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[idd] project: organize driver sources by responsibility
Group the IDD sources and Visual Studio filters by subsystem. Split the device and swap-chain implementations into focused units, rename the context classes, and reduce header coupling.
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59
idd/LGIdd/display/CEdid.h
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59
idd/LGIdd/display/CEdid.h
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <Windows.h>
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#include <stdint.h>
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#include <vector>
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#include "config/CSettings.h"
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class CEdid
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{
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public:
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struct Timing
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{
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DWORD hActive;
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DWORD hBlank;
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DWORD hFront;
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DWORD hSync;
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DWORD vActive;
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DWORD vBlank;
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DWORD vFront;
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DWORD vSync;
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UINT64 pixelClock;
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};
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void Build(bool hdr);
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static bool GetTiming(Timing& timing,
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const CSettings::DisplayMode& mode);
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const BYTE* Data() const { return m_data.empty() ? nullptr : m_data.data(); }
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UINT Size() const { return (UINT)m_data.size(); }
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private:
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std::vector<BYTE> m_data;
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static void SetChecksum(BYTE* block);
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static bool WriteDetailedTiming(BYTE* dtd, const CSettings::DisplayMode& mode);
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static void WriteMonitorName(BYTE* desc, const char* name);
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};
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