[idd] project: organize driver sources by responsibility

Group the IDD sources and Visual Studio filters by subsystem.

Split the device and swap-chain implementations into focused units,
rename the context classes, and reduce header coupling.
This commit is contained in:
Geoffrey McRae
2026-08-07 14:38:36 +10:00
parent 3ddc199bec
commit 30a1383d5e
76 changed files with 5067 additions and 3923 deletions

View File

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/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <Windows.h>
#include <wdf.h>
#include <wrl.h>
#include <dxgi1_5.h>
#include <d3d11_4.h>
using namespace Microsoft::WRL;
struct CD3D11Device
{
private:
LUID m_adapterLuid;
ComPtr<IDXGIFactory5 > m_factory;
ComPtr<IDXGIAdapter1 > m_adapter;
ComPtr<ID3D11Device5 > m_device;
ComPtr<ID3D11DeviceContext4> m_context;
bool m_isSoftware = false;
public:
CD3D11Device(LUID adapterLuid) :
m_adapterLuid(adapterLuid) {};
CD3D11Device()
{
m_adapterLuid = LUID{};
}
HRESULT Init();
ComPtr<ID3D11Device5> GetDevice() { return m_device; }
ComPtr<ID3D11DeviceContext4> GetContext() { return m_context; }
bool IsSoftware() { return m_isSoftware; }
};