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[host] remove the depth buffer, it's unused
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@@ -56,8 +56,6 @@ private:
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DXGI_FORMAT m_format;
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ID3D11Texture2DPtr m_targetTexture;
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ID3D11Texture2DPtr m_depthTexture;
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ID3D11DepthStencilViewPtr m_depthView;
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ID3D11RenderTargetViewPtr m_renderView;
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ID3D11ShaderResourceViewPtr m_shaderView;
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ID3D11InputLayoutPtr m_layout;
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