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https://github.com/gnif/LookingGlass.git
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[host] fixed project Release shader build
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parent
e515cdc8dd
commit
354bef94ee
@ -363,17 +363,50 @@
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Pixel</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Pixel</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Pixel.h</HeaderFileOutput>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Pixel.h</HeaderFileOutput>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Pixel</ShaderType>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">4.0_level_9_1</ShaderModel>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">g_Pixel</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Shaders\Pixel.h</HeaderFileOutput>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">g_Pixel</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Shaders\Pixel.h</HeaderFileOutput>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_Pixel</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Shaders\Pixel.h</HeaderFileOutput>
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</FxCompile>
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</FxCompile>
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<FxCompile Include="Shaders\RGBtoYUV.hlsl">
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<FxCompile Include="Shaders\RGBtoYUV.hlsl">
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<FileType>HLSL</FileType>
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<FileType>HLSL</FileType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_RGBtoYUV</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_RGBtoYUV</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">4.0_level_9_1</ShaderModel>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">g_RGBtoYUV</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">g_RGBtoYUV</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_RGBtoYUV</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
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</FxCompile>
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</FxCompile>
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<FxCompile Include="Shaders\Vertex.hlsl">
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<FxCompile Include="Shaders\Vertex.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Vertex</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Vertex</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Vertex.h</HeaderFileOutput>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Vertex.h</HeaderFileOutput>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">g_Vertex</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">g_Vertex</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_Vertex</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Shaders\Vertex.h</HeaderFileOutput>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Shaders\Vertex.h</HeaderFileOutput>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Shaders\Vertex.h</HeaderFileOutput>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Vertex</ShaderType>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">4.0_level_9_1</ShaderModel>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
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</FxCompile>
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</FxCompile>
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -111,6 +111,8 @@
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<FxCompile Include="Shaders\RGBtoYUV.hlsl">
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<FxCompile Include="Shaders\RGBtoYUV.hlsl">
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<Filter>Source Files\Shaders</Filter>
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<Filter>Source Files\Shaders</Filter>
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</FxCompile>
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</FxCompile>
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<FxCompile Include="Shaders\Pixel.hlsl" />
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<FxCompile Include="Shaders\Pixel.hlsl">
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<Filter>Source Files\Shaders</Filter>
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</FxCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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