[client] interface: refactor to use camlCase function names

This commit is contained in:
Geoffrey McRae
2021-08-08 15:43:42 +10:00
parent d347b28481
commit 30ed563504
5 changed files with 77 additions and 77 deletions

View File

@@ -27,16 +27,16 @@
#include "common/framebuffer.h"
#define IS_LG_RENDERER_VALID(x) \
((x)->get_name && \
((x)->getName && \
(x)->create && \
(x)->initialize && \
(x)->deinitialize && \
(x)->on_restart && \
(x)->on_resize && \
(x)->on_mouse_shape && \
(x)->on_mouse_event && \
(x)->render_startup && \
(x)->needs_render && \
(x)->onRestart && \
(x)->onResize && \
(x)->onMouseShape && \
(x)->onMouseEvent && \
(x)->renderStartup && \
(x)->needsRender && \
(x)->render)
typedef struct LG_RendererParams
@@ -99,7 +99,7 @@ typedef struct LG_Renderer LG_Renderer;
typedef struct LG_RendererOps
{
/* returns the friendly name of the renderer */
const char * (*get_name)(void);
const char * (*getName)(void);
/* called pre-creation to allow the renderer to register any options it may
* have */
@@ -124,41 +124,41 @@ typedef struct LG_RendererOps
/* called when the renderer is to reset it's state
* Context: lg_run & frameThread */
void (*on_restart)(LG_Renderer * renderer);
void (*onRestart)(LG_Renderer * renderer);
/* called when the viewport has been resized
* Context: renderThrtead */
void (*on_resize)(LG_Renderer * renderer, const int width, const int height,
void (*onResize)(LG_Renderer * renderer, const int width, const int height,
const double scale, const LG_RendererRect destRect,
LG_RendererRotate rotate);
/* called when the mouse shape has changed
* Context: cursorThread */
bool (*on_mouse_shape)(LG_Renderer * renderer, const LG_RendererCursor cursor,
bool (*onMouseShape)(LG_Renderer * renderer, const LG_RendererCursor cursor,
const int width, const int height, const int pitch, const uint8_t * data);
/* called when the mouse has moved or changed visibillity
* Context: cursorThread */
bool (*on_mouse_event)(LG_Renderer * renderer, const bool visible, const int x,
bool (*onMouseEvent)(LG_Renderer * renderer, const bool visible, const int x,
const int y);
/* called when the frame format has changed
* Context: frameThread */
bool (*on_frame_format)(LG_Renderer * renderer,
bool (*onFrameFormat)(LG_Renderer * renderer,
const LG_RendererFormat format);
/* called when there is a new frame
* Context: frameThread */
bool (*on_frame)(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFD,
bool (*onFrame)(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFD,
const FrameDamageRect * damage, int damageCount);
/* called when the rederer is to startup
* Context: renderThread */
bool (*render_startup)(LG_Renderer * renderer, bool useDMA);
bool (*renderStartup)(LG_Renderer * renderer, bool useDMA);
/* returns if the render method must be called even if nothing has changed.
* Context: renderThread */
bool (*needs_render)(LG_Renderer * renderer);
bool (*needsRender)(LG_Renderer * renderer);
/* called to render the scene
* Context: renderThread */