[client] move remaining opengl code into the opengl renderer

This commit is contained in:
Geoffrey McRae
2017-12-11 01:31:52 +11:00
parent 5e9885bec1
commit 31c9693cbf
5 changed files with 326 additions and 206 deletions

View File

@@ -16,16 +16,12 @@ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
// limit the FPS when sync is turned off
#define FPS_LIMIT 240
#include <getopt.h>
#include <SDL2/SDL.h>
#include <SDL_ttf.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
@@ -34,12 +30,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include <assert.h>
#include <fontconfig/fontconfig.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glu.h>
#include "debug.h"
#include "memcpySSE.h"
#include "utils.h"
#include "KVMFR.h"
#include "ivshmem/ivshmem.h"
#include "spice/spice.h"
@@ -57,8 +49,10 @@ struct AppState
LG_RendererRect dstRect;
float scaleX, scaleY;
const LG_Renderer * lgr ;
void * lgrData;
SDL_Window * window;
SDL_Renderer * renderer;
struct KVMFRHeader * shm;
unsigned int shmSize;
};
@@ -109,7 +103,7 @@ struct AppParams params =
inline void updatePositionInfo()
{
int w, h;
SDL_GetRendererOutputSize(state.renderer, &w, &h);
SDL_GetWindowSize(state.window, &w, &h);
if (params.keepAspect)
{
@@ -140,59 +134,17 @@ inline void updatePositionInfo()
state.scaleX = (float)state.srcSize.y / (float)state.dstRect.h;
state.scaleY = (float)state.srcSize.x / (float)state.dstRect.w;
}
inline uint64_t microtime()
{
struct timeval time;
gettimeofday(&time, NULL);
return ((uint64_t)time.tv_sec * 1000000) + time.tv_usec;
}
uint64_t detectPresentTime()
{
glFinish();
// time 20 iterations and compute the average
const uint64_t start = microtime();
for(int i = 0; i < 20; ++i)
{
SDL_RenderPresent(state.renderer);
glFinish();
}
const uint64_t t = (microtime() - start) / 20;
DEBUG_INFO("detected: %lu (%f Hz)", t, 1000000.0f / t);
if (t < 2000)
{
DEBUG_INFO("present time too low, setting framerate limit to %d Hz", FPS_LIMIT);
return ceil((1000000.0/(double)FPS_LIMIT));
}
return t;
if (state.lgr)
state.lgr->on_resize(state.lgrData, w, h);
}
int renderThread(void * unused)
{
bool error = false;
struct KVMFRHeader header;
const LG_Renderer * lgr = NULL;
void * lgrData;
unsigned int frameCount = 0;
SDL_Texture * textTexture = NULL;
SDL_Rect textRect;
const uint64_t presentTime = detectPresentTime();
unsigned int lateCount = 0;
int pollDelay = 0;
uint64_t drawStart = 0;
int drawTime = 0;
uint64_t fpsStart = microtime();
int fpsTime = 0;
int pollDelay = 0;
int lateCount = 0;
volatile uint64_t * dataPos = &state.shm->dataPos;
while(state.running)
@@ -280,32 +232,39 @@ int renderThread(void * unused)
}
// check if we have a compatible renderer
if (!lgr || !lgr->is_compatible(lgrData, lgrFormat))
if (!state.lgr || !state.lgr->is_compatible(state.lgrData, lgrFormat))
{
int width, height;
SDL_GetWindowSize(state.window, &width, &height);
LG_RendererParams lgrParams;
lgrParams.window = state.window;
lgrParams.renderer = state.renderer;
lgrParams.window = state.window;
lgrParams.font = state.font;
lgrParams.showFPS = params.showFPS;
lgrParams.vsync = params.vsync;
lgrParams.width = width;
lgrParams.height = height;
DEBUG_INFO("Data Format: w=%u, h=%u, s=%u, p=%u, bpp=%u",
lgrFormat.width, lgrFormat.height, lgrFormat.stride, lgrFormat.pitch, lgrFormat.bpp);
// first try to reinitialize any existing renderer
if (lgr)
if (state.lgr)
{
lgr->deinitialize(lgrData);
if (lgr->initialize(&lgrData, lgrParams, lgrFormat))
state.lgr->deinitialize(state.lgrData);
if (state.lgr->initialize(&state.lgrData, lgrParams, lgrFormat))
{
DEBUG_INFO("Reinitialized %s", lgr->get_name());
DEBUG_INFO("Reinitialized %s", state.lgr->get_name());
}
else
{
DEBUG_ERROR("Failed to reinitialize %s, trying other renderers", lgr->get_name());
lgr->deinitialize(lgrData);
lgr = NULL;
DEBUG_ERROR("Failed to reinitialize %s, trying other renderers", state.lgr->get_name());
state.lgr->deinitialize(state.lgrData);
state.lgr = NULL;
}
}
if (!lgr)
if (!state.lgr)
{
// probe for a a suitable renderer
for(const LG_Renderer **r = &LG_Renderers[0]; *r; ++r)
@@ -316,19 +275,19 @@ int renderThread(void * unused)
continue;
}
lgrData = NULL;
if (!(*r)->initialize(&lgrData, lgrParams, lgrFormat))
state.lgrData = NULL;
if (!(*r)->initialize(&state.lgrData, lgrParams, lgrFormat))
{
(*r)->deinitialize(lgrData);
(*r)->deinitialize(state.lgrData);
continue;
}
lgr = *r;
state.lgr = *r;
DEBUG_INFO("Initialized %s", (*r)->get_name());
break;
}
if (!lgr)
if (!state.lgr)
{
DEBUG_INFO("Unable to find a suitable renderer");
return -1;
@@ -342,8 +301,8 @@ int renderThread(void * unused)
updatePositionInfo();
}
if (!lgr->render(
lgrData,
if (!state.lgr->render(
state.lgrData,
state.dstRect,
(uint8_t *)state.shm + header.dataPos,
params.useMipmap
@@ -352,106 +311,10 @@ int renderThread(void * unused)
DEBUG_ERROR("Failed to render the frame");
break;
}
if (params.showFPS)
{
// for now render the frame counter here, we really should
// move this into the renderers though.
if (fpsTime > 1000000)
{
SDL_Surface *textSurface = NULL;
if (textTexture)
{
SDL_DestroyTexture(textTexture);
textTexture = NULL;
}
char str[128];
const float avgFPS = 1000.0f / (((float)fpsTime / frameCount) / 1000.0f);
snprintf(str, sizeof(str), "FPS: %8.4f (Frames: %d, Late: %d)", avgFPS, frameCount, lateCount);
SDL_Color color = {0xff, 0xff, 0xff};
if (!(textSurface = TTF_RenderText_Blended(state.font, str, color)))
{
DEBUG_ERROR("Failed to render text");
break;
}
textRect.x = 5;
textRect.y = 5;
textRect.w = textSurface->w;
textRect.h = textSurface->h;
textTexture = SDL_CreateTextureFromSurface(state.renderer, textSurface);
SDL_SetTextureBlendMode(textTexture, SDL_BLENDMODE_BLEND);
SDL_FreeSurface(textSurface);
fpsTime = 0;
frameCount = 0;
lateCount = 0;
}
if (textTexture)
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
glBegin(GL_TRIANGLE_STRIP);
glVertex2i(textRect.x , textRect.y );
glVertex2i(textRect.x + textRect.w, textRect.y );
glVertex2i(textRect.x , textRect.y + textRect.h);
glVertex2i(textRect.x + textRect.w, textRect.y + textRect.h);
glEnd();
float tw, th;
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
SDL_GL_BindTexture(textTexture, &tw, &th);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0f, 0.0f); glVertex2i(textRect.x , textRect.y );
glTexCoord2f(tw , 0.0f); glVertex2i(textRect.x + textRect.w, textRect.y );
glTexCoord2f(0.0f, th ); glVertex2i(textRect.x , textRect.y + textRect.h);
glTexCoord2f(tw , th ); glVertex2i(textRect.x + textRect.w, textRect.y + textRect.h);
glEnd();
glDisable(GL_BLEND);
SDL_GL_UnbindTexture(textTexture);
}
}
SDL_RenderPresent(state.renderer);
// sleep for the remainder of the presentation time
{
const uint64_t t = microtime();
drawTime = t - drawStart;
if (drawTime < presentTime)
{
const uint64_t delta = presentTime - drawTime;
if (delta > 1000)
usleep(delta - 1000);
if (!params.vsync)
{
// poll for the final microsecond
const uint64_t target = t + delta;
while(microtime() <= target) {}
}
}
// ensure buffers are flushed
glFinish();
drawStart = microtime();
}
++frameCount;
const uint64_t t = microtime();
fpsTime += t - fpsStart;
fpsStart = t;
}
if (lgr)
lgr->deinitialize(lgrData);
if (state.lgr)
state.lgr->deinitialize(state.lgrData);
return 0;
}
@@ -756,7 +619,8 @@ int run()
params.w,
params.h,
(
SDL_WINDOW_SHOWN |
SDL_WINDOW_SHOWN |
SDL_WINDOW_OPENGL |
(params.allowResize ? SDL_WINDOW_RESIZABLE : 0) |
(params.borderless ? SDL_WINDOW_BORDERLESS : 0)
)
@@ -778,17 +642,6 @@ int run()
SDL_ShowCursor(SDL_DISABLE);
}
state.renderer = SDL_CreateRenderer(state.window, -1,
SDL_RENDERER_ACCELERATED |
(params.vsync ? SDL_RENDERER_PRESENTVSYNC : 0)
);
if (!state.renderer)
{
DEBUG_ERROR("failed to create renderer");
return -1;
}
int shm_fd = 0;
SDL_Thread *t_ivshmem = NULL;
SDL_Thread *t_spice = NULL;
@@ -866,9 +719,6 @@ int run()
if (t_spice)
SDL_WaitThread(t_spice, NULL);
if (state.renderer)
SDL_DestroyRenderer(state.renderer);
if (state.window)
SDL_DestroyWindow(state.window);