[idd] project: organize driver sources by responsibility

Group the IDD sources and Visual Studio filters by subsystem.

Split the device and swap-chain implementations into focused units,
rename the context classes, and reduce header coupling.
This commit is contained in:
Geoffrey McRae
2026-08-07 14:38:36 +10:00
parent 3ddc199bec
commit 30a1383d5e
76 changed files with 5067 additions and 3923 deletions

View File

@@ -0,0 +1,70 @@
/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <Windows.h>
#include <d3d12.h>
#include <memory>
#include <stdint.h>
extern "C" {
#include "common/types.h"
}
struct D12ColorTransform
{
bool matrixEnabled = false;
float matrix[3][4] = {};
float scalar = 1.0f;
bool lutEnabled = false;
float lut[4096][4] = {};
};
bool IsIdentityColorTransform(const D12ColorTransform& transform);
struct D12FrameFormat
{
D3D12_RESOURCE_DESC desc = {};
unsigned dataWidth = 0;
unsigned dataHeight = 0;
unsigned pitch = 0;
unsigned width = 0;
unsigned height = 0;
FrameType format = FRAME_TYPE_INVALID;
bool hdr = false;
bool hdrPQ = false;
bool hdrMetadata = false;
uint32_t sdrWhiteLevel = LG_SDR_WHITE_LEVEL_DEFAULT;
std::shared_ptr<const D12ColorTransform> colorTransform;
// HDR static metadata (SMPTE ST 2086)
// Display color primaries in 0.00002 units (xy coordinates)
uint16_t displayPrimary[3][2];
// White point in 0.00002 units
uint16_t whitePoint[2];
// Max mastering display luminance in whole cd/m²
uint32_t maxDisplayLuminance;
// Min mastering display luminance in 0.0001 cd/m² units
uint32_t minDisplayLuminance;
// MaxCLL and MaxFALL in cd/m²
uint32_t maxContentLightLevel;
uint32_t maxFrameAverageLightLevel;
};