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[idd] driver: use a timeout instead of an event wait.
Waiting on the events is dangerous as there is a race here where we may end up stuck as the events need to be auto-reset
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@ -171,21 +171,17 @@ bool CD3D12Device::HeapTest()
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CD3D12CommandQueue * CD3D12Device::GetCopyQueue()
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CD3D12CommandQueue * CD3D12Device::GetCopyQueue()
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{
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{
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HANDLE waitOn[ARRAYSIZE(m_copyQueue)];
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for(int c = 0; c < 100; ++c)
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{
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for (int i = 0; i < ARRAYSIZE(m_copyQueue); ++i)
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for (int i = 0; i < ARRAYSIZE(m_copyQueue); ++i)
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{
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{
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auto& queue = m_copyQueue[i];
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auto& queue = m_copyQueue[i];
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if (queue.IsReady())
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if (queue.IsReady())
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return &queue;
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return &queue;
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}
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waitOn[i] = queue.GetEvent();
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Sleep(1);
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}
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}
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DEBUG_TRACE("Wait");
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DEBUG_ERROR("Failed to get a copy queue");
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DWORD ready = WaitForMultipleObjects(ARRAYSIZE(waitOn), waitOn, FALSE, INFINITE);
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if (ready < ARRAYSIZE(waitOn))
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return &m_copyQueue[ready];
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return nullptr;
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return nullptr;
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}
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}
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