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[idd] capture: define immutable texture products
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158
idd/LGIdd/capture/CFrameTex.h
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158
idd/LGIdd/capture/CFrameTex.h
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "CSRWLock.h"
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#include "capture/CFrameGraph.h"
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#include "d3d/CD3D12CommandQueue.h"
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#include <memory>
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struct CTexCore;
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class TexWrite;
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enum class TexResult : uint8_t
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{
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OK,
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BUSY,
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REJECTED,
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FAILED,
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};
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// An immutable, pool-owned D3D12 graph product. Node zero is deliberately
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// excluded because it aliases the acquired IddCx surface.
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class CFrameTex final
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{
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friend class TexWrite;
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private:
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ComPtr<ID3D12Resource> m_res;
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D12Sync m_sync;
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D3D12_RESOURCE_STATES m_state;
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CFrameTex(uint64_t graph, uint64_t pool, unsigned node, unsigned slot,
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uint64_t version, const FrameProfile& profile, const FrameDesc& frame,
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const ComPtr<ID3D12Resource>& res, const D12Sync& sync,
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D3D12_RESOURCE_STATES state);
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public:
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CFrameTex(const CFrameTex&) = delete;
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CFrameTex& operator=(const CFrameTex&) = delete;
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const uint64_t graph;
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const uint64_t pool;
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const unsigned node;
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const unsigned slot;
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const uint64_t version;
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const FrameProfile profile;
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const FrameDesc frame;
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ID3D12Resource * Get() const { return m_res.Get(); }
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const D12Sync& Sync() const { return m_sync; }
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D3D12_RESOURCE_STATES State() const { return m_state; }
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bool Wait(CD3D12CommandSlot& cmd) const;
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D12SyncState Status() const { return m_sync.State(); }
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bool Ready() const { return m_sync.Done(); }
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};
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// Consumers retain a lease until their own GPU use of the texture has
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// completed. Dropping the CPU call's local copy is not sufficient.
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class TexLease
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{
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friend class TexWrite;
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private:
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std::shared_ptr<const CFrameTex> m_tex;
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explicit TexLease(std::shared_ptr<const CFrameTex> tex) : m_tex(tex) {}
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public:
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TexLease() = default;
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TexLease(const TexLease&) = default;
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TexLease& operator=(const TexLease&) = default;
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TexLease(TexLease&&) noexcept = default;
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TexLease& operator=(TexLease&&) noexcept = default;
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explicit operator bool() const { return !!m_tex; }
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const CFrameTex * Get() const { return m_tex.get(); }
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const CFrameTex * operator->() const { return m_tex.get(); }
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void Reset() { m_tex.reset(); }
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};
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// A move-only producer reservation. Abandoning a writer retires its slot;
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// Cancel may be used only before any command referencing the texture submits.
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class TexWrite
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{
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friend class CTexPool;
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private:
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std::shared_ptr<CTexCore> m_core;
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unsigned m_index = 0;
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uint64_t m_version = 0;
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TexWrite(const std::shared_ptr<CTexCore>& core,
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unsigned index, uint64_t version);
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void Clear();
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void Retire();
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public:
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TexWrite() = default;
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TexWrite(const TexWrite&) = delete;
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TexWrite& operator=(const TexWrite&) = delete;
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TexWrite(TexWrite&& other) noexcept;
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TexWrite& operator=(TexWrite&& other) noexcept;
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~TexWrite();
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explicit operator bool() const { return !!m_core; }
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ID3D12Resource * Get() const;
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// Seal only after producer commands restore the texture to the pool's
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// configured immutable state and Execute returns this exact sync point.
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bool Seal(const FrameDesc& frame, const D12Sync& sync, TexLease& lease);
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void Cancel();
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};
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// One pool owns interchangeable textures for a single graph node. Reset stops
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// acquisition and drains every sealed producer point. Existing writers and
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// leases keep the retired core alive. Reset invalidates writers; a writer
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// which already submitted must still Seal so its point is safely drained,
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// but it will not publish a product from the retired generation.
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// The configured state is the promised state presented to every consumer;
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// it is not queried from D3D12. Consumers may read but never transition or
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// write a shared product.
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class CTexPool
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{
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private:
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mutable CSRWLock m_lock;
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std::shared_ptr<CTexCore> m_core;
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public:
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static const unsigned MAX_SLOTS = 4;
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CTexPool() = default;
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CTexPool(const CTexPool&) = delete;
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CTexPool& operator=(const CTexPool&) = delete;
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~CTexPool() { Reset(); }
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TexResult Init(ID3D12Device3 * device, uint64_t graph, unsigned node,
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const FrameProfile& profile, const D3D12_RESOURCE_DESC& desc,
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D3D12_RESOURCE_STATES state, unsigned slots);
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void Reset();
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TexResult Try(TexWrite& write);
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};
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