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updated the readme
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README.md
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README.md
@ -139,10 +139,12 @@ guest.
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Results
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-------
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Latency has not been measured but it is sufficient to say that it would be
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difficult to obtain an accurate measurement. In practice to this author it is
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impossible to see any latency between the physical display and host client
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output.
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Latency has not yet been measured, but in practice to this author it is
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extremely hard to notice any latency between the physical display and host
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client output when streaming 24bit RGB. When streaming YUV422P there no
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percevable latency at all, this indicates that the memory copy is the slowest
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part of the process. To combat this multi-threaded memory copy has been
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implemented on both the host and guest ends of the transfer.
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At this time we are waiting for a signed ivshmem driver by Red Hat to be
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released but since this may take quite some time we are currently in the
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@ -151,12 +153,15 @@ process of obtaining a driver signing certificate.
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Status
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------
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The guest software at current needs to be rewritten, in it's current state it
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is simply proof of concept.
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The host software is considered 90% complete for devices that are capable of
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NvFBC and has been written in such as way to allow for other capture interfaces
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to be easily added to support other platforms.
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The host software is considered 90% complete, features such as copy & paste
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between client and guest are missing and it would be nice if it could also
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serve as the ivshmem-server.
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The client software is considered 90% complete, features such as copy & paste
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between client and host are missing and it would be nice if it could also
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serve as the ivshmem-server. The client is able to support a variaty of pixel
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formats types depending on the capability and performance of the capture API
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that is in use.
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Security
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--------
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@ -169,6 +174,19 @@ At this time this is not a concern as our use case of this application at this
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time is in a completely trusted environment, but before it is more widely put
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into use this will need to be addressed.
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Improvements
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------------
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It may be possible to avoid the additional copy by handing the guest a block
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of memory directly from the hosts graphics device. This would allow the guest
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to stream directly into the texture on the host. This however could be another
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avenue of escape for malicious code on the guest and would need very careful
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consideration before any attempt is made to implement this.
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To achieve the above it would be required to modify qemu integrating the
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features of this client directly so that a SDL\_Texture's RAM could be mapped
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directly into the guest.
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License
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-------
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