mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[host] d12: use a GPU side fence instead of CPU side
This commit is contained in:
parent
b0b851dd4b
commit
319241b597
@ -483,21 +483,28 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
|
||||
ID3D12GraphicsCommandList_CopyTextureRegion(
|
||||
*this->copyCommand.gfxList, &dstLoc, 0, 0, 0, &srcLoc, NULL);
|
||||
|
||||
// execute all the commands
|
||||
// execute the compute commands
|
||||
d12_commandGroupExecute(*this->computeQueue, &this->computeCommand);
|
||||
d12_commandGroupWait(&this->computeCommand);
|
||||
if (!d12_commandGroupReset(&this->computeCommand))
|
||||
goto exit;
|
||||
|
||||
d12_commandGroupExecute(*this->copyQueue , &this->copyCommand );
|
||||
// insert a fence to wait for the compute commands to finish
|
||||
ID3D12CommandQueue_Wait(*this->copyQueue,
|
||||
*this->computeCommand.fence, this->computeCommand.fenceValue);
|
||||
|
||||
// execute the copy commands
|
||||
d12_commandGroupExecute(*this->copyQueue, &this->copyCommand);
|
||||
|
||||
// wait for the copy to complete
|
||||
d12_commandGroupWait(&this->copyCommand);
|
||||
if (!d12_commandGroupReset(&this->copyCommand))
|
||||
goto exit;
|
||||
|
||||
// signal the frame is complete
|
||||
framebuffer_set_write_ptr(frameBuffer,
|
||||
this->dstFormat.Height * this->dstFormat.Width * 4);
|
||||
|
||||
// reset the command queues
|
||||
if (!d12_commandGroupReset(&this->computeCommand) ||
|
||||
!d12_commandGroupReset(&this->copyCommand))
|
||||
goto exit;
|
||||
|
||||
result = CAPTURE_RESULT_OK;
|
||||
|
||||
exit:
|
||||
|
Loading…
Reference in New Issue
Block a user