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[host] windows: add delayExecution
function for more accurate sleeps
This change not only exposes and allows use of NtDelayExecution, but also moves the code to set the system timer resolution.
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34
host/platform/Windows/include/windows/delay.h
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34
host/platform/Windows/include/windows/delay.h
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/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <Windows.h>
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typedef NTSTATUS (__stdcall *ZwSetTimerResolution_t)(ULONG RequestedResolution,
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BOOLEAN Set, PULONG ActualResolution);
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extern ZwSetTimerResolution_t ZwSetTimerResolution;
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typedef NTSTATUS (__stdcall *NtDelayExecution_t)(BOOL Alertable,
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PLARGE_INTEGER DelayInterval);
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extern NtDelayExecution_t NtDelayExecution;
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void delayInit(void);
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// like sleep but more accurate
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void delayExecution(float ms);
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