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https://github.com/gnif/LookingGlass.git
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[client] use cmake to generate renderers/fonts/clipboards headers/code
This is in preperation of cmake options to enable/disable various functionallity.
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36
client/renderers/EGL/shader.h
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36
client/renderers/EGL/shader.h
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/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <stdbool.h>
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#include <GL/gl.h>
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typedef struct EGL_Shader EGL_Shader;
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bool egl_shader_init(EGL_Shader ** shader);
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void egl_shader_free(EGL_Shader ** shader);
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bool egl_shader_load (EGL_Shader * model, const char * vertex_file, const char * fragment_file);
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bool egl_shader_compile(EGL_Shader * model, const char * vertex_code, size_t vertex_size, const char * fragment_code, size_t fragment_size);
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void egl_shader_use (EGL_Shader * shader);
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void egl_shader_associate_textures(EGL_Shader * shader, const int count);
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GLint egl_shader_get_uniform_location(EGL_Shader * shader, const char * name);
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