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[client] egl: remove dependency on SDL
After this PR, EGL functions are now accessed through <EGL/egl.h> instead of through <SDL2/SDL_egl.h>, removing a pointless dependency on SDL.
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@@ -25,8 +25,6 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <string.h>
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#include <stdio.h>
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#include <SDL2/SDL_egl.h>
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struct EGL_Shader
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{
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bool hasShader;
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