diff --git a/client/renderers/EGL/desktop.c b/client/renderers/EGL/desktop.c index aa7ac0c8..f94aa737 100644 --- a/client/renderers/EGL/desktop.c +++ b/client/renderers/EGL/desktop.c @@ -82,6 +82,7 @@ struct EGL_Desktop EGL_Shader * ffxCAS; bool enableCAS; PostProcessHandle ffxCASHandle; + EGL_Uniform ffxUniform; }; // forwards @@ -176,6 +177,11 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display, b_shader_basic_vert , b_shader_basic_vert_size, b_shader_ffx_cas_frag, b_shader_ffx_cas_frag_size); + desktop->ffxUniform.type = EGL_UNIFORM_TYPE_1F; + desktop->ffxUniform.location = + egl_shaderGetUniform(desktop->ffxCAS, "uSharpness"); + desktop->ffxUniform.f[0] = 0.0f; + setupFilters(desktop); return true; @@ -263,6 +269,19 @@ void egl_desktopConfigUI(EGL_Desktop * desktop) desktop->enableCAS = cas; egl_textureEnableFilter(desktop->ffxCASHandle, cas); } + + float sharpness = desktop->ffxUniform.f[0]; + igText("Sharpness:"); + igSameLine(0.0f, -1.0f); + igPushItemWidth(igGetWindowWidth() - igGetCursorPosX() - igGetStyle()->WindowPadding.x); + igSliderFloat("##casSharpness", &sharpness, 0.0f, 1.0f, NULL, 0); + igPopItemWidth(); + + if (sharpness != desktop->ffxUniform.f[0]) + { + desktop->ffxUniform.f[0] = sharpness; + egl_shaderSetUniforms(desktop->ffxCAS, &desktop->ffxUniform, 1); + } } bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format) diff --git a/client/renderers/EGL/shader/ffx_cas.frag b/client/renderers/EGL/shader/ffx_cas.frag index 51c5aad2..5130151d 100644 --- a/client/renderers/EGL/shader/ffx_cas.frag +++ b/client/renderers/EGL/shader/ffx_cas.frag @@ -8,6 +8,7 @@ out vec4 fragColor; uniform sampler2D iChannel0; uniform uvec2 uInRes[8]; uniform uvec2 uOutRes; +uniform float uSharpness; // the following are not available until verion 400 or later // so we implement our own versions of them @@ -51,12 +52,11 @@ void main() vec4 color; vec2 inputResolution = vec2(uInRes[0]); vec2 outputResolution = vec2(uOutRes); - float sharpnessTuning = 1.0f; uvec4 const0; uvec4 const1; - CasSetup(const0, const1, sharpnessTuning, + CasSetup(const0, const1, uSharpness, inputResolution.x, inputResolution.y, outputResolution.x, outputResolution.y);