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[client] egl: remove deprecated BGR members and logic
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4aba15f31c
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@ -196,7 +196,7 @@ static bool egl_texBufferStreamUpdate(EGL_Texture * texture,
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for(int y = 0; y < update->height; ++y)
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{
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memcpy(dst, src, update->pitch);
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dst += texture->format.bufferPitch;
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dst += texture->format.pitch;
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src += update->pitch;
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}
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}
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@ -207,7 +207,7 @@ static bool egl_texBufferStreamUpdate(EGL_Texture * texture,
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{
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src -= update->stride;
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memcpy(dst, src, update->stride);
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dst += texture->format.bufferPitch;
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dst += texture->format.pitch;
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}
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}
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@ -167,7 +167,7 @@ static bool egl_texDMABUFUpdate(EGL_Texture * texture,
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EGL_LINUX_DRM_FOURCC_EXT , texture->format.fourcc,
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EGL_DMA_BUF_PLANE0_FD_EXT , update->dmaFD,
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EGL_DMA_BUF_PLANE0_OFFSET_EXT , 0,
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EGL_DMA_BUF_PLANE0_PITCH_EXT , texture->format.bufferPitch,
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EGL_DMA_BUF_PLANE0_PITCH_EXT , texture->format.pitch,
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EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, (modifier & 0xffffffff),
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EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT, (modifier >> 32),
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EGL_NONE , EGL_NONE
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@ -86,16 +86,7 @@ bool egl_texUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt)
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if (!fmt->pitch)
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fmt->pitch = fmt->stride * fmt->bpp;
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fmt->bufferPitch = setup->pitch;
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// adjust the stride for 24-bit in 32-bit buffers
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// this is needed to keep values sane for DMABUF support
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// if (setup->pixFmt == EGL_PF_BGR)
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// fmt->bufferPitch = setup->width * 4;
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fmt->dataSize = fmt->height * fmt->pitch;
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fmt->bufferSize = fmt->height * fmt->bufferPitch;
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return true;
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}
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@ -106,12 +97,12 @@ bool egl_texUtilGenBuffers(const EGL_TexFormat * fmt, EGL_TexBuffer * buffers,
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{
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EGL_TexBuffer *buffer = &buffers[i];
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buffer->size = fmt->bufferSize;
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buffer->size = fmt->dataSize;
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glGenBuffers(1, &buffer->pbo);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->pbo);
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g_egl_dynProcs.glBufferStorageEXT(
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GL_PIXEL_UNPACK_BUFFER,
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fmt->bufferSize,
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fmt->dataSize,
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NULL,
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GL_MAP_WRITE_BIT |
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GL_MAP_PERSISTENT_BIT_EXT |
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@ -37,10 +37,6 @@ typedef struct EGL_TexFormat
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size_t dataSize;
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size_t width , height;
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size_t stride, pitch;
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// for 24-bit BGR these are the physical adjusted values to get mapping working
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size_t bufferSize;
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size_t bufferPitch;
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}
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EGL_TexFormat;
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