mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-23 14:03:40 +00:00
[client] move remaining opengl code into the opengl renderer
This commit is contained in:
parent
5e9885bec1
commit
31c9693cbf
@ -21,18 +21,24 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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#include <SDL_ttf.h>
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#define IS_LG_RENDERER_VALID(x) \
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((x)->get_name && \
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(x)->initialize && \
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(x)->deinitialize && \
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(x)->is_compatible && \
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(x)->on_resize && \
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(x)->render)
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typedef struct LG_RendererParams
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{
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SDL_Window * window;
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SDL_Renderer * renderer;
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TTF_Font * font;
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bool vsync;
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bool showFPS;
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int width;
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int height;
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}
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LG_RendererParams;
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@ -59,6 +65,7 @@ typedef const char * (* LG_RendererGetName )();
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typedef bool (* LG_RendererInitialize )(void ** opaque, const LG_RendererParams params, const LG_RendererFormat format);
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typedef void (* LG_RendererDeInitialize)(void * opaque);
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typedef bool (* LG_RendererIsCompatible)(void * opaque, const LG_RendererFormat format);
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typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height);
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typedef bool (* LG_RendererRender )(void * opaque, const LG_RendererRect destRect, const uint8_t * data, bool resample);
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typedef struct LG_Renderer
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@ -67,6 +74,7 @@ typedef struct LG_Renderer
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LG_RendererInitialize initialize;
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LG_RendererDeInitialize deinitialize;
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LG_RendererIsCompatible is_compatible;
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LG_RendererOnResize on_resize;
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LG_RendererRender render;
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}
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LG_Renderer;
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client/main.c
220
client/main.c
@ -16,16 +16,12 @@ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// limit the FPS when sync is turned off
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#define FPS_LIMIT 240
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#include <getopt.h>
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#include <SDL2/SDL.h>
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#include <SDL_ttf.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <unistd.h>
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#include <errno.h>
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#include <string.h>
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@ -34,12 +30,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <assert.h>
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#include <fontconfig/fontconfig.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "debug.h"
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#include "memcpySSE.h"
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#include "utils.h"
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#include "KVMFR.h"
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#include "ivshmem/ivshmem.h"
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#include "spice/spice.h"
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@ -57,8 +49,10 @@ struct AppState
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LG_RendererRect dstRect;
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float scaleX, scaleY;
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const LG_Renderer * lgr ;
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void * lgrData;
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SDL_Window * window;
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SDL_Renderer * renderer;
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struct KVMFRHeader * shm;
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unsigned int shmSize;
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};
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@ -109,7 +103,7 @@ struct AppParams params =
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inline void updatePositionInfo()
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{
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int w, h;
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SDL_GetRendererOutputSize(state.renderer, &w, &h);
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SDL_GetWindowSize(state.window, &w, &h);
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if (params.keepAspect)
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{
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@ -140,59 +134,17 @@ inline void updatePositionInfo()
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state.scaleX = (float)state.srcSize.y / (float)state.dstRect.h;
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state.scaleY = (float)state.srcSize.x / (float)state.dstRect.w;
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}
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inline uint64_t microtime()
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{
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struct timeval time;
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gettimeofday(&time, NULL);
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return ((uint64_t)time.tv_sec * 1000000) + time.tv_usec;
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}
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uint64_t detectPresentTime()
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{
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glFinish();
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// time 20 iterations and compute the average
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const uint64_t start = microtime();
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for(int i = 0; i < 20; ++i)
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{
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SDL_RenderPresent(state.renderer);
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glFinish();
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}
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const uint64_t t = (microtime() - start) / 20;
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DEBUG_INFO("detected: %lu (%f Hz)", t, 1000000.0f / t);
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if (t < 2000)
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{
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DEBUG_INFO("present time too low, setting framerate limit to %d Hz", FPS_LIMIT);
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return ceil((1000000.0/(double)FPS_LIMIT));
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}
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return t;
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if (state.lgr)
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state.lgr->on_resize(state.lgrData, w, h);
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}
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int renderThread(void * unused)
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{
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bool error = false;
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struct KVMFRHeader header;
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const LG_Renderer * lgr = NULL;
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void * lgrData;
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unsigned int frameCount = 0;
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SDL_Texture * textTexture = NULL;
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SDL_Rect textRect;
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const uint64_t presentTime = detectPresentTime();
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unsigned int lateCount = 0;
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int pollDelay = 0;
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uint64_t drawStart = 0;
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int drawTime = 0;
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uint64_t fpsStart = microtime();
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int fpsTime = 0;
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int lateCount = 0;
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volatile uint64_t * dataPos = &state.shm->dataPos;
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while(state.running)
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@ -280,32 +232,39 @@ int renderThread(void * unused)
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}
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// check if we have a compatible renderer
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if (!lgr || !lgr->is_compatible(lgrData, lgrFormat))
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if (!state.lgr || !state.lgr->is_compatible(state.lgrData, lgrFormat))
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{
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int width, height;
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SDL_GetWindowSize(state.window, &width, &height);
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LG_RendererParams lgrParams;
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lgrParams.window = state.window;
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lgrParams.renderer = state.renderer;
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lgrParams.font = state.font;
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lgrParams.showFPS = params.showFPS;
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lgrParams.vsync = params.vsync;
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lgrParams.width = width;
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lgrParams.height = height;
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DEBUG_INFO("Data Format: w=%u, h=%u, s=%u, p=%u, bpp=%u",
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lgrFormat.width, lgrFormat.height, lgrFormat.stride, lgrFormat.pitch, lgrFormat.bpp);
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// first try to reinitialize any existing renderer
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if (lgr)
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if (state.lgr)
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{
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lgr->deinitialize(lgrData);
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if (lgr->initialize(&lgrData, lgrParams, lgrFormat))
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state.lgr->deinitialize(state.lgrData);
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if (state.lgr->initialize(&state.lgrData, lgrParams, lgrFormat))
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{
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DEBUG_INFO("Reinitialized %s", lgr->get_name());
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DEBUG_INFO("Reinitialized %s", state.lgr->get_name());
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}
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else
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{
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DEBUG_ERROR("Failed to reinitialize %s, trying other renderers", lgr->get_name());
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lgr->deinitialize(lgrData);
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lgr = NULL;
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DEBUG_ERROR("Failed to reinitialize %s, trying other renderers", state.lgr->get_name());
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state.lgr->deinitialize(state.lgrData);
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state.lgr = NULL;
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}
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}
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if (!lgr)
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if (!state.lgr)
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{
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// probe for a a suitable renderer
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for(const LG_Renderer **r = &LG_Renderers[0]; *r; ++r)
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@ -316,19 +275,19 @@ int renderThread(void * unused)
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continue;
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}
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lgrData = NULL;
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if (!(*r)->initialize(&lgrData, lgrParams, lgrFormat))
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state.lgrData = NULL;
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if (!(*r)->initialize(&state.lgrData, lgrParams, lgrFormat))
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{
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(*r)->deinitialize(lgrData);
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(*r)->deinitialize(state.lgrData);
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continue;
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}
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lgr = *r;
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state.lgr = *r;
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DEBUG_INFO("Initialized %s", (*r)->get_name());
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break;
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}
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if (!lgr)
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if (!state.lgr)
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{
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DEBUG_INFO("Unable to find a suitable renderer");
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return -1;
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@ -342,8 +301,8 @@ int renderThread(void * unused)
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updatePositionInfo();
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}
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if (!lgr->render(
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lgrData,
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if (!state.lgr->render(
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state.lgrData,
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state.dstRect,
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(uint8_t *)state.shm + header.dataPos,
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params.useMipmap
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@ -352,106 +311,10 @@ int renderThread(void * unused)
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DEBUG_ERROR("Failed to render the frame");
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break;
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}
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if (params.showFPS)
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{
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// for now render the frame counter here, we really should
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// move this into the renderers though.
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if (fpsTime > 1000000)
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{
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SDL_Surface *textSurface = NULL;
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if (textTexture)
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{
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SDL_DestroyTexture(textTexture);
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textTexture = NULL;
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}
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char str[128];
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const float avgFPS = 1000.0f / (((float)fpsTime / frameCount) / 1000.0f);
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snprintf(str, sizeof(str), "FPS: %8.4f (Frames: %d, Late: %d)", avgFPS, frameCount, lateCount);
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SDL_Color color = {0xff, 0xff, 0xff};
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if (!(textSurface = TTF_RenderText_Blended(state.font, str, color)))
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{
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DEBUG_ERROR("Failed to render text");
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break;
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}
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textRect.x = 5;
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textRect.y = 5;
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textRect.w = textSurface->w;
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textRect.h = textSurface->h;
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textTexture = SDL_CreateTextureFromSurface(state.renderer, textSurface);
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SDL_SetTextureBlendMode(textTexture, SDL_BLENDMODE_BLEND);
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SDL_FreeSurface(textSurface);
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fpsTime = 0;
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frameCount = 0;
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lateCount = 0;
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}
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if (textTexture)
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
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glBegin(GL_TRIANGLE_STRIP);
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glVertex2i(textRect.x , textRect.y );
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glVertex2i(textRect.x + textRect.w, textRect.y );
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glVertex2i(textRect.x , textRect.y + textRect.h);
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glVertex2i(textRect.x + textRect.w, textRect.y + textRect.h);
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glEnd();
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float tw, th;
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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SDL_GL_BindTexture(textTexture, &tw, &th);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0.0f, 0.0f); glVertex2i(textRect.x , textRect.y );
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glTexCoord2f(tw , 0.0f); glVertex2i(textRect.x + textRect.w, textRect.y );
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glTexCoord2f(0.0f, th ); glVertex2i(textRect.x , textRect.y + textRect.h);
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glTexCoord2f(tw , th ); glVertex2i(textRect.x + textRect.w, textRect.y + textRect.h);
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glEnd();
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glDisable(GL_BLEND);
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SDL_GL_UnbindTexture(textTexture);
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}
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}
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SDL_RenderPresent(state.renderer);
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// sleep for the remainder of the presentation time
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{
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const uint64_t t = microtime();
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drawTime = t - drawStart;
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if (drawTime < presentTime)
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{
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const uint64_t delta = presentTime - drawTime;
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if (delta > 1000)
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usleep(delta - 1000);
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if (!params.vsync)
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{
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// poll for the final microsecond
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const uint64_t target = t + delta;
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while(microtime() <= target) {}
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}
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}
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// ensure buffers are flushed
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glFinish();
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drawStart = microtime();
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}
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++frameCount;
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const uint64_t t = microtime();
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fpsTime += t - fpsStart;
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fpsStart = t;
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}
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if (lgr)
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lgr->deinitialize(lgrData);
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if (state.lgr)
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state.lgr->deinitialize(state.lgrData);
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return 0;
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}
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@ -757,6 +620,7 @@ int run()
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params.h,
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(
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SDL_WINDOW_SHOWN |
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SDL_WINDOW_OPENGL |
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(params.allowResize ? SDL_WINDOW_RESIZABLE : 0) |
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(params.borderless ? SDL_WINDOW_BORDERLESS : 0)
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)
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@ -778,17 +642,6 @@ int run()
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SDL_ShowCursor(SDL_DISABLE);
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}
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state.renderer = SDL_CreateRenderer(state.window, -1,
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SDL_RENDERER_ACCELERATED |
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(params.vsync ? SDL_RENDERER_PRESENTVSYNC : 0)
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);
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if (!state.renderer)
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{
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DEBUG_ERROR("failed to create renderer");
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return -1;
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}
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int shm_fd = 0;
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SDL_Thread *t_ivshmem = NULL;
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SDL_Thread *t_spice = NULL;
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@ -866,9 +719,6 @@ int run()
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if (t_spice)
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SDL_WaitThread(t_spice, NULL);
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if (state.renderer)
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SDL_DestroyRenderer(state.renderer);
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if (state.window)
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SDL_DestroyWindow(state.window);
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@ -34,6 +34,17 @@ bool lgr_basic_initialize(void ** opaque, const LG_RendererParams params, const
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memset(*opaque, 0, sizeof(struct LGR_Basic));
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struct LGR_Basic * this = (struct LGR_Basic *)*opaque;
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this->renderer = SDL_CreateRenderer(params.window, -1,
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SDL_RENDERER_ACCELERATED |
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(params.vsync ? SDL_RENDERER_PRESENTVSYNC : 0)
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);
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if (!this->renderer)
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{
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DEBUG_ERROR("Failed to create renderer");
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return false;
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}
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Uint32 sdlFormat;
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switch(format.bpp)
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{
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@ -55,7 +66,7 @@ bool lgr_basic_initialize(void ** opaque, const LG_RendererParams params, const
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// create the target texture
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this->texture = SDL_CreateTexture(
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params.renderer,
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this->renderer,
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sdlFormat,
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SDL_TEXTUREACCESS_STREAMING,
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format.width,
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@ -70,7 +81,6 @@ bool lgr_basic_initialize(void ** opaque, const LG_RendererParams params, const
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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this->renderer = params.renderer;
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this->dataWidth = this->format.width * (this->format.bpp / 8);
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this->initialized = true;
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return true;
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@ -85,6 +95,9 @@ void lgr_basic_deinitialize(void * opaque)
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if (this->texture)
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SDL_DestroyTexture(this->texture);
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if (this->renderer)
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SDL_DestroyRenderer(this->renderer);
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free(this);
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}
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@ -1,6 +1,9 @@
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#include "lg-renderer.h"
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#include <stdint.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <SDL_ttf.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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@ -8,26 +11,45 @@
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#include "debug.h"
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#include "memcpySSE.h"
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#include "utils.h"
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// limit the FPS when sync is turned off
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#define FPS_LIMIT 240
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#define VBO_BUFFERS 2
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struct LGR_OpenGL
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{
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LG_RendererParams params;
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bool initialized;
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SDL_GLContext glContext;
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bool resizeWindow;
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LG_RendererFormat format;
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GLuint intFormat;
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GLuint vboFormat;
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size_t texSize;
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uint64_t presentTime;
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uint64_t drawStart;
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bool hasBuffers;
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GLuint vboID[VBO_BUFFERS];
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uint8_t * texPixels[VBO_BUFFERS];
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int texIndex;
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bool hasTextures;
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GLuint vboTex[VBO_BUFFERS];
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GLuint vboTex[VBO_BUFFERS + 1]; // extra texture for FPS
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bool fpsTexture;
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uint64_t lastFrameTime;
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uint64_t renderTime;
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uint64_t frameCount;
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SDL_Rect fpsRect;
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};
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uint64_t lgr_opengl_benchmark();
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void lgr_opengl_on_resize(void * opaque, const int width, const int height);
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bool lgr_opengl_check_error(const char * name)
|
||||
{
|
||||
GLenum error = glGetError();
|
||||
@ -46,15 +68,6 @@ const char * lgr_opengl_get_name()
|
||||
|
||||
bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const LG_RendererFormat format)
|
||||
{
|
||||
// check if the GPU supports GL_ARB_buffer_storage first
|
||||
// there is no advantage to this renderer if it is not present.
|
||||
const GLubyte * extensions = glGetString(GL_EXTENSIONS);
|
||||
if (!gluCheckExtension((const GLubyte *)"GL_ARB_buffer_storage", extensions))
|
||||
{
|
||||
DEBUG_INFO("The GPU doesn't support GL_ARB_buffer_storage");
|
||||
return false;
|
||||
}
|
||||
|
||||
// create our local storage
|
||||
*opaque = malloc(sizeof(struct LGR_OpenGL));
|
||||
if (!*opaque)
|
||||
@ -64,6 +77,38 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
|
||||
}
|
||||
memset(*opaque, 0, sizeof(struct LGR_OpenGL));
|
||||
struct LGR_OpenGL * this = (struct LGR_OpenGL *)*opaque;
|
||||
memcpy(&this->params, ¶ms, sizeof(LG_RendererParams));
|
||||
|
||||
this->glContext = SDL_GL_CreateContext(params.window);
|
||||
if (!this->glContext)
|
||||
{
|
||||
DEBUG_ERROR("Failed to create the OpenGL context");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SDL_GL_MakeCurrent(params.window, this->glContext) != 0)
|
||||
{
|
||||
DEBUG_ERROR("Failed to make the GL context current");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (params.vsync)
|
||||
{
|
||||
// try for dynamic vsync first
|
||||
if (!SDL_GL_SetSwapInterval(-1))
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
}
|
||||
else
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
|
||||
// check if the GPU supports GL_ARB_buffer_storage first
|
||||
// there is no advantage to this renderer if it is not present.
|
||||
const GLubyte * extensions = glGetString(GL_EXTENSIONS);
|
||||
if (!gluCheckExtension((const GLubyte *)"GL_ARB_buffer_storage", extensions))
|
||||
{
|
||||
DEBUG_INFO("The GPU doesn't support GL_ARB_buffer_storage");
|
||||
return false;
|
||||
}
|
||||
|
||||
// assume 24 and 32 bit formats are RGB and RGBA
|
||||
switch(format.bpp)
|
||||
@ -118,7 +163,7 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
|
||||
}
|
||||
|
||||
// create the textures
|
||||
glGenTextures(VBO_BUFFERS, this->vboTex);
|
||||
glGenTextures(VBO_BUFFERS + (params.showFPS ? 1 : 0), this->vboTex);
|
||||
if (lgr_opengl_check_error("glGenTextures"))
|
||||
return false;
|
||||
this->hasTextures = true;
|
||||
@ -146,6 +191,13 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
|
||||
this->resizeWindow = true;
|
||||
this->presentTime = lgr_opengl_benchmark(this);
|
||||
this->drawStart = nanotime();
|
||||
|
||||
// copy the format into the local storage
|
||||
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
|
||||
@ -153,6 +205,29 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
|
||||
return true;
|
||||
}
|
||||
|
||||
uint64_t lgr_opengl_benchmark(struct LGR_OpenGL * this)
|
||||
{
|
||||
glFinish();
|
||||
|
||||
// time 20 iterations and compute the average
|
||||
const uint64_t start = nanotime();
|
||||
for(int i = 0; i < 20; ++i)
|
||||
{
|
||||
SDL_GL_SwapWindow(this->params.window);
|
||||
glFinish();
|
||||
}
|
||||
const uint64_t t = (nanotime() - start) / 20;
|
||||
|
||||
DEBUG_INFO("detected: %lu (%f Hz)", t, 1e9f / t);
|
||||
if (t < 2e6)
|
||||
{
|
||||
DEBUG_INFO("present time too low, setting framerate limit to %d Hz", FPS_LIMIT);
|
||||
return ceil(((double)1e9/(double)FPS_LIMIT));
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
void lgr_opengl_deinitialize(void * opaque)
|
||||
{
|
||||
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
|
||||
@ -165,6 +240,9 @@ void lgr_opengl_deinitialize(void * opaque)
|
||||
if (this->hasBuffers)
|
||||
glDeleteBuffers(VBO_BUFFERS, this->vboID);
|
||||
|
||||
if (this->glContext)
|
||||
SDL_GL_DeleteContext(this->glContext);
|
||||
|
||||
free(this);
|
||||
}
|
||||
|
||||
@ -177,13 +255,41 @@ bool lgr_opengl_is_compatible(void * opaque, const LG_RendererFormat format)
|
||||
return (memcmp(&this->format, &format, sizeof(LG_RendererFormat)) == 0);
|
||||
}
|
||||
|
||||
void lgr_opengl_on_resize(void * opaque, const int width, const int height)
|
||||
{
|
||||
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
|
||||
if (!this || !this->initialized)
|
||||
return;
|
||||
|
||||
this->params.width = width;
|
||||
this->params.height = height;
|
||||
this->resizeWindow = true;
|
||||
}
|
||||
|
||||
bool lgr_opengl_render(void * opaque, const LG_RendererRect destRect, const uint8_t * data, bool resample)
|
||||
{
|
||||
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
|
||||
if (!this || !this->initialized)
|
||||
return false;
|
||||
|
||||
if (SDL_GL_MakeCurrent(this->params.window, this->glContext) != 0)
|
||||
{
|
||||
DEBUG_ERROR("Failed to make the GL context current");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this->resizeWindow)
|
||||
{
|
||||
// setup the projection matrix
|
||||
glViewport(0, 0, this->params.width, this->params.height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(0, this->params.width, this->params.height, 0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
this->resizeWindow = false;
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
// copy the buffer to the texture
|
||||
memcpySSE(this->texPixels[this->texIndex], data, this->texSize);
|
||||
@ -228,17 +334,123 @@ bool lgr_opengl_render(void * opaque, const LG_RendererRect destRect, const uint
|
||||
}
|
||||
|
||||
// draw the screen
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, this->vboTex[this->texIndex]);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex2i(destRect.x , destRect.y );
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex2i(destRect.x + destRect.w, destRect.y );
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex2i(destRect.x , destRect.y + destRect.h);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(destRect.x + destRect.w, destRect.y + destRect.h);
|
||||
glEnd();
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
if (this->params.showFPS)
|
||||
{
|
||||
if (this->renderTime > 1e9)
|
||||
{
|
||||
char str[128];
|
||||
const float avgFPS = 1000.0f / (((float)this->renderTime / this->frameCount) / 1e6f);
|
||||
snprintf(str, sizeof(str), "FPS: %8.4f", avgFPS);
|
||||
SDL_Color color = {0xff, 0xff, 0xff};
|
||||
SDL_Surface *textSurface = NULL;
|
||||
if (!(textSurface = TTF_RenderText_Blended(this->params.font, str, color)))
|
||||
{
|
||||
DEBUG_ERROR("Failed to render text");
|
||||
return false;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D , this->vboTex[2]);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, textSurface->w );
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
textSurface->format->BytesPerPixel,
|
||||
textSurface->w,
|
||||
textSurface->h,
|
||||
0,
|
||||
GL_BGRA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
textSurface->pixels
|
||||
);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
this->fpsRect.x = 5;
|
||||
this->fpsRect.y = 5;
|
||||
this->fpsRect.w = textSurface->w;
|
||||
this->fpsRect.h = textSurface->h;
|
||||
|
||||
SDL_FreeSurface(textSurface);
|
||||
|
||||
this->renderTime = 0;
|
||||
this->frameCount = 0;
|
||||
this->fpsTexture = true;
|
||||
}
|
||||
|
||||
if (this->fpsTexture)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glVertex2i(this->fpsRect.x , this->fpsRect.y );
|
||||
glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y );
|
||||
glVertex2i(this->fpsRect.x , this->fpsRect.y + this->fpsRect.h);
|
||||
glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y + this->fpsRect.h);
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->vboTex[2]);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f , 0.0f); glVertex2i(this->fpsRect.x , this->fpsRect.y );
|
||||
glTexCoord2f(1.0f , 0.0f); glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y );
|
||||
glTexCoord2f(0.0f , 1.0f); glVertex2i(this->fpsRect.x , this->fpsRect.y + this->fpsRect.h);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y + this->fpsRect.h);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
}
|
||||
glFlush();
|
||||
|
||||
// sleep for the remainder of the presentation time
|
||||
{
|
||||
const uint64_t t = nanotime();
|
||||
const uint64_t drawTime = t - this->drawStart;
|
||||
if (drawTime < this->presentTime)
|
||||
{
|
||||
const uint64_t delta = (this->presentTime - drawTime);
|
||||
if (delta > 1e5)
|
||||
usleep((delta - 1e5) / 1e3);
|
||||
|
||||
if (!this->params.vsync)
|
||||
{
|
||||
// poll for the final microsecond
|
||||
const uint64_t target = t + delta;
|
||||
while(nanotime() <= target) {}
|
||||
}
|
||||
}
|
||||
|
||||
// ensure buffers are flushed
|
||||
glFinish();
|
||||
this->drawStart = nanotime();
|
||||
}
|
||||
|
||||
SDL_GL_SwapWindow(this->params.window);
|
||||
++this->frameCount;
|
||||
|
||||
const uint64_t t = nanotime();
|
||||
this->renderTime += t - this->lastFrameTime;
|
||||
this->lastFrameTime = t;
|
||||
|
||||
if (++this->texIndex == VBO_BUFFERS)
|
||||
this->texIndex = 0;
|
||||
|
||||
@ -251,5 +463,6 @@ const LG_Renderer LGR_OpenGL =
|
||||
.initialize = lgr_opengl_initialize,
|
||||
.deinitialize = lgr_opengl_deinitialize,
|
||||
.is_compatible = lgr_opengl_is_compatible,
|
||||
.on_resize = lgr_opengl_on_resize,
|
||||
.render = lgr_opengl_render
|
||||
};
|
36
client/utils.h
Normal file
36
client/utils.h
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
Looking Glass - KVM FrameRelay (KVMFR) Client
|
||||
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software
|
||||
Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <time.h>
|
||||
#include <stdint.h>
|
||||
|
||||
inline uint64_t microtime()
|
||||
{
|
||||
struct timespec time;
|
||||
clock_gettime(CLOCK_MONOTONIC_RAW, &time);
|
||||
return ((uint64_t)time.tv_sec * 1000000) + (time.tv_nsec / 1000);
|
||||
}
|
||||
|
||||
inline uint64_t nanotime()
|
||||
{
|
||||
struct timespec time;
|
||||
clock_gettime(CLOCK_MONOTONIC_RAW, &time);
|
||||
return ((uint64_t)time.tv_sec * 1e9) + time.tv_nsec;
|
||||
}
|
Loading…
Reference in New Issue
Block a user