mirror of
https://github.com/gnif/LookingGlass.git
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[host] windows: add delayExecution
function for more accurate sleeps
This change not only exposes and allows use of NtDelayExecution, but also moves the code to set the system timer resolution.
This commit is contained in:
49
host/platform/Windows/src/delay.c
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49
host/platform/Windows/src/delay.c
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@@ -0,0 +1,49 @@
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/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "windows/delay.h"
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#include "common/debug.h"
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NtDelayExecution_t NtDelayExecution;
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ZwSetTimerResolution_t ZwSetTimerResolution;
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void delayInit(void)
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{
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HMODULE ntdll = GetModuleHandle("ntdll.dll");
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NtDelayExecution = (NtDelayExecution_t)
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GetProcAddress(ntdll, "NtDelayExecution");
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// Increase the timer resolution
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ZwSetTimerResolution = (ZwSetTimerResolution_t)
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GetProcAddress(ntdll, "ZwSetTimerResolution");
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if (ZwSetTimerResolution)
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{
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ULONG actualResolution;
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ZwSetTimerResolution(1, true, &actualResolution);
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DEBUG_INFO("System timer resolution: %lu ns", actualResolution * 100);
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}
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}
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void delayExecution(float ms)
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{
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LARGE_INTEGER interval = { .QuadPart = -1 * (int)(ms * 1000.0f) };
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NtDelayExecution(FALSE, &interval);
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}
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@@ -19,6 +19,7 @@
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*/
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#include "windows/mousehook.h"
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#include "windows/delay.h"
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#include "common/windebug.h"
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#include "platform.h"
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@@ -104,7 +105,7 @@ static DWORD WINAPI updateThreadProc(LPVOID lParam)
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mouseHook.callback(mouseHook.x, mouseHook.y);
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// limit this to 1000Hz, who has a mouse that updates faster anyway?
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Sleep(1);
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delayExecution(1.0f);
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break;
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}
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}
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@@ -20,6 +20,7 @@
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#include "platform.h"
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#include "service.h"
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#include "windows/delay.h"
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#include "windows/mousehook.h"
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#include <windows.h>
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@@ -61,10 +62,6 @@ struct AppState
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static struct AppState app = {0};
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HWND MessageHWND;
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// undocumented API to adjust the system timer resolution (yes, its a nasty hack)
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typedef NTSTATUS (__stdcall *ZwSetTimerResolution_t)(ULONG RequestedResolution, BOOLEAN Set, PULONG ActualResolution);
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static ZwSetTimerResolution_t ZwSetTimerResolution = NULL;
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// linux mingw64 is missing this
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#ifndef MSGFLT_RESET
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#define MSGFLT_RESET (0)
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@@ -504,7 +501,7 @@ void boostPriority(void)
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bool app_init(void)
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{
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const char * logFile = option_get_string("os", "logFile" );
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const char * logFile = option_get_string("os", "logFile");
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// redirect stderr to a file
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if (logFile && strcmp(logFile, "stderr") != 0)
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@@ -513,14 +510,7 @@ bool app_init(void)
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// always flush stderr
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setbuf(stderr, NULL);
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// Increase the timer resolution
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ZwSetTimerResolution = (ZwSetTimerResolution_t)GetProcAddress(GetModuleHandle("ntdll.dll"), "ZwSetTimerResolution");
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if (ZwSetTimerResolution)
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{
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ULONG actualResolution;
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ZwSetTimerResolution(1, true, &actualResolution);
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DEBUG_INFO("System timer resolution: %lu ns", actualResolution * 100);
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}
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delayInit();
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// get the performance frequency for spinlocks
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QueryPerformanceFrequency(&app.perfFreq);
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