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[docs] guide: document current Looking Glass features
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.. _client_display:
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Display and image quality
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#########################
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The EGL renderer is the supported client renderer and is selected
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automatically. The older OpenGL renderer is deprecated, does not provide direct
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DMA imports or native HDR, and should only be used to diagnose a compatibility
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problem.
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Wayland and X11 are both built by default. Automatic selection prefers Wayland
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when ``WAYLAND_DISPLAY`` is set, then X11 when ``DISPLAY`` is set. To force X11
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from a Wayland session for diagnosis, preserve ``DISPLAY`` and unset
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``WAYLAND_DISPLAY`` for the client process.
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Window and guest resolution
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---------------------------
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With the IDD, ``win:setGuestRes=yes`` asks Windows to match the client viewport
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when its size changes. Press :kbd:`ScrLk` + :kbd:`=` to request the current
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size immediately. The IDD creates this as its dynamic ExtraMode using the
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default refresh configured in the IDD helper.
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If a requested resolution does not fit in IVSHMEM, the IDD refuses it and the
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helper reports the required size. See :ref:`libvirt_determining_memory`.
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Useful window options include:
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``win:autoResize``
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Resize the client window when the guest resolution changes.
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``win:keepAspect``
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Preserve the guest aspect ratio while resizing.
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``win:fullScreen``
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Start in borderless full-screen mode.
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``win:rotate``
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Rotate the image by 0, 90, 180 or 270 degrees.
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Scaling and filters
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-------------------
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The overlay's **EGL filters** page controls scaling, sharpening and custom
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processing. Filters run from top to bottom and can be reordered. Save useful
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combinations as named presets, then select one at startup with ``egl:preset``.
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The built-in filters include:
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* a configurable downscaler;
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* AMD FidelityFX Super Resolution (FSR); and
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* AMD FidelityFX Contrast Adaptive Sharpening (CAS).
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The ``egl:scale`` option selects automatic, nearest-neighbor or linear
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scaling when a filter does not provide the required scaling. Additional
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mpv-style GLSL shaders may be loaded from ``eglFilter:glslPath``. The
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`Anime4K <https://github.com/bloc97/Anime4K>`_ project provides compatible
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GLSL filters.
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.. _client_hdr:
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HDR
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---
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The IDD exposes HDR only when the Windows runtime provides the required IddCx
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interfaces and the IDD is using a hardware render adapter. This normally means
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a compatible Windows 11 guest. Windows 10 and IDD software processing remain
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on the SDR path.
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Native HDR output on Linux requires all of the following:
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* the EGL renderer;
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* a Wayland compositor with ``color-management-v1`` support;
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* an HDR-capable monitor and output configuration; and
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* a host graphics driver that can present the required color format.
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With ``egl:mapHDRtoSDR=yes`` the client tone-maps HDR frames for an SDR desktop.
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Use ``egl:peakLuminance`` to describe the SDR display target and
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``egl:maxCLL`` to limit the assumed content light level.
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X11 presentation is SDR. The EGL renderer tone-maps HDR to SDR there by
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default. Native Wayland PQ output also requires compositor support for ST 2084
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and BT.2020, while scRGB requires compositor scRGB support.
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Presentation latency
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--------------------
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The defaults favor low latency rather than conventional buffered rendering.
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Do not enable ``egl:vsync`` or ``egl:doubleBuffer`` merely to chase a reported
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frame-rate number; either can add presentation delay. Use the timing graphs to
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confirm the result on the actual compositor and GPU.
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``win:jitRender`` delays rendering toward the expected presentation deadline.
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It can reduce the age of a frame at display time, but depends on stable timing.
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Leave it disabled while diagnosing stalls or an unstable refresh cadence.
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