mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-08-09 20:24:14 +00:00
[client] use cmake to generate renderers/fonts/clipboards headers/code
This is in preperation of cmake options to enable/disable various functionallity.
This commit is contained in:
25
client/fonts/SDL/CMakeLists.txt
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25
client/fonts/SDL/CMakeLists.txt
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cmake_minimum_required(VERSION 3.0)
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project(font_SDL LANGUAGES C)
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find_package(PkgConfig)
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pkg_check_modules(FONT_SDL_PKGCONFIG REQUIRED
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SDL2_ttf
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fontconfig
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)
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add_library(font_SDL STATIC
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src/sdl.c
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)
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target_link_libraries(font_SDL
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${FONT_SDL_PKGCONFIG_LIBRARIES}
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)
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target_include_directories(font_SDL
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PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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$<INSTALL_INTERFACE:include>
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PRIVATE
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src
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${FONT_SDL_PKGCONFIG_INCLUDE_DIRS}
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)
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153
client/fonts/SDL/src/sdl.c
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153
client/fonts/SDL/src/sdl.c
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/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdlib.h>
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#include <stdbool.h>
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#include "interface/font.h"
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#include "debug.h"
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#include <SDL2/SDL_ttf.h>
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#include <fontconfig/fontconfig.h>
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static int g_initCount = 0;
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static FcConfig * g_fontConfig = NULL;
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struct Inst
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{
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TTF_Font * font;
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};
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static bool lgf_sdl_create(LG_FontObj * opaque, const char * font_name, unsigned int size)
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{
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if (g_initCount++ == 0)
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{
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if (TTF_Init() < 0)
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{
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DEBUG_ERROR("TTF_Init Failed");
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return false;
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}
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g_fontConfig = FcInitLoadConfigAndFonts();
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if (!g_fontConfig)
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{
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DEBUG_ERROR("FcInitLoadConfigAndFonts Failed");
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return false;
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}
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}
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*opaque = malloc(sizeof(struct Inst));
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if (!*opaque)
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{
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DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct Inst));
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return false;
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}
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memset(*opaque, 0, sizeof(struct Inst));
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struct Inst * this = (struct Inst *)*opaque;
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if (!font_name)
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font_name = "FreeMono";
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FcPattern * pat = FcNameParse((const FcChar8*)font_name);
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FcConfigSubstitute (g_fontConfig, pat, FcMatchPattern);
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FcDefaultSubstitute(pat);
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FcResult result;
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FcChar8 * file = NULL;
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FcPattern * font = FcFontMatch(g_fontConfig, pat, &result);
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if (font && (FcPatternGetString(font, FC_FILE, 0, &file) == FcResultMatch))
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{
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this->font = TTF_OpenFont((char *)file, size);
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if (!this->font)
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{
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DEBUG_ERROR("TTL_OpenFont Failed");
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return false;
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}
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}
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else
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{
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DEBUG_ERROR("Failed to locate the requested font: %s", font_name);
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return false;
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}
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FcPatternDestroy(pat);
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return true;
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}
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static void lgf_sdl_destroy(LG_FontObj opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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if (this->font)
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TTF_CloseFont(this->font);
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free(this);
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if (--g_initCount == 0)
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TTF_Quit();
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}
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static LG_FontBitmap * lgf_sdl_render(LG_FontObj opaque, unsigned int fg_color, const char * text)
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{
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struct Inst * this = (struct Inst *)opaque;
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SDL_Surface * surface;
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SDL_Color color;
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color.r = (fg_color & 0xff000000) >> 24;
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color.g = (fg_color & 0x00ff0000) >> 16;
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color.b = (fg_color & 0x0000ff00) >> 8;
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color.a = (fg_color & 0x000000ff) >> 0;
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if (!(surface = TTF_RenderText_Blended(this->font, text, color)))
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{
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DEBUG_ERROR("Failed to render text: %s", TTF_GetError());
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return NULL;
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}
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LG_FontBitmap * out = malloc(sizeof(LG_FontBitmap));
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if (!out)
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{
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SDL_FreeSurface(surface);
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DEBUG_ERROR("Failed to allocate memory for font bitmap");
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return NULL;
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}
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out->reserved = surface;
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out->width = surface->w;
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out->height = surface->h;
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out->bpp = surface->format->BytesPerPixel;
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out->pixels = surface->pixels;
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return out;
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}
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static void lgf_sdl_release(LG_FontObj opaque, LG_FontBitmap * font)
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{
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LG_FontBitmap * bitmap = (LG_FontBitmap *)font;
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SDL_FreeSurface(bitmap->reserved);
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free(bitmap);
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}
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struct LG_Font LGF_SDL =
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{
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.name = "SDL",
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.create = lgf_sdl_create,
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.destroy = lgf_sdl_destroy,
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.render = lgf_sdl_render,
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.release = lgf_sdl_release
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};
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