCESS,
params, 1);
pw_thread_loop_unlock(pw.thread);
/* wait for the stream to start and set this value */
while(pw.playback.startFrames == -1)
pw_thread_loop_wait(pw.thread);
*periodFrames = pw.playback.startFrames;
}
static bool pipewire_playbackStart(int framesBuffered)
static void pipewire_playbackStart(void)
{
if (!pw.playback.stream)
return false;
bool start = false;
return;
if (pw.playback.state != STREAM_STATE_ACTIVE)
{
@ -268,12 +282,8 @@ static bool pipewire_playbackStart(int framesBuffered)
switch (pw.playback.state)
{
case STREAM_STATE_INACTIVE:
if (framesBuffered >= pw.playback.startFrames)
{
pw_stream_set_active(pw.playback.stream, true);
pw.playback.state = STREAM_STATE_ACTIVE;
start = true;
}
break;
case STREAM_STATE_DRAINING:
@ -287,8 +297,6 @@ static bool pipewire_playbackStart(int framesBuffered)
pw_thread_loop_unlock(pw.thread);
}
return start;
}
static void pipewire_playbackStop(void)

View File

@ -37,7 +37,6 @@ struct PulseAudio
int sinkIndex;
bool sinkCorked;
bool sinkMuted;
int sinkStart;
int sinkSampleRate;
int sinkChannels;
int sinkStride;
@ -246,7 +245,7 @@ static void pulseaudio_overflow_cb(pa_stream * p, void * userdata)
}
static void pulseaudio_setup(int channels, int sampleRate,
LG_AudioPullFn pullFn)
LG_AudioPullFn pullFn, int * periodFrames)
{
if (pa.sink && pa.sinkChannels == channels && pa.sinkSampleRate == sampleRate)
return;
@ -286,26 +285,21 @@ static void pulseaudio_setup(int channels, int sampleRate,
pa.sinkStride = channels * sizeof(float);
pa.sinkPullFn = pullFn;
pa.sinkStart = attribs.tlength / pa.sinkStride;
pa.sinkCorked = true;
*periodFrames = attribs.tlength / pa.sinkStride;
pa_threaded_mainloop_unlock(pa.loop);
}
static bool pulseaudio_start(int framesBuffered)
static void pulseaudio_start(void)
{
if (!pa.sink)
return false;
if (framesBuffered < pa.sinkStart)
return false;
return;
pa_threaded_mainloop_lock(pa.loop);
pa_stream_cork(pa.sink, 0, NULL, NULL);
pa.sinkCorked = false;
pa_threaded_mainloop_unlock(pa.loop);
return true;
}
static void pulseaudio_stop(void)

View File

@ -47,11 +47,11 @@ struct LG_AudioDevOps
/* setup the stream for playback but don't start it yet
* Note: the pull function returns f32 samples
*/
void (*setup)(int channels, int sampleRate, LG_AudioPullFn pullFn);
void (*setup)(int channels, int sampleRate, LG_AudioPullFn pullFn,
int * periodFrames);
/* called when there is data available to start playback
* return true if playback should start */
bool (*start)(int framesBuffered);
/* called when there is data available to start playback */
void (*start)();
/* called when SPICE reports the audio stream has stopped */
void (*stop)(void);

View File

@ -107,6 +107,7 @@ typedef struct
// avoid false sharing
alignas(64) PlaybackDeviceData deviceData;
alignas(64) PlaybackSpiceData spiceData;
int targetLatencyFrames;
}
playback;
@ -218,15 +219,16 @@ static int playbackPullFrames(uint8_t * dst, int frames)
if (audio.playback.buffer)
{
static bool first = true;
// Measure the device clock and post to the Spice thread
if (frames != data->periodFrames)
if (frames != data->periodFrames || first)
{
if (first)
{
bool init = data->periodFrames == 0;
if (init)
data->nextTime = now;
first = false;
}
data->periodFrames = frames;
data->periodSec = (double) frames / audio.playback.sampleRate;
data->nextTime += llrint(data->periodSec * 1.0e9);
data->nextPosition += frames;
@ -314,10 +316,8 @@ void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
audio.playback.stride = channels * sizeof(float);
audio.playback.state = STREAM_STATE_SETUP;
audio.playback.deviceData.periodFrames = 0;
audio.playback.deviceData.nextPosition = 0;
audio.playback.spiceData.periodFrames = 0;
audio.playback.spiceData.nextPosition = 0;
audio.playback.spiceData.devLastTime = INT64_MIN;
audio.playback.spiceData.devNextTime = INT64_MIN;
@ -325,7 +325,14 @@ void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
audio.playback.spiceData.offsetErrorIntegral = 0.0;
audio.playback.spiceData.ratioIntegral = 0.0;
audio.audioDev->playback.setup(channels, sampleRate, playbackPullFrames);
int frames;
audio.audioDev->playback.setup(channels, sampleRate, playbackPullFrames,
&frames);
audio.playback.deviceData.periodFrames = frames;
audio.playback.targetLatencyFrames = frames;
audio.playback.deviceData.periodSec =
(double)frames / audio.playback.sampleRate;
// if a volume level was stored, set it before we return
if (audio.playback.volumeChannels)
@ -395,6 +402,7 @@ void audio_playbackData(uint8_t * data, size_t size)
return;
PlaybackSpiceData * spiceData = &audio.playback.spiceData;
PlaybackDeviceData * devData = &audio.playback.deviceData;
int64_t now = nanotime();
// Convert from s16 to f32 samples
@ -431,6 +439,15 @@ void audio_playbackData(uint8_t * data, size_t size)
spiceData->devNextPosition = deviceTick.nextPosition;
}
// If the buffer is getting too empty increase the target latency
static bool checkFill = false;
if (checkFill && audio.playback.state == STREAM_STATE_RUN &&
ringbuffer_getCount(audio.playback.buffer) < devData->periodFrames)
{
audio.playback.targetLatencyFrames += devData->periodFrames;
checkFill = false;
}
// Measure the Spice audio clock
int64_t curTime;
int64_t curPosition;
@ -492,17 +509,8 @@ void audio_playbackData(uint8_t * data, size_t size)
((double) (curTime - spiceData->devLastTime) /
(spiceData->devNextTime - spiceData->devLastTime));
// Target latency derived experimentally to avoid underruns. This could be
// reduced with more tuning. We could adjust on the fly based upon the
// device period size, but that would result in underruns if the period size
// suddenly increases. It may be better instead to just reduce the maximum
// latency on the audio devices, which currently is set quite high
int targetLatencyMs = 70;
int targetLatencyFrames =
targetLatencyMs * audio.playback.sampleRate / 1000;
double actualOffset = curPosition - devPosition;
double actualOffsetError = -(actualOffset - targetLatencyFrames);
double actualOffsetError = -(actualOffset - audio.playback.targetLatencyFrames);
double error = actualOffsetError - offsetError;
spiceData->offsetError += spiceData->b * error +
@ -551,11 +559,20 @@ void audio_playbackData(uint8_t * data, size_t size)
if (audio.playback.state == STREAM_STATE_SETUP)
{
frames = ringbuffer_getCount(audio.playback.buffer);
if (audio.audioDev->playback.start(frames))
if (frames >= max(devData->periodFrames,
ringbuffer_getLength(audio.playback.buffer) / 20))
{
audio.playback.state = STREAM_STATE_RUN;
audio.audioDev->playback.start();
}
}
// re-arm the buffer fill check if we have buffered enough
if (!checkFill && ringbuffer_getCount(audio.playback.buffer) >=
audio.playback.targetLatencyFrames)
checkFill = true;
}
bool audio_supportsRecord(void)
{
return audio.audioDev && audio.audioDev->record.start;