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[idd] capture: accept effective texture alignment
Ignore runtime-selected alignment when comparing frame textures. This allows software-adapter products through publication and routing. Log the first execution-stage failure per graph.
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@@ -194,7 +194,8 @@ bool D12::Same(const D3D12_RESOURCE_DESC& left,
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const D3D12_RESOURCE_DESC& right, DescCmp cmp)
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{
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const bool alignment = cmp != DescCmp::CREATE &&
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cmp != DescCmp::COPY && cmp != DescCmp::VIEW;
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cmp != DescCmp::COPY && cmp != DescCmp::NO_FLAGS &&
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cmp != DescCmp::VIEW;
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const bool layout = cmp != DescCmp::COPY;
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const bool flags = cmp != DescCmp::COPY &&
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cmp != DescCmp::NO_FLAGS && cmp != DescCmp::VIEW;
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