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change 'frameCount' to be atomic
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@ -105,7 +105,7 @@ struct AppState
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atomic_uint_least64_t frameTime;
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atomic_uint_least64_t frameTime;
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uint64_t lastFrameTime;
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uint64_t lastFrameTime;
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uint64_t renderTime;
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uint64_t renderTime;
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uint64_t frameCount;
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atomic_uint_least64_t frameCount;
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uint64_t renderCount;
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uint64_t renderCount;
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