[client] scheduler: qualify presentation feedback

Track cadence, interruption, and calibration wake reasons independently
across X11 and Wayland. Feed phase correction back only when a pure
cadence wake renders the exact frame that was queued at that wake.

Propagate EGL swap results through the display-server boundary. Reject
failed presentations and keep pending Wayland HDR descriptions inactive
until the preceding surface commit succeeds.
This commit is contained in:
Geoffrey McRae
2026-08-06 16:17:23 +10:00
parent 515f4ba06f
commit 3d1064001d
12 changed files with 119 additions and 57 deletions

View File

@@ -838,9 +838,10 @@ EGLNativeWindowType app_getEGLNativeWindow(void)
return g_state.ds->getEGLNativeWindow();
}
void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface, const struct Rect * damage, int count)
bool app_eglSwapBuffers(EGLDisplay display, EGLSurface surface,
const struct Rect * damage, int count)
{
g_state.ds->eglSwapBuffers(display, surface, damage, count);
return g_state.ds->eglSwapBuffers(display, surface, damage, count);
}
#endif

View File

@@ -52,14 +52,11 @@ void swapWithDamageDisable(struct SwapWithDamageData * data)
data->func = NULL;
}
void swapWithDamage(struct SwapWithDamageData * data, EGLDisplay display, EGLSurface surface,
const struct Rect * damage, int count)
bool swapWithDamage(struct SwapWithDamageData * data, EGLDisplay display,
EGLSurface surface, const struct Rect * damage, int count)
{
if (!data->func || !count)
{
eglSwapBuffers(display, surface);
return;
}
return eglSwapBuffers(display, surface) == EGL_TRUE;
EGLint rects[count * 4];
for (int i = 0; i < count; ++i)
@@ -69,5 +66,5 @@ void swapWithDamage(struct SwapWithDamageData * data, EGLDisplay display, EGLSur
rects[i * 4 + 2] = damage[i].w;
rects[i * 4 + 3] = damage[i].h;
}
data->func(display, surface, rects, count);
return data->func(display, surface, rects, count) == EGL_TRUE;
}

View File

@@ -394,7 +394,8 @@ static void frameTimingFinishFrame(LG_RendererFrameToken token,
}
static void frameTimingFinishRender(const LG_RendererFrameTiming * timing,
uint64_t prepareStart, uint64_t prepareTime, uint64_t timestamp)
uint64_t prepareStart, uint64_t prepareTime, uint64_t timestamp,
LG_RendererFrameToken cadenceToken)
{
uint64_t feedbackFrameSerial = 0;
uint64_t feedbackQueueStart = 0;
@@ -425,7 +426,8 @@ static void frameTimingFinishRender(const LG_RendererFrameTiming * timing,
feedbackGeneration = record->scheduleGeneration;
feedbackEpoch = record->scheduleEpoch;
feedbackDeadline = record->scheduleDeadlineSerial;
feedbackValid = record->phaseValid;
feedbackValid = record->phaseValid &&
timing->frameToken == cadenceToken;
feedbackQueueStart = record->queueStart;
if (unlikely(
@@ -640,9 +642,16 @@ static int renderThread(void * unused)
while(likely(app_getState() != APP_STATE_SHUTDOWN))
{
LG_RendererFrameToken cadenceToken = LG_RENDERER_FRAME_TOKEN_NONE;
if (g_state.jitRender)
{
const bool forceRender = g_state.ds->waitFrame();
const LG_DSWaitFrameResult waitResult = g_state.ds->waitFrame();
const LG_RendererFrameToken queuedAtWake =
waitResult == LG_DS_WAIT_FRAME_CADENCE ?
frameTimingQueuedToken() : LG_RENDERER_FRAME_TOKEN_NONE;
const bool forceRender =
waitResult & LG_DS_WAIT_FRAME_FORCE_RENDER;
app_handleRenderEvent(microtime());
const uint64_t pending =
@@ -657,11 +666,9 @@ static int renderThread(void * unused)
const bool overlayRender = overlayNeeded &&
(!g_state.lastRenderTimeValid || !periodKnown ||
elapsed + outputPeriod >= g_state.overlayFrameTime);
const bool clientWake = lgResetEvent(g_state.frameEvent);
if (!lgResetEvent(g_state.frameEvent)
&& !forceRender
&& !pending
&& !overlayRender)
if (!clientWake && !forceRender && !pending && !overlayRender)
{
if (g_state.ds->skipFrame)
g_state.ds->skipFrame();
@@ -669,7 +676,11 @@ static int renderThread(void * unused)
}
if (pending > 0)
{
atomic_fetch_sub(&g_state.pendingCount, 1);
if (!clientWake)
cadenceToken = queuedAtWake;
}
}
else if (g_params.fpsMin != 0)
{
@@ -693,8 +704,10 @@ static int renderThread(void * unused)
igGetStyle()->FontScaleMain = 1.0f / g_state.windowScale;
}
const bool fontDirty = atomic_exchange(&g_state.fontDirty, false);
if (unlikely(fontDirty || g_state.fontScale != g_state.windowScale))
const bool fontDirty = atomic_exchange(&g_state.fontDirty, false);
const bool fontUpdate = fontDirty ||
g_state.fontScale != g_state.windowScale;
if (unlikely(fontUpdate))
{
if (!util_buildUIFontAtlas(g_state.io->Fonts,
g_params.uiSize * g_state.windowScale, &g_state.fontLarge))
@@ -706,6 +719,9 @@ static int renderThread(void * unused)
g_state.fontScale = g_state.windowScale;
}
if (unlikely(resize || fontUpdate))
cadenceToken = LG_RENDERER_FRAME_TOKEN_NONE;
if (unlikely(resize))
{
if (g_state.lgr)
@@ -721,11 +737,14 @@ static int renderThread(void * unused)
renderQueue_process();
const bool windowInvalid =
const bool windowInvalid =
atomic_exchange(&g_state.invalidateWindow, false);
const bool overlayFull = app_overlayNeedsFullRender();
const bool invalidate = windowInvalid || overlayFull;
const uint64_t prepareTime = nanotime() - prepareStart;
const bool overlayFull = app_overlayNeedsFullRender();
const bool invalidate = windowInvalid || overlayFull;
const uint64_t prepareTime = nanotime() - prepareStart;
if (unlikely(invalidate))
cadenceToken = LG_RENDERER_FRAME_TOKEN_NONE;
LG_RendererFrameTiming rendererTiming = {};
if (unlikely(!RENDERER(render, g_params.winRotate, frameTokenLimit,
@@ -739,7 +758,8 @@ static int renderThread(void * unused)
if (rendererTiming.frameToken != LG_RENDERER_FRAME_TOKEN_NONE)
frameTimingFinishRender(
&rendererTiming, prepareStart, prepareTime, renderEnd);
&rendererTiming, prepareStart, prepareTime, renderEnd,
cadenceToken);
frameTimingPublishReady();
const uint64_t t = nanotime();