mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-08-06 18:54:02 +00:00
[client] interface: refactor to use camlCase function names
This commit is contained in:
@@ -184,7 +184,7 @@ static struct Option egl_options[] =
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{0}
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};
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static const char * egl_get_name(void)
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static const char * egl_getName(void)
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{
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return "EGL";
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}
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@@ -286,7 +286,7 @@ static bool egl_supports(LG_Renderer * renderer, LG_RendererSupport flag)
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}
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}
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static void egl_on_restart(LG_Renderer * renderer)
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static void egl_onRestart(LG_Renderer * renderer)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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@@ -400,7 +400,7 @@ static void egl_update_scale_type(struct Inst * this)
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this->scaleType = EGL_DESKTOP_UPSCALE;
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}
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static void egl_on_resize(LG_Renderer * renderer, const int width, const int height, const double scale,
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static void egl_onResize(LG_Renderer * renderer, const int width, const int height, const double scale,
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const LG_RendererRect destRect, LG_RendererRotate rotate)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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@@ -447,7 +447,7 @@ static void egl_on_resize(LG_Renderer * renderer, const int width, const int hei
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egl_damage_resize(this->damage, this->translateX, this->translateY, this->scaleX, this->scaleY);
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}
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static bool egl_on_mouse_shape(LG_Renderer * renderer, const LG_RendererCursor cursor,
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static bool egl_onMouseShape(LG_Renderer * renderer, const LG_RendererCursor cursor,
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const int width, const int height,
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const int pitch, const uint8_t * data)
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{
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@@ -466,7 +466,7 @@ static bool egl_on_mouse_shape(LG_Renderer * renderer, const LG_RendererCursor c
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return true;
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}
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static bool egl_on_mouse_event(LG_Renderer * renderer, const bool visible, const int x, const int y)
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static bool egl_onMouseEvent(LG_Renderer * renderer, const bool visible, const int x, const int y)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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this->cursorVisible = visible;
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@@ -476,7 +476,7 @@ static bool egl_on_mouse_event(LG_Renderer * renderer, const bool visible, const
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return true;
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}
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static bool egl_on_frame_format(LG_Renderer * renderer, const LG_RendererFormat format)
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static bool egl_onFrameFormat(LG_Renderer * renderer, const LG_RendererFormat format)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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@@ -509,7 +509,7 @@ static bool egl_on_frame_format(LG_Renderer * renderer, const LG_RendererFormat
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return egl_desktop_setup(this->desktop, format);
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}
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static bool egl_on_frame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFd,
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static bool egl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFd,
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const FrameDamageRect * damageRects, int damageRectsCount)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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@@ -624,7 +624,7 @@ static void egl_config_ui(void * opaque)
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egl_desktop_config_ui(this->desktop);
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}
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static bool egl_render_startup(LG_Renderer * renderer, bool useDMA)
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static bool egl_renderStartup(LG_Renderer * renderer, bool useDMA)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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@@ -818,7 +818,7 @@ static bool egl_render_startup(LG_Renderer * renderer, bool useDMA)
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return true;
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}
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static bool egl_needs_render(LG_Renderer * renderer)
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static bool egl_needsRender(LG_Renderer * renderer)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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return !this->waitDone;
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@@ -1070,19 +1070,19 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
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struct LG_RendererOps LGR_EGL =
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{
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.get_name = egl_get_name,
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.setup = egl_setup,
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.create = egl_create,
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.initialize = egl_initialize,
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.deinitialize = egl_deinitialize,
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.supports = egl_supports,
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.on_restart = egl_on_restart,
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.on_resize = egl_on_resize,
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.on_mouse_shape = egl_on_mouse_shape,
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.on_mouse_event = egl_on_mouse_event,
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.on_frame_format = egl_on_frame_format,
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.on_frame = egl_on_frame,
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.render_startup = egl_render_startup,
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.needs_render = egl_needs_render,
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.render = egl_render
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.getName = egl_getName,
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.setup = egl_setup,
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.create = egl_create,
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.initialize = egl_initialize,
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.deinitialize = egl_deinitialize,
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.supports = egl_supports,
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.onRestart = egl_onRestart,
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.onResize = egl_onResize,
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.onMouseShape = egl_onMouseShape,
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.onMouseEvent = egl_onMouseEvent,
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.onFrameFormat = egl_onFrameFormat,
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.onFrame = egl_onFrame,
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.renderStartup = egl_renderStartup,
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.needsRender = egl_needsRender,
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.render = egl_render
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};
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@@ -179,7 +179,7 @@ static bool draw_frame(struct Inst * this);
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static void draw_mouse(struct Inst * this);
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static void render_wait(struct Inst * this);
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const char * opengl_get_name(void)
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const char * opengl_getName(void)
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{
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return "OpenGL";
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}
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@@ -261,14 +261,14 @@ void opengl_deinitialize(LG_Renderer * renderer)
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free(this);
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}
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void opengl_on_restart(LG_Renderer * renderer)
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void opengl_onRestart(LG_Renderer * renderer)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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this->waiting = true;
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}
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void opengl_on_resize(LG_Renderer * renderer, const int width, const int height, const double scale,
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void opengl_onResize(LG_Renderer * renderer, const int width, const int height, const double scale,
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const LG_RendererRect destRect, LG_RendererRotate rotate)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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@@ -310,7 +310,7 @@ void opengl_on_resize(LG_Renderer * renderer, const int width, const int height,
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ImGui_ImplOpenGL2_NewFrame();
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}
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bool opengl_on_mouse_shape(LG_Renderer * renderer, const LG_RendererCursor cursor,
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bool opengl_onMouseShape(LG_Renderer * renderer, const LG_RendererCursor cursor,
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const int width, const int height, const int pitch, const uint8_t * data)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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@@ -337,7 +337,7 @@ bool opengl_on_mouse_shape(LG_Renderer * renderer, const LG_RendererCursor curso
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return true;
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}
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bool opengl_on_mouse_event(LG_Renderer * renderer, const bool visible, const int x, const int y)
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bool opengl_onMouseEvent(LG_Renderer * renderer, const bool visible, const int x, const int y)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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@@ -351,7 +351,7 @@ bool opengl_on_mouse_event(LG_Renderer * renderer, const bool visible, const int
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return false;
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}
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bool opengl_on_frame_format(LG_Renderer * renderer, const LG_RendererFormat format)
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bool opengl_onFrameFormat(LG_Renderer * renderer, const LG_RendererFormat format)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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@@ -362,7 +362,7 @@ bool opengl_on_frame_format(LG_Renderer * renderer, const LG_RendererFormat form
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return true;
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}
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bool opengl_on_frame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFd,
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bool opengl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFd,
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const FrameDamageRect * damage, int damageCount)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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@@ -387,7 +387,7 @@ bool opengl_on_frame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaF
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return true;
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}
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bool opengl_render_startup(LG_Renderer * renderer, bool useDMA)
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bool opengl_renderStartup(LG_Renderer * renderer, bool useDMA)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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@@ -450,7 +450,7 @@ bool opengl_render_startup(LG_Renderer * renderer, bool useDMA)
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return true;
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}
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static bool opengl_needs_render(LG_Renderer * renderer)
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static bool opengl_needsRender(LG_Renderer * renderer)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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return !this->waitDone;
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@@ -604,21 +604,21 @@ static void render_wait(struct Inst * this)
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const LG_RendererOps LGR_OpenGL =
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{
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.get_name = opengl_get_name,
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.setup = opengl_setup,
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.getName = opengl_getName,
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.setup = opengl_setup,
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.create = opengl_create,
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.initialize = opengl_initialize,
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.deinitialize = opengl_deinitialize,
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.on_restart = opengl_on_restart,
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.on_resize = opengl_on_resize,
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.on_mouse_shape = opengl_on_mouse_shape,
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.on_mouse_event = opengl_on_mouse_event,
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.on_frame_format = opengl_on_frame_format,
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.on_frame = opengl_on_frame,
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.render_startup = opengl_render_startup,
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.needs_render = opengl_needs_render,
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.render = opengl_render
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.create = opengl_create,
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.initialize = opengl_initialize,
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.deinitialize = opengl_deinitialize,
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.onRestart = opengl_onRestart,
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.onResize = opengl_onResize,
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.onMouseShape = opengl_onMouseShape,
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.onMouseEvent = opengl_onMouseEvent,
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.onFrameFormat = opengl_onFrameFormat,
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.onFrame = opengl_onFrame,
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.renderStartup = opengl_renderStartup,
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.needsRender = opengl_needsRender,
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.render = opengl_render
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};
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static bool _check_gl_error(unsigned int line, const char * name)
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