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[host] dxgi: fixed frame update regression
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2d746cbfd4
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@ -416,10 +416,6 @@ GrabStatus DXGI::GrabFrame(FrameInfo & frame)
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return GRAB_STATUS_ERROR;
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}
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TRACE_START("DXGI Memory Copy");
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// wake up the copy threads
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m_memcpy.Wake();
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ID3D11Texture2DPtr src(res);
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res.Release();
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if (!src)
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@ -431,6 +427,12 @@ GrabStatus DXGI::GrabFrame(FrameInfo & frame)
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m_deviceContext->CopyResource(m_texture, src);
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src.Release();
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if (m_surfaceMapped)
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{
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m_deviceContext->Unmap(m_texture, 0);
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m_surfaceMapped = false;
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}
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status = m_deviceContext->Map(m_texture, 0, D3D11_MAP_READ, 0, &m_mapping);
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if (FAILED(status))
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{
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@ -440,6 +442,10 @@ GrabStatus DXGI::GrabFrame(FrameInfo & frame)
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}
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m_surfaceMapped = true;
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TRACE_START("DXGI Memory Copy");
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// wake up the copy threads
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m_memcpy.Wake();
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frame.width = m_width;
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frame.height = m_height;
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frame.pitch = m_mapping.RowPitch;
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