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[client] spice: allow mouse smoothing in capture but only if not RAW
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1a4ac4c109
commit
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@ -285,7 +285,7 @@ static struct Option options[] =
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{
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{
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.module = "input",
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.module = "input",
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.name = "mouseSmoothing",
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.name = "mouseSmoothing",
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.description = "Apply simple mouse smoothing when not in capture mode (helps reduce aliasing)",
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.description = "Apply simple mouse smoothing when rawMouse is not in use (helps reduce aliasing)",
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.type = OPTION_TYPE_BOOL,
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true,
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.value.x_bool = true,
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},
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},
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@ -866,6 +866,14 @@ static bool isValidCursorLocation(int x, int y)
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static void cursorToInt(double ex, double ey, int *x, int *y)
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static void cursorToInt(double ex, double ey, int *x, int *y)
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{
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{
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/* only smooth if enabled and not using raw mode */
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if (params.mouseSmoothing && !(g_cursor.grab && params.rawMouse))
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{
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static struct DoublePoint last = { 0 };
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ex = last.x = (last.x + ex) / 2.0;
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ey = last.y = (last.y + ey) / 2.0;
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}
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/* convert to int accumulating the fractional error */
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/* convert to int accumulating the fractional error */
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g_cursor.acc.x += ex;
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g_cursor.acc.x += ex;
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g_cursor.acc.y += ey;
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g_cursor.acc.y += ey;
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@ -879,17 +887,18 @@ static void handleMouseGrabbed(double ex, double ey)
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{
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{
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int x, y;
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int x, y;
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/* apply sensitivity */
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if (params.rawMouse && !g_cursor.useScale)
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if (g_cursor.sens != 0)
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{
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{
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ex = (ex / 10.0) * (g_cursor.sens + 10);
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/* raw unscaled input are always round numbers */
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ey = (ey / 10.0) * (g_cursor.sens + 10);
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x = floor(ex);
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cursorToInt(ex, ey, &x, &y);
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y = floor(ey);
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}
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}
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else
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else
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{
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{
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x = floor(ex);
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/* apply sensitivity */
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y = floor(ey);
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ex = (ex / 10.0) * (g_cursor.sens + 10);
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ey = (ey / 10.0) * (g_cursor.sens + 10);
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cursorToInt(ex, ey, &x, &y);
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}
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}
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if (x == 0 && y == 0)
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if (x == 0 && y == 0)
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@ -1029,15 +1038,7 @@ static void handleMouseNormal(double ex, double ey)
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}
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}
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int x, y;
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int x, y;
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if (params.mouseSmoothing)
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cursorToInt(ex, ey, &x, &y);
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{
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static struct DoublePoint last = { 0 };
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last.x = (last.x + ex) / 2.0;
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last.y = (last.y + ey) / 2.0;
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cursorToInt(last.x, last.y, &x, &y);
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}
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else
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cursorToInt(ex, ey, &x, &y);
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if (x == 0 && y == 0)
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if (x == 0 && y == 0)
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return;
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return;
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