[client] egl: remove dependency on SDL

After this PR, EGL functions are now accessed through <EGL/egl.h>
instead of through <SDL2/SDL_egl.h>, removing a pointless dependency
on SDL.
This commit is contained in:
Quantum
2021-02-20 01:45:38 -05:00
committed by Geoffrey McRae
parent 5649d1ad95
commit 39a09ca565
7 changed files with 17 additions and 27 deletions

View File

@@ -25,8 +25,6 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include <string.h>
#include <stdio.h>
#include <SDL2/SDL_egl.h>
struct EGL_Shader
{
bool hasShader;