[client] egl: fix texture import for RGB_24

This commit is contained in:
Geoffrey McRae 2023-11-08 18:58:12 +11:00
parent 49bdf046fe
commit 3843afa927
2 changed files with 9 additions and 7 deletions

View File

@ -346,6 +346,11 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
case FRAME_TYPE_RGB_24:
pixFmt = EGL_PF_RGB_24;
// the data width is correct per the format, but we are going to use a
// 32-bit texture to load the data, so we need to alter the width for the
// different bpp
desktop->format.dataWidth =
desktop->format.dataWidth / 4 * 3;
break;
default:
@ -361,10 +366,10 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
if (!egl_textureSetup(
desktop->texture,
pixFmt,
format.dataWidth,
format.dataHeight,
format.stride,
format.pitch
desktop->format.dataWidth,
desktop->format.dataHeight,
desktop->format.stride,
desktop->format.pitch
))
{
DEBUG_ERROR("Failed to setup the desktop texture");

View File

@ -81,9 +81,6 @@ bool egl_texUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt)
fmt->intFormat = GL_BGRA_EXT;
fmt->dataType = GL_UNSIGNED_BYTE;
fmt->fourcc = DRM_FORMAT_ARGB8888;
// adjust the width as the texture is 32bpp but our source is 24bpp
fmt->width = fmt->width / 4 * 3;
break;
default: