[client] interface: refactor to use camlCase function names

This commit is contained in:
Geoffrey McRae
2021-08-08 15:43:42 +10:00
parent d347b28481
commit 30ed563504
5 changed files with 77 additions and 77 deletions

View File

@@ -184,7 +184,7 @@ static struct Option egl_options[] =
{0}
};
static const char * egl_get_name(void)
static const char * egl_getName(void)
{
return "EGL";
}
@@ -286,7 +286,7 @@ static bool egl_supports(LG_Renderer * renderer, LG_RendererSupport flag)
}
}
static void egl_on_restart(LG_Renderer * renderer)
static void egl_onRestart(LG_Renderer * renderer)
{
struct Inst * this = UPCAST(struct Inst, renderer);
@@ -400,7 +400,7 @@ static void egl_update_scale_type(struct Inst * this)
this->scaleType = EGL_DESKTOP_UPSCALE;
}
static void egl_on_resize(LG_Renderer * renderer, const int width, const int height, const double scale,
static void egl_onResize(LG_Renderer * renderer, const int width, const int height, const double scale,
const LG_RendererRect destRect, LG_RendererRotate rotate)
{
struct Inst * this = UPCAST(struct Inst, renderer);
@@ -447,7 +447,7 @@ static void egl_on_resize(LG_Renderer * renderer, const int width, const int hei
egl_damage_resize(this->damage, this->translateX, this->translateY, this->scaleX, this->scaleY);
}
static bool egl_on_mouse_shape(LG_Renderer * renderer, const LG_RendererCursor cursor,
static bool egl_onMouseShape(LG_Renderer * renderer, const LG_RendererCursor cursor,
const int width, const int height,
const int pitch, const uint8_t * data)
{
@@ -466,7 +466,7 @@ static bool egl_on_mouse_shape(LG_Renderer * renderer, const LG_RendererCursor c
return true;
}
static bool egl_on_mouse_event(LG_Renderer * renderer, const bool visible, const int x, const int y)
static bool egl_onMouseEvent(LG_Renderer * renderer, const bool visible, const int x, const int y)
{
struct Inst * this = UPCAST(struct Inst, renderer);
this->cursorVisible = visible;
@@ -476,7 +476,7 @@ static bool egl_on_mouse_event(LG_Renderer * renderer, const bool visible, const
return true;
}
static bool egl_on_frame_format(LG_Renderer * renderer, const LG_RendererFormat format)
static bool egl_onFrameFormat(LG_Renderer * renderer, const LG_RendererFormat format)
{
struct Inst * this = UPCAST(struct Inst, renderer);
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
@@ -509,7 +509,7 @@ static bool egl_on_frame_format(LG_Renderer * renderer, const LG_RendererFormat
return egl_desktop_setup(this->desktop, format);
}
static bool egl_on_frame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFd,
static bool egl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount)
{
struct Inst * this = UPCAST(struct Inst, renderer);
@@ -624,7 +624,7 @@ static void egl_config_ui(void * opaque)
egl_desktop_config_ui(this->desktop);
}
static bool egl_render_startup(LG_Renderer * renderer, bool useDMA)
static bool egl_renderStartup(LG_Renderer * renderer, bool useDMA)
{
struct Inst * this = UPCAST(struct Inst, renderer);
@@ -818,7 +818,7 @@ static bool egl_render_startup(LG_Renderer * renderer, bool useDMA)
return true;
}
static bool egl_needs_render(LG_Renderer * renderer)
static bool egl_needsRender(LG_Renderer * renderer)
{
struct Inst * this = UPCAST(struct Inst, renderer);
return !this->waitDone;
@@ -1070,19 +1070,19 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
struct LG_RendererOps LGR_EGL =
{
.get_name = egl_get_name,
.setup = egl_setup,
.create = egl_create,
.initialize = egl_initialize,
.deinitialize = egl_deinitialize,
.supports = egl_supports,
.on_restart = egl_on_restart,
.on_resize = egl_on_resize,
.on_mouse_shape = egl_on_mouse_shape,
.on_mouse_event = egl_on_mouse_event,
.on_frame_format = egl_on_frame_format,
.on_frame = egl_on_frame,
.render_startup = egl_render_startup,
.needs_render = egl_needs_render,
.render = egl_render
.getName = egl_getName,
.setup = egl_setup,
.create = egl_create,
.initialize = egl_initialize,
.deinitialize = egl_deinitialize,
.supports = egl_supports,
.onRestart = egl_onRestart,
.onResize = egl_onResize,
.onMouseShape = egl_onMouseShape,
.onMouseEvent = egl_onMouseEvent,
.onFrameFormat = egl_onFrameFormat,
.onFrame = egl_onFrame,
.renderStartup = egl_renderStartup,
.needsRender = egl_needsRender,
.render = egl_render
};

View File

@@ -179,7 +179,7 @@ static bool draw_frame(struct Inst * this);
static void draw_mouse(struct Inst * this);
static void render_wait(struct Inst * this);
const char * opengl_get_name(void)
const char * opengl_getName(void)
{
return "OpenGL";
}
@@ -261,14 +261,14 @@ void opengl_deinitialize(LG_Renderer * renderer)
free(this);
}
void opengl_on_restart(LG_Renderer * renderer)
void opengl_onRestart(LG_Renderer * renderer)
{
struct Inst * this = UPCAST(struct Inst, renderer);
this->waiting = true;
}
void opengl_on_resize(LG_Renderer * renderer, const int width, const int height, const double scale,
void opengl_onResize(LG_Renderer * renderer, const int width, const int height, const double scale,
const LG_RendererRect destRect, LG_RendererRotate rotate)
{
struct Inst * this = UPCAST(struct Inst, renderer);
@@ -310,7 +310,7 @@ void opengl_on_resize(LG_Renderer * renderer, const int width, const int height,
ImGui_ImplOpenGL2_NewFrame();
}
bool opengl_on_mouse_shape(LG_Renderer * renderer, const LG_RendererCursor cursor,
bool opengl_onMouseShape(LG_Renderer * renderer, const LG_RendererCursor cursor,
const int width, const int height, const int pitch, const uint8_t * data)
{
struct Inst * this = UPCAST(struct Inst, renderer);
@@ -337,7 +337,7 @@ bool opengl_on_mouse_shape(LG_Renderer * renderer, const LG_RendererCursor curso
return true;
}
bool opengl_on_mouse_event(LG_Renderer * renderer, const bool visible, const int x, const int y)
bool opengl_onMouseEvent(LG_Renderer * renderer, const bool visible, const int x, const int y)
{
struct Inst * this = UPCAST(struct Inst, renderer);
@@ -351,7 +351,7 @@ bool opengl_on_mouse_event(LG_Renderer * renderer, const bool visible, const int
return false;
}
bool opengl_on_frame_format(LG_Renderer * renderer, const LG_RendererFormat format)
bool opengl_onFrameFormat(LG_Renderer * renderer, const LG_RendererFormat format)
{
struct Inst * this = UPCAST(struct Inst, renderer);
@@ -362,7 +362,7 @@ bool opengl_on_frame_format(LG_Renderer * renderer, const LG_RendererFormat form
return true;
}
bool opengl_on_frame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFd,
bool opengl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damage, int damageCount)
{
struct Inst * this = UPCAST(struct Inst, renderer);
@@ -387,7 +387,7 @@ bool opengl_on_frame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaF
return true;
}
bool opengl_render_startup(LG_Renderer * renderer, bool useDMA)
bool opengl_renderStartup(LG_Renderer * renderer, bool useDMA)
{
struct Inst * this = UPCAST(struct Inst, renderer);
@@ -450,7 +450,7 @@ bool opengl_render_startup(LG_Renderer * renderer, bool useDMA)
return true;
}
static bool opengl_needs_render(LG_Renderer * renderer)
static bool opengl_needsRender(LG_Renderer * renderer)
{
struct Inst * this = UPCAST(struct Inst, renderer);
return !this->waitDone;
@@ -604,21 +604,21 @@ static void render_wait(struct Inst * this)
const LG_RendererOps LGR_OpenGL =
{
.get_name = opengl_get_name,
.setup = opengl_setup,
.getName = opengl_getName,
.setup = opengl_setup,
.create = opengl_create,
.initialize = opengl_initialize,
.deinitialize = opengl_deinitialize,
.on_restart = opengl_on_restart,
.on_resize = opengl_on_resize,
.on_mouse_shape = opengl_on_mouse_shape,
.on_mouse_event = opengl_on_mouse_event,
.on_frame_format = opengl_on_frame_format,
.on_frame = opengl_on_frame,
.render_startup = opengl_render_startup,
.needs_render = opengl_needs_render,
.render = opengl_render
.create = opengl_create,
.initialize = opengl_initialize,
.deinitialize = opengl_deinitialize,
.onRestart = opengl_onRestart,
.onResize = opengl_onResize,
.onMouseShape = opengl_onMouseShape,
.onMouseEvent = opengl_onMouseEvent,
.onFrameFormat = opengl_onFrameFormat,
.onFrame = opengl_onFrame,
.renderStartup = opengl_renderStartup,
.needsRender = opengl_needsRender,
.render = opengl_render
};
static bool _check_gl_error(unsigned int line, const char * name)