mirror of
https://github.com/gnif/LookingGlass.git
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[idd] project: organize driver sources by responsibility
Group the IDD sources and Visual Studio filters by subsystem. Split the device and swap-chain implementations into focused units, rename the context classes, and reduce header coupling.
This commit is contained in:
75
idd/LGIdd/d3d/CD3D11Device.cpp
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75
idd/LGIdd/d3d/CD3D11Device.cpp
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@@ -0,0 +1,75 @@
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
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||||
* any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License along
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||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "d3d/CD3D11Device.h"
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#include "CDebug.h"
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HRESULT CD3D11Device::Init()
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{
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HRESULT hr = CreateDXGIFactory2(0, IID_PPV_ARGS(&m_factory));
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if (FAILED(hr))
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return hr;
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hr = m_factory->EnumAdapterByLuid(m_adapterLuid, IID_PPV_ARGS(&m_adapter));
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if (FAILED(hr))
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return hr;
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DXGI_ADAPTER_DESC1 desc = {};
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hr = m_adapter->GetDesc1(&desc);
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if (FAILED(hr))
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return hr;
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m_isSoftware = (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) != 0;
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// only 11.1 supports DX12 interoperabillity
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static const D3D_FEATURE_LEVEL featureLevels[] =
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{
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D3D_FEATURE_LEVEL_11_1
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};
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D3D_FEATURE_LEVEL featureLevel;
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ComPtr<ID3D11Device> device;
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ComPtr<ID3D11DeviceContext> context;
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hr = D3D11CreateDevice(
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m_adapter.Get(),
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D3D_DRIVER_TYPE_UNKNOWN,
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nullptr,
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D3D11_CREATE_DEVICE_BGRA_SUPPORT,
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featureLevels,
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ARRAYSIZE(featureLevels),
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D3D11_SDK_VERSION,
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&device,
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&featureLevel,
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&context);
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if (FAILED(hr))
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return hr;
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DEBUG_INFO("Feature Level: 0x%x", featureLevel);
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hr = device.As(&m_device);
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if (FAILED(hr))
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return hr;
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hr = context.As(&m_context);
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if (FAILED(hr))
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return hr;
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return S_OK;
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}
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57
idd/LGIdd/d3d/CD3D11Device.h
Normal file
57
idd/LGIdd/d3d/CD3D11Device.h
Normal file
@@ -0,0 +1,57 @@
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <Windows.h>
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#include <wdf.h>
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#include <wrl.h>
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#include <dxgi1_5.h>
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#include <d3d11_4.h>
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using namespace Microsoft::WRL;
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struct CD3D11Device
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{
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private:
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LUID m_adapterLuid;
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ComPtr<IDXGIFactory5 > m_factory;
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ComPtr<IDXGIAdapter1 > m_adapter;
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ComPtr<ID3D11Device5 > m_device;
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ComPtr<ID3D11DeviceContext4> m_context;
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bool m_isSoftware = false;
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public:
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CD3D11Device(LUID adapterLuid) :
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m_adapterLuid(adapterLuid) {};
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CD3D11Device()
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{
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m_adapterLuid = LUID{};
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}
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HRESULT Init();
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ComPtr<ID3D11Device5> GetDevice() { return m_device; }
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ComPtr<ID3D11DeviceContext4> GetContext() { return m_context; }
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bool IsSoftware() { return m_isSoftware; }
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};
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679
idd/LGIdd/d3d/CD3D12CommandQueue.cpp
Normal file
679
idd/LGIdd/d3d/CD3D12CommandQueue.cpp
Normal file
@@ -0,0 +1,679 @@
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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* more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "d3d/CD3D12CommandQueue.h"
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#include "CDebug.h"
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static uint64_t ScaleTicks(uint64_t ticks, uint64_t targetFrequency,
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uint64_t sourceFrequency)
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{
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return ticks / sourceFrequency * targetFrequency +
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ticks % sourceFrequency * targetFrequency / sourceFrequency;
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}
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static uint64_t TicksToNanoseconds(uint64_t ticks, uint64_t frequency)
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{
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return ScaleTicks(ticks, 1000000000ULL, frequency);
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}
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static bool ConvertGPUTimestamp(UINT64 timestamp, UINT64 timestampFrequency,
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UINT64 calibrationGPU, UINT64 calibrationCPU, UINT64 qpcFrequency,
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uint64_t& result)
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{
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UINT64 cpuTimestamp;
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if (timestamp < calibrationGPU)
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{
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const UINT64 delta = ScaleTicks(
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calibrationGPU - timestamp, qpcFrequency, timestampFrequency);
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if (delta > calibrationCPU)
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return false;
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cpuTimestamp = calibrationCPU - delta;
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}
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else
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{
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const UINT64 delta = ScaleTicks(
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timestamp - calibrationGPU, qpcFrequency, timestampFrequency);
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if (UINT64_MAX - calibrationCPU < delta)
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return false;
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cpuTimestamp = calibrationCPU + delta;
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}
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result = TicksToNanoseconds(cpuTimestamp, qpcFrequency);
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return true;
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}
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bool CD3D12CommandSlot::Init(ID3D12Device3 * device,
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CD3D12CommandQueue * queue, const WCHAR * name, UINT queryBase,
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ULONG waitFlags)
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{
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m_queue = queue;
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m_name = name;
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m_queryBase = queryBase;
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HRESULT hr = device->CreateCommandAllocator(
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queue->m_queue->GetDesc().Type, IID_PPV_ARGS(&m_allocator));
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if (FAILED(hr))
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{
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DEBUG_ERROR_HR(hr, "Failed to create the CommandAllocator (%ls)", name);
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return false;
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}
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hr = device->CreateCommandList(0, queue->m_queue->GetDesc().Type,
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m_allocator.Get(), NULL, IID_PPV_ARGS(&m_gfxList));
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if (FAILED(hr))
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{
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DEBUG_ERROR_HR(hr, "Failed to create the Graphics CommandList (%ls)", name);
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return false;
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}
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m_gfxList->SetName(name);
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m_cmdList = m_gfxList;
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if (!m_cmdList)
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{
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DEBUG_ERROR("Failed to get the CommandList (%ls)", name);
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return false;
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}
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m_event.Attach(CreateEvent(NULL, FALSE, FALSE, NULL));
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if (!m_event.Get())
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{
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DEBUG_ERROR_HR(GetLastError(),
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"Failed to create the completion event (%ls)", name);
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return false;
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}
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m_availableEvent.Attach(CreateEvent(NULL, FALSE, FALSE, NULL));
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if (!m_availableEvent.Get())
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{
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DEBUG_ERROR_HR(GetLastError(),
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"Failed to create the availability event (%ls)", name);
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return false;
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}
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if (!RegisterWaitForSingleObject(
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&m_waitHandle,
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m_event.Get(),
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[](PVOID param, BOOLEAN timeout){
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static_cast<CD3D12CommandSlot *>(param)->OnCompletion(!!timeout);
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},
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this,
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INFINITE,
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waitFlags))
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{
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DEBUG_ERROR_HR(GetLastError(),
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"Failed to register the completion wait (%ls)", name);
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m_waitHandle = INVALID_HANDLE_VALUE;
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return false;
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}
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DEBUG_INFO("Created CD3D12CommandSlot(%ls)", name);
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return true;
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}
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void CD3D12CommandSlot::DeInit()
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{
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if (m_waitHandle != INVALID_HANDLE_VALUE)
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{
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if (!UnregisterWaitEx(m_waitHandle, INVALID_HANDLE_VALUE))
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DEBUG_WARN_HR(GetLastError(),
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"Failed to unregister the completion wait (%ls)", m_name);
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m_waitHandle = INVALID_HANDLE_VALUE;
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}
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m_event.Close();
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m_availableEvent.Close();
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m_cmdList.Reset();
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m_gfxList.Reset();
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m_allocator.Reset();
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m_queue = nullptr;
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}
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bool CD3D12CommandSlot::Acquire()
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{
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if (!m_queue || m_queue->m_failed.load(std::memory_order_acquire))
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return false;
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State expected = STATE_FREE;
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if (!m_state.compare_exchange_strong(expected, STATE_RECORDING,
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std::memory_order_acq_rel))
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return false;
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m_completionCallback = nullptr;
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m_completionParams[0] = nullptr;
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m_completionParams[1] = nullptr;
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m_completionResult = true;
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m_fenceTarget = 0;
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m_fenceWaitCount = 0;
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m_timingActive = false;
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m_timestampFrequency = 0;
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m_calibrationGPU = 0;
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m_calibrationCPU = 0;
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m_submitted.store(false, std::memory_order_release);
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for (UINT i = 0; i < MAX_FENCE_WAITS; ++i)
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{
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m_fenceWaits[i].fence.Reset();
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m_fenceWaits[i].value = 0;
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}
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if (!m_needsReset)
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return true;
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|
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HRESULT hr = m_allocator->Reset();
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if (FAILED(hr))
|
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{
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DEBUG_ERROR_HR(hr, "Failed to reset the CommandAllocator (%ls)", m_name);
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m_queue->m_failed.store(true, std::memory_order_release);
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||||
m_state.store(STATE_FAILED, std::memory_order_release);
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return false;
|
||||
}
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|
||||
hr = m_gfxList->Reset(m_allocator.Get(), NULL);
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if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to reset the CommandList (%ls)", m_name);
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||||
m_queue->m_failed.store(true, std::memory_order_release);
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||||
m_state.store(STATE_FAILED, std::memory_order_release);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_needsReset = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void CD3D12CommandSlot::Cancel()
|
||||
{
|
||||
State expected = STATE_RECORDING;
|
||||
if (!m_state.compare_exchange_strong(expected, STATE_CANCELLING,
|
||||
std::memory_order_acq_rel))
|
||||
{
|
||||
DEBUG_ERROR("Command slot cancelled while not recording (%ls)", m_name);
|
||||
return;
|
||||
}
|
||||
|
||||
const HRESULT hr = m_gfxList->Close();
|
||||
m_needsReset = true;
|
||||
m_timingActive = false;
|
||||
|
||||
for (UINT i = 0; i < m_fenceWaitCount; ++i)
|
||||
{
|
||||
m_fenceWaits[i].fence.Reset();
|
||||
m_fenceWaits[i].value = 0;
|
||||
}
|
||||
m_fenceWaitCount = 0;
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to close the cancelled CommandList (%ls)",
|
||||
m_name);
|
||||
m_queue->m_failed.store(true, std::memory_order_release);
|
||||
m_state.store(STATE_FAILED, std::memory_order_release);
|
||||
return;
|
||||
}
|
||||
|
||||
m_completionCallback = nullptr;
|
||||
m_completionParams[0] = nullptr;
|
||||
m_completionParams[1] = nullptr;
|
||||
m_submitted.store(false, std::memory_order_release);
|
||||
m_state.store(STATE_FREE, std::memory_order_release);
|
||||
SetEvent(m_availableEvent.Get());
|
||||
}
|
||||
|
||||
bool CD3D12CommandSlot::Execute()
|
||||
{
|
||||
State expected = STATE_RECORDING;
|
||||
if (!m_state.compare_exchange_strong(expected, STATE_SUBMITTED,
|
||||
std::memory_order_acq_rel))
|
||||
{
|
||||
DEBUG_ERROR("Command slot executed while not recording (%ls)", m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_needsReset = true;
|
||||
HRESULT hr = m_gfxList->Close();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to close the CommandList (%ls)", m_name);
|
||||
m_queue->m_failed.store(true, std::memory_order_release);
|
||||
m_state.store(STATE_FAILED, std::memory_order_release);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_queue->Submit(*this))
|
||||
return true;
|
||||
|
||||
if (!m_submitted.load(std::memory_order_acquire))
|
||||
{
|
||||
m_state.store(STATE_FREE, std::memory_order_release);
|
||||
SetEvent(m_availableEvent.Get());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CD3D12CommandSlot::WaitFor(ID3D12Fence * fence, UINT64 value)
|
||||
{
|
||||
if (!fence || !value ||
|
||||
m_state.load(std::memory_order_acquire) != STATE_RECORDING)
|
||||
return false;
|
||||
|
||||
if (m_fenceWaitCount == MAX_FENCE_WAITS)
|
||||
{
|
||||
DEBUG_ERROR("Too many fence waits for CommandSlot(%ls)", m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
FenceWait& wait = m_fenceWaits[m_fenceWaitCount++];
|
||||
wait.fence = fence;
|
||||
wait.value = value;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CD3D12CommandSlot::WaitFor(const CD3D12CommandSlot& slot)
|
||||
{
|
||||
if (!slot.m_queue || !slot.m_fenceTarget)
|
||||
return false;
|
||||
|
||||
return WaitFor(slot.m_queue->m_fence.Get(), slot.m_fenceTarget);
|
||||
}
|
||||
|
||||
bool CD3D12CommandSlot::BeginTiming()
|
||||
{
|
||||
m_timingActive = m_queue && m_queue->m_timingSupported;
|
||||
if (!m_timingActive)
|
||||
return false;
|
||||
|
||||
m_gfxList->EndQuery(m_queue->m_timestampHeap.Get(),
|
||||
D3D12_QUERY_TYPE_TIMESTAMP, m_queryBase);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CD3D12CommandSlot::EndTiming()
|
||||
{
|
||||
if (!m_timingActive)
|
||||
return;
|
||||
|
||||
if (!m_queue->SnapshotTiming(*this))
|
||||
{
|
||||
m_timingActive = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_gfxList->EndQuery(m_queue->m_timestampHeap.Get(),
|
||||
D3D12_QUERY_TYPE_TIMESTAMP, m_queryBase + 1);
|
||||
m_gfxList->ResolveQueryData(m_queue->m_timestampHeap.Get(),
|
||||
D3D12_QUERY_TYPE_TIMESTAMP, m_queryBase, 2,
|
||||
m_queue->m_timestampReadback.Get(),
|
||||
(UINT64)m_queryBase * sizeof(UINT64));
|
||||
}
|
||||
|
||||
bool CD3D12CommandSlot::GetGPUTimes(
|
||||
uint64_t& start, uint64_t& end) const
|
||||
{
|
||||
return m_queue && m_queue->GetGPUTimes(*this, start, end);
|
||||
}
|
||||
|
||||
void CD3D12CommandSlot::OnCompletion(bool timeout)
|
||||
{
|
||||
if (!m_queue || !m_submitted.load(std::memory_order_acquire))
|
||||
return;
|
||||
|
||||
const UINT64 completed = m_queue->m_fence->GetCompletedValue();
|
||||
if (completed != UINT64_MAX && completed < m_fenceTarget)
|
||||
return;
|
||||
|
||||
State expected = STATE_SUBMITTED;
|
||||
if (!m_state.compare_exchange_strong(expected, STATE_COMPLETING,
|
||||
std::memory_order_acq_rel))
|
||||
return;
|
||||
|
||||
m_completionResult = !timeout && completed != UINT64_MAX;
|
||||
if (!m_completionResult)
|
||||
m_queue->m_failed.store(true, std::memory_order_release);
|
||||
|
||||
if (m_completionCallback)
|
||||
m_completionCallback(this, m_completionResult,
|
||||
m_completionParams[0], m_completionParams[1]);
|
||||
|
||||
m_completionCallback = nullptr;
|
||||
m_completionParams[0] = nullptr;
|
||||
m_completionParams[1] = nullptr;
|
||||
m_submitted.store(false, std::memory_order_release);
|
||||
m_state.store(STATE_FREE, std::memory_order_release);
|
||||
SetEvent(m_availableEvent.Get());
|
||||
}
|
||||
|
||||
bool CD3D12CommandQueue::InitTiming(ID3D12Device3 * device, UINT slotCount)
|
||||
{
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS3 options = {};
|
||||
HRESULT hr = device->CheckFeatureSupport(
|
||||
D3D12_FEATURE_D3D12_OPTIONS3, &options, sizeof(options));
|
||||
if (FAILED(hr) || !options.CopyQueueTimestampQueriesSupported)
|
||||
return false;
|
||||
|
||||
LARGE_INTEGER qpcFrequency;
|
||||
if (!QueryPerformanceFrequency(&qpcFrequency))
|
||||
return false;
|
||||
m_qpcFrequency = (UINT64)qpcFrequency.QuadPart;
|
||||
|
||||
D3D12_QUERY_HEAP_DESC queryDesc = {};
|
||||
queryDesc.Type = D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP;
|
||||
queryDesc.Count = slotCount * 2;
|
||||
|
||||
hr = device->CreateQueryHeap(&queryDesc,
|
||||
IID_PPV_ARGS(&m_timestampHeap));
|
||||
if (FAILED(hr))
|
||||
return false;
|
||||
|
||||
D3D12_HEAP_PROPERTIES heapProps = {};
|
||||
heapProps.Type = D3D12_HEAP_TYPE_READBACK;
|
||||
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
||||
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
|
||||
heapProps.CreationNodeMask = 1;
|
||||
heapProps.VisibleNodeMask = 1;
|
||||
|
||||
D3D12_RESOURCE_DESC resourceDesc = {};
|
||||
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
||||
resourceDesc.Width = sizeof(UINT64) * queryDesc.Count;
|
||||
resourceDesc.Height = 1;
|
||||
resourceDesc.DepthOrArraySize = 1;
|
||||
resourceDesc.MipLevels = 1;
|
||||
resourceDesc.SampleDesc.Count = 1;
|
||||
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
||||
|
||||
hr = device->CreateCommittedResource(
|
||||
&heapProps,
|
||||
D3D12_HEAP_FLAG_NONE,
|
||||
&resourceDesc,
|
||||
D3D12_RESOURCE_STATE_COPY_DEST,
|
||||
NULL,
|
||||
IID_PPV_ARGS(&m_timestampReadback));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
m_timestampHeap.Reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
const SIZE_T timingSize = sizeof(UINT64) * queryDesc.Count;
|
||||
D3D12_RANGE readRange = { 0, timingSize };
|
||||
void * timestampMap = nullptr;
|
||||
hr = m_timestampReadback->Map(0, &readRange, ×tampMap);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
m_timestampReadback.Reset();
|
||||
m_timestampHeap.Reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_timestampMap = static_cast<UINT64 *>(timestampMap);
|
||||
m_timingSupported = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CD3D12CommandQueue::Init(ID3D12Device3 * device,
|
||||
D3D12_COMMAND_LIST_TYPE type, const WCHAR * name,
|
||||
CD3D12CommandSlot::CallbackMode callbackMode, UINT slotCount,
|
||||
bool enableTiming)
|
||||
{
|
||||
if (!slotCount || slotCount > MAX_SLOTS)
|
||||
{
|
||||
DEBUG_ERROR("Invalid slot count for CommandQueue(%ls): %u",
|
||||
name, slotCount);
|
||||
return false;
|
||||
}
|
||||
|
||||
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
|
||||
queueDesc.Type = type;
|
||||
queueDesc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_HIGH;
|
||||
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
|
||||
HRESULT hr = device->CreateCommandQueue(
|
||||
&queueDesc, IID_PPV_ARGS(&m_queue));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to create the CommandQueue (%ls)", name);
|
||||
return false;
|
||||
}
|
||||
m_queue->SetName(name);
|
||||
|
||||
hr = device->CreateFence(0, D3D12_FENCE_FLAG_NONE,
|
||||
IID_PPV_ARGS(&m_fence));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to create the CommandQueue fence (%ls)", name);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (enableTiming && !InitTiming(device, slotCount))
|
||||
DEBUG_WARN("GPU timing is unavailable for CommandQueue(%ls)", name);
|
||||
|
||||
const ULONG waitFlags = callbackMode == CD3D12CommandSlot::FAST ?
|
||||
WT_EXECUTEINWAITTHREAD : WT_EXECUTEINPERSISTENTTHREAD;
|
||||
|
||||
m_name = name;
|
||||
for (UINT i = 0; i < slotCount; ++i)
|
||||
{
|
||||
if (!m_slots[i].Init(device, this, name, i * 2, waitFlags))
|
||||
return false;
|
||||
++m_slotCount;
|
||||
}
|
||||
|
||||
DEBUG_INFO("Created CD3D12CommandQueue(%ls) with %u slots",
|
||||
name, slotCount);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CD3D12CommandQueue::DeInit()
|
||||
{
|
||||
WaitForIdle();
|
||||
|
||||
for (UINT i = 0; i < MAX_SLOTS; ++i)
|
||||
m_slots[i].DeInit();
|
||||
m_slotCount = 0;
|
||||
|
||||
if (m_timestampMap)
|
||||
{
|
||||
D3D12_RANGE writeRange = { 0, 0 };
|
||||
m_timestampReadback->Unmap(0, &writeRange);
|
||||
m_timestampMap = nullptr;
|
||||
}
|
||||
|
||||
m_timestampReadback.Reset();
|
||||
m_timestampHeap.Reset();
|
||||
m_fence.Reset();
|
||||
m_queue.Reset();
|
||||
m_timingSupported = false;
|
||||
m_qpcFrequency = 0;
|
||||
}
|
||||
|
||||
CD3D12CommandSlot * CD3D12CommandQueue::Acquire(UINT slotIndex)
|
||||
{
|
||||
if (slotIndex >= m_slotCount)
|
||||
return nullptr;
|
||||
|
||||
const ULONGLONG deadline = GetTickCount64() + 100;
|
||||
for (;;)
|
||||
{
|
||||
if (m_slots[slotIndex].Acquire())
|
||||
return &m_slots[slotIndex];
|
||||
|
||||
// The GPU may already be finished while its thread-pool callback is
|
||||
// still pending. Complete it here before sleeping on callback dispatch.
|
||||
m_slots[slotIndex].OnCompletion(false);
|
||||
if (m_slots[slotIndex].Acquire())
|
||||
return &m_slots[slotIndex];
|
||||
if (m_failed.load(std::memory_order_acquire))
|
||||
break;
|
||||
|
||||
const ULONGLONG now = GetTickCount64();
|
||||
if (now >= deadline)
|
||||
break;
|
||||
|
||||
const DWORD result =
|
||||
WaitForSingleObject(m_slots[slotIndex].m_availableEvent.Get(),
|
||||
static_cast<DWORD>(deadline - now));
|
||||
if (result != WAIT_OBJECT_0)
|
||||
break;
|
||||
}
|
||||
|
||||
DEBUG_ERROR("Failed to acquire CommandSlot(%ls:%u)", m_name, slotIndex);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CD3D12CommandSlot * CD3D12CommandQueue::Acquire()
|
||||
{
|
||||
if (!m_slotCount)
|
||||
return nullptr;
|
||||
|
||||
// The unindexed path is used for immediate software publication. Keep at
|
||||
// most one copy in flight so a newer frame is dropped instead of queued
|
||||
// behind bandwidth-bound work which is already stale.
|
||||
CD3D12CommandSlot& slot = m_slots[0];
|
||||
if (slot.Acquire())
|
||||
return &slot;
|
||||
|
||||
// Complete already-fenced work without waiting for callback dispatch.
|
||||
slot.OnCompletion(false);
|
||||
if (slot.Acquire())
|
||||
return &slot;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CD3D12CommandQueue::WaitForIdle()
|
||||
{
|
||||
for (UINT slot = 0; slot < m_slotCount; ++slot)
|
||||
{
|
||||
while (!m_slots[slot].IsIdle())
|
||||
{
|
||||
// The callback may be delayed behind other thread-pool work. If its
|
||||
// fence has completed, finish it here before releasing callback state.
|
||||
m_slots[slot].OnCompletion(false);
|
||||
if (m_slots[slot].IsIdle())
|
||||
break;
|
||||
Sleep(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CD3D12CommandQueue::Submit(CD3D12CommandSlot& slot)
|
||||
{
|
||||
bool result = false;
|
||||
AcquireSRWLockExclusive(&m_submitLock);
|
||||
|
||||
do
|
||||
{
|
||||
if (m_failed.load(std::memory_order_relaxed))
|
||||
break;
|
||||
|
||||
for (UINT i = 0; i < slot.m_fenceWaitCount; ++i)
|
||||
{
|
||||
const CD3D12CommandSlot::FenceWait& wait = slot.m_fenceWaits[i];
|
||||
const HRESULT hr = m_queue->Wait(wait.fence.Get(), wait.value);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to queue a fence wait (%ls)", m_name);
|
||||
m_failed.store(true, std::memory_order_release);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (m_failed.load(std::memory_order_relaxed))
|
||||
break;
|
||||
|
||||
const UINT64 fenceTarget = ++m_fenceValue;
|
||||
slot.m_fenceTarget = fenceTarget;
|
||||
slot.m_submitted.store(true, std::memory_order_release);
|
||||
|
||||
ID3D12CommandList * lists[] = { slot.m_cmdList.Get() };
|
||||
m_queue->ExecuteCommandLists(1, lists);
|
||||
|
||||
HRESULT hr = m_queue->Signal(m_fence.Get(), fenceTarget);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to signal the CommandQueue (%ls)", m_name);
|
||||
m_failed.store(true, std::memory_order_release);
|
||||
slot.OnCompletion(false);
|
||||
break;
|
||||
}
|
||||
|
||||
hr = m_fence->SetEventOnCompletion(fenceTarget, slot.m_event.Get());
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr,
|
||||
"Failed to register CommandSlot completion (%ls)", m_name);
|
||||
|
||||
// The work is already submitted and fenced. Poll only on this rare
|
||||
// error path so allocator, callback, and framebuffer ownership remain
|
||||
// valid until completion or confirmed device removal.
|
||||
while (slot.m_submitted.load(std::memory_order_acquire))
|
||||
{
|
||||
slot.OnCompletion(false);
|
||||
if (slot.m_submitted.load(std::memory_order_acquire))
|
||||
Sleep(1);
|
||||
}
|
||||
|
||||
result = slot.m_completionResult;
|
||||
break;
|
||||
}
|
||||
|
||||
result = true;
|
||||
}
|
||||
while (false);
|
||||
|
||||
ReleaseSRWLockExclusive(&m_submitLock);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool CD3D12CommandQueue::SnapshotTiming(
|
||||
CD3D12CommandSlot& slot) const
|
||||
{
|
||||
UINT64 frequency;
|
||||
UINT64 gpu;
|
||||
UINT64 cpu;
|
||||
if (FAILED(m_queue->GetTimestampFrequency(&frequency)) || !frequency ||
|
||||
FAILED(m_queue->GetClockCalibration(&gpu, &cpu)))
|
||||
return false;
|
||||
|
||||
slot.m_timestampFrequency = frequency;
|
||||
slot.m_calibrationGPU = gpu;
|
||||
slot.m_calibrationCPU = cpu;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CD3D12CommandQueue::GetGPUTimes(const CD3D12CommandSlot& slot,
|
||||
uint64_t& start, uint64_t& end) const
|
||||
{
|
||||
if (!slot.m_timingActive || !m_timestampMap ||
|
||||
!slot.m_timestampFrequency || !m_qpcFrequency)
|
||||
return false;
|
||||
|
||||
const UINT64 gpuStart = m_timestampMap[slot.m_queryBase];
|
||||
const UINT64 gpuEnd = m_timestampMap[slot.m_queryBase + 1];
|
||||
if (gpuEnd < gpuStart ||
|
||||
!ConvertGPUTimestamp(gpuStart, slot.m_timestampFrequency,
|
||||
slot.m_calibrationGPU, slot.m_calibrationCPU,
|
||||
m_qpcFrequency, start) ||
|
||||
!ConvertGPUTimestamp(gpuEnd, slot.m_timestampFrequency,
|
||||
slot.m_calibrationGPU, slot.m_calibrationCPU,
|
||||
m_qpcFrequency, end) ||
|
||||
end < start)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
179
idd/LGIdd/d3d/CD3D12CommandQueue.h
Normal file
179
idd/LGIdd/d3d/CD3D12CommandQueue.h
Normal file
@@ -0,0 +1,179 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2026 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Windows.h>
|
||||
#include <wdf.h>
|
||||
#include <wrl.h>
|
||||
#include <d3d12.h>
|
||||
#include <atomic>
|
||||
#include <stdint.h>
|
||||
|
||||
using namespace Microsoft::WRL;
|
||||
using namespace Microsoft::WRL::Wrappers;
|
||||
using namespace Microsoft::WRL::Wrappers::HandleTraits;
|
||||
|
||||
class CD3D12CommandQueue;
|
||||
|
||||
class CD3D12CommandSlot
|
||||
{
|
||||
friend class CD3D12CommandQueue;
|
||||
|
||||
private:
|
||||
enum State
|
||||
{
|
||||
STATE_FREE,
|
||||
STATE_RECORDING,
|
||||
STATE_CANCELLING,
|
||||
STATE_SUBMITTED,
|
||||
STATE_COMPLETING,
|
||||
STATE_FAILED,
|
||||
};
|
||||
|
||||
struct FenceWait
|
||||
{
|
||||
ComPtr<ID3D12Fence> fence;
|
||||
UINT64 value = 0;
|
||||
};
|
||||
|
||||
static const UINT MAX_FENCE_WAITS = 2;
|
||||
|
||||
const WCHAR * m_name = nullptr;
|
||||
CD3D12CommandQueue * m_queue = nullptr;
|
||||
ComPtr<ID3D12CommandAllocator > m_allocator;
|
||||
ComPtr<ID3D12GraphicsCommandList> m_gfxList;
|
||||
ComPtr<ID3D12CommandList > m_cmdList;
|
||||
|
||||
std::atomic<State> m_state = STATE_FREE;
|
||||
std::atomic<bool> m_submitted = false;
|
||||
HandleT<HANDLENullTraits> m_event;
|
||||
HandleT<HANDLENullTraits> m_availableEvent;
|
||||
HANDLE m_waitHandle = INVALID_HANDLE_VALUE;
|
||||
bool m_needsReset = false;
|
||||
UINT64 m_fenceTarget = 0;
|
||||
|
||||
FenceWait m_fenceWaits[MAX_FENCE_WAITS];
|
||||
UINT m_fenceWaitCount = 0;
|
||||
|
||||
typedef void (*CompletionFunction)(CD3D12CommandSlot * slot,
|
||||
bool result, void * param1, void * param2);
|
||||
|
||||
CompletionFunction m_completionCallback = nullptr;
|
||||
void * m_completionParams[2] = {};
|
||||
bool m_completionResult = true;
|
||||
|
||||
UINT m_queryBase = 0;
|
||||
bool m_timingActive = false;
|
||||
UINT64 m_timestampFrequency = 0;
|
||||
UINT64 m_calibrationGPU = 0;
|
||||
UINT64 m_calibrationCPU = 0;
|
||||
|
||||
bool Init(ID3D12Device3 * device, CD3D12CommandQueue * queue,
|
||||
const WCHAR * name, UINT queryBase, ULONG waitFlags);
|
||||
void DeInit();
|
||||
void OnCompletion(bool timeout);
|
||||
|
||||
public:
|
||||
enum CallbackMode
|
||||
{
|
||||
FAST,
|
||||
NORMAL,
|
||||
};
|
||||
|
||||
~CD3D12CommandSlot() { DeInit(); }
|
||||
|
||||
bool Acquire();
|
||||
void Cancel();
|
||||
bool Execute();
|
||||
|
||||
bool BeginTiming();
|
||||
void EndTiming();
|
||||
bool GetGPUTimes(uint64_t& start, uint64_t& end) const;
|
||||
|
||||
bool WaitFor(ID3D12Fence * fence, UINT64 value);
|
||||
bool WaitFor(const CD3D12CommandSlot& slot);
|
||||
|
||||
void SetCompletionCallback(CompletionFunction fn,
|
||||
void * param1, void * param2)
|
||||
{
|
||||
m_completionCallback = fn;
|
||||
m_completionParams[0] = param1;
|
||||
m_completionParams[1] = param2;
|
||||
}
|
||||
|
||||
bool IsIdle() const
|
||||
{
|
||||
const State state = m_state.load(std::memory_order_acquire);
|
||||
return state == STATE_FREE ||
|
||||
(state == STATE_FAILED &&
|
||||
!m_submitted.load(std::memory_order_acquire));
|
||||
}
|
||||
|
||||
bool HasSubmittedWork() const
|
||||
{
|
||||
return m_submitted.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
ComPtr<ID3D12GraphicsCommandList> GetGfxList() { return m_gfxList; }
|
||||
};
|
||||
|
||||
class CD3D12CommandQueue
|
||||
{
|
||||
friend class CD3D12CommandSlot;
|
||||
|
||||
private:
|
||||
static const UINT MAX_SLOTS = 2;
|
||||
|
||||
const WCHAR * m_name = nullptr;
|
||||
|
||||
ComPtr<ID3D12CommandQueue> m_queue;
|
||||
ComPtr<ID3D12Fence > m_fence;
|
||||
UINT64 m_fenceValue = 0;
|
||||
SRWLOCK m_submitLock = SRWLOCK_INIT;
|
||||
std::atomic<bool> m_failed = false;
|
||||
|
||||
CD3D12CommandSlot m_slots[MAX_SLOTS];
|
||||
UINT m_slotCount = 0;
|
||||
|
||||
ComPtr<ID3D12QueryHeap> m_timestampHeap;
|
||||
ComPtr<ID3D12Resource > m_timestampReadback;
|
||||
UINT64 * m_timestampMap = nullptr;
|
||||
UINT64 m_qpcFrequency = 0;
|
||||
bool m_timingSupported = false;
|
||||
|
||||
bool InitTiming(ID3D12Device3 * device, UINT slotCount);
|
||||
bool Submit(CD3D12CommandSlot& slot);
|
||||
bool SnapshotTiming(CD3D12CommandSlot& slot) const;
|
||||
bool GetGPUTimes(const CD3D12CommandSlot& slot,
|
||||
uint64_t& start, uint64_t& end) const;
|
||||
|
||||
public:
|
||||
~CD3D12CommandQueue() { DeInit(); }
|
||||
|
||||
bool Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE type,
|
||||
const WCHAR * name, CD3D12CommandSlot::CallbackMode callbackMode,
|
||||
UINT slotCount, bool enableTiming = false);
|
||||
void DeInit();
|
||||
|
||||
CD3D12CommandSlot * Acquire(UINT slotIndex);
|
||||
CD3D12CommandSlot * Acquire();
|
||||
void WaitForIdle();
|
||||
};
|
||||
229
idd/LGIdd/d3d/CD3D12Device.cpp
Normal file
229
idd/LGIdd/d3d/CD3D12Device.cpp
Normal file
@@ -0,0 +1,229 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2026 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "d3d/CD3D12Device.h"
|
||||
#include "CDebug.h"
|
||||
|
||||
bool CD3D12Device::m_indirectCopy = false;
|
||||
|
||||
CD3D12Device::CD3D12Device(LUID adapterLuid) :
|
||||
m_adapterLuid(adapterLuid),
|
||||
m_debug(false)
|
||||
{
|
||||
if (m_debug)
|
||||
{
|
||||
HRESULT hr = D3D12GetDebugInterface(IID_PPV_ARGS(&m_dxDebug));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to get the debug interface");
|
||||
return;
|
||||
}
|
||||
|
||||
m_dxDebug->EnableDebugLayer();
|
||||
m_dxDebug->SetEnableGPUBasedValidation(TRUE);
|
||||
m_dxDebug->SetEnableSynchronizedCommandQueueValidation(TRUE);
|
||||
m_dxDebug->SetForceLegacyBarrierValidation(TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
static void CALLBACK _D3D12DebugCallback(
|
||||
D3D12_MESSAGE_CATEGORY category,
|
||||
D3D12_MESSAGE_SEVERITY severity,
|
||||
D3D12_MESSAGE_ID id,
|
||||
LPCSTR description,
|
||||
void *context
|
||||
)
|
||||
{
|
||||
(void)context;
|
||||
|
||||
DEBUG_INFO("category:%d severity:%d id:%d desc:%s",
|
||||
category,
|
||||
severity,
|
||||
id,
|
||||
description);
|
||||
}
|
||||
|
||||
CD3D12Device::InitResult CD3D12Device::Init(CIVSHMEM &ivshmem,
|
||||
UINT64 &alignSize, bool enableCompute)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
m_computeEnabled = enableCompute;
|
||||
|
||||
hr = CreateDXGIFactory2(m_debug ? DXGI_CREATE_FACTORY_DEBUG : 0, IID_PPV_ARGS(&m_factory));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to create the DXGI factory");
|
||||
return InitResult::FAILURE;
|
||||
}
|
||||
|
||||
hr = m_factory->EnumAdapterByLuid(m_adapterLuid, IID_PPV_ARGS(&m_adapter));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to enumerate the adapter");
|
||||
return InitResult::FAILURE;
|
||||
}
|
||||
|
||||
hr = D3D12CreateDevice(m_adapter.Get(), D3D_FEATURE_LEVEL_12_0, IID_PPV_ARGS(&m_device));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to create the DirectX12 device");
|
||||
return InitResult::FAILURE;
|
||||
}
|
||||
|
||||
if (m_debug)
|
||||
{
|
||||
hr = m_device.As(&m_infoQueue);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_WARN_HR(hr, "Failed to get the ID3D12InfoQueue1 interface");
|
||||
//non-fatal do not exit
|
||||
}
|
||||
else
|
||||
{
|
||||
m_infoQueue->RegisterMessageCallback(
|
||||
_D3D12DebugCallback, D3D12_MESSAGE_CALLBACK_FLAG_NONE, NULL, &m_callbackCookie);
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_indirectCopy)
|
||||
{
|
||||
hr = m_device->OpenExistingHeapFromAddress(ivshmem.GetMem(), IID_PPV_ARGS(&m_ivshmemHeap));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to open IVSHMEM as a D3D12Heap");
|
||||
m_indirectCopy = true;
|
||||
return InitResult::RETRY;
|
||||
}
|
||||
m_ivshmemHeap->SetName(L"IVSHMEM");
|
||||
|
||||
D3D12_HEAP_DESC heapDesc = m_ivshmemHeap->GetDesc();
|
||||
alignSize = heapDesc.Alignment;
|
||||
m_ivshmemTextureSupported =
|
||||
(heapDesc.Flags & D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER) &&
|
||||
!(heapDesc.Flags & D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES);
|
||||
|
||||
// test that the heap is usable
|
||||
if (!HeapTest())
|
||||
{
|
||||
DEBUG_WARN("Unable to create resources in the IVSHMEM heap, falling back to indirect copy");
|
||||
|
||||
// failure often results in the device being removed and we need to completely reinit when this occurs
|
||||
m_indirectCopy = true;
|
||||
return InitResult::RETRY;
|
||||
}
|
||||
|
||||
DEBUG_INFO("Using IVSHMEM as a D3D12Heap");
|
||||
if (!m_ivshmemTextureSupported)
|
||||
DEBUG_WARN("IVSHMEM heap does not support placed textures");
|
||||
}
|
||||
|
||||
if (!m_copyQueue.Init(m_device.Get(), D3D12_COMMAND_LIST_TYPE_COPY,
|
||||
L"Copy", m_indirectCopy ? CD3D12CommandSlot::NORMAL :
|
||||
CD3D12CommandSlot::FAST, 2, true))
|
||||
return InitResult::FAILURE;
|
||||
|
||||
if (m_computeEnabled &&
|
||||
!m_computeQueue.Init(m_device.Get(), D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
||||
L"Compute", CD3D12CommandSlot::FAST, 2))
|
||||
return InitResult::FAILURE;
|
||||
|
||||
DEBUG_INFO("Created CD3D12Device");
|
||||
return InitResult::SUCCESS;
|
||||
}
|
||||
|
||||
void CD3D12Device::DeInit()
|
||||
{
|
||||
if (m_debug && m_infoQueue)
|
||||
m_infoQueue->UnregisterMessageCallback(m_callbackCookie);
|
||||
m_infoQueue.Reset();
|
||||
}
|
||||
|
||||
void CD3D12Device::WaitForIdle()
|
||||
{
|
||||
m_copyQueue.WaitForIdle();
|
||||
if (m_computeEnabled)
|
||||
m_computeQueue.WaitForIdle();
|
||||
}
|
||||
|
||||
bool CD3D12Device::HeapTest()
|
||||
{
|
||||
D3D12_RESOURCE_DESC desc = {};
|
||||
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
||||
desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
|
||||
desc.Width = 1048576;
|
||||
desc.Height = 1;
|
||||
desc.DepthOrArraySize = 1;
|
||||
desc.MipLevels = 1;
|
||||
desc.Format = DXGI_FORMAT_UNKNOWN;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
||||
desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER;
|
||||
|
||||
HRESULT hr;
|
||||
|
||||
ComPtr<ID3D12Resource> resource;
|
||||
hr = m_device->CreatePlacedResource(
|
||||
m_ivshmemHeap.Get(),
|
||||
0,
|
||||
&desc,
|
||||
D3D12_RESOURCE_STATE_COPY_DEST,
|
||||
NULL,
|
||||
IID_PPV_ARGS(&resource));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to create the ivshmem ID3D12Resource");
|
||||
return false;
|
||||
}
|
||||
resource->SetName(L"HeapTest");
|
||||
|
||||
/* the above may succeed even if there was a fault, as such we also need to check
|
||||
* check if the device was removed */
|
||||
hr = m_device->GetDeviceRemovedReason();
|
||||
if (hr != S_OK)
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Device Removed");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CD3D12CommandSlot * CD3D12Device::GetCopySlot(unsigned frameIndex)
|
||||
{
|
||||
return m_copyQueue.Acquire(frameIndex);
|
||||
}
|
||||
|
||||
CD3D12CommandSlot * CD3D12Device::GetCopySlot()
|
||||
{
|
||||
return m_copyQueue.Acquire();
|
||||
}
|
||||
|
||||
CD3D12CommandSlot * CD3D12Device::GetComputeSlot(unsigned frameIndex)
|
||||
{
|
||||
if (!m_computeEnabled)
|
||||
{
|
||||
DEBUG_ERROR("Compute queue requested while compute processing is disabled");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return m_computeQueue.Acquire(frameIndex);
|
||||
}
|
||||
87
idd/LGIdd/d3d/CD3D12Device.h
Normal file
87
idd/LGIdd/d3d/CD3D12Device.h
Normal file
@@ -0,0 +1,87 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2026 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Windows.h>
|
||||
#include <wdf.h>
|
||||
#include <wrl.h>
|
||||
#include <dxgi1_5.h>
|
||||
#include <d3d12.h>
|
||||
|
||||
#include "transport/CIVSHMEM.h"
|
||||
#include "d3d/CD3D12CommandQueue.h"
|
||||
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
struct CD3D12Device
|
||||
{
|
||||
private:
|
||||
LUID m_adapterLuid;
|
||||
bool m_debug;
|
||||
|
||||
// static as this needs to persist if set
|
||||
static bool m_indirectCopy;
|
||||
|
||||
ComPtr<ID3D12Debug6 > m_dxDebug;
|
||||
ComPtr<ID3D12InfoQueue1> m_infoQueue;
|
||||
DWORD m_callbackCookie;
|
||||
|
||||
ComPtr<IDXGIFactory5> m_factory;
|
||||
ComPtr<IDXGIAdapter1> m_adapter;
|
||||
ComPtr<ID3D12Device3> m_device;
|
||||
ComPtr<ID3D12Heap > m_ivshmemHeap;
|
||||
|
||||
CD3D12CommandQueue m_copyQueue;
|
||||
CD3D12CommandQueue m_computeQueue;
|
||||
bool m_computeEnabled = false;
|
||||
bool m_ivshmemTextureSupported = false;
|
||||
|
||||
bool HeapTest();
|
||||
|
||||
public:
|
||||
CD3D12Device(LUID adapterLUID);
|
||||
~CD3D12Device() { DeInit(); }
|
||||
|
||||
enum InitResult
|
||||
{
|
||||
RETRY,
|
||||
FAILURE,
|
||||
SUCCESS
|
||||
};
|
||||
|
||||
InitResult Init(CIVSHMEM &ivshmem, UINT64 &alignSize,
|
||||
bool enableCompute);
|
||||
void DeInit();
|
||||
|
||||
// Wait for all command queues to finish in-flight GPU work and run their
|
||||
// completion callbacks. Used at swap-chain teardown so no callback touches
|
||||
// resources we are about to release.
|
||||
void WaitForIdle();
|
||||
|
||||
ComPtr<ID3D12Device3> GetDevice() { return m_device; }
|
||||
ComPtr<ID3D12Heap > GetHeap() { return m_ivshmemHeap; }
|
||||
bool IsIndirectCopy() { return m_indirectCopy; }
|
||||
bool CanUseIVSHMEMTexture() { return m_ivshmemTextureSupported; }
|
||||
|
||||
CD3D12CommandSlot * GetCopySlot ();
|
||||
CD3D12CommandSlot * GetCopySlot (unsigned frameIndex);
|
||||
CD3D12CommandSlot * GetComputeSlot(unsigned frameIndex);
|
||||
};
|
||||
182
idd/LGIdd/d3d/CInteropResource.cpp
Normal file
182
idd/LGIdd/d3d/CInteropResource.cpp
Normal file
@@ -0,0 +1,182 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2026 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "d3d/CInteropResource.h"
|
||||
#include "CDebug.h"
|
||||
|
||||
bool CInteropResource::Init(
|
||||
std::shared_ptr<CD3D11Device> dx11Device,
|
||||
std::shared_ptr<CD3D12Device> dx12Device,
|
||||
ComPtr<ID3D11Texture2D> srcTex)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
D3D11_TEXTURE2D_DESC srcDesc;
|
||||
srcTex->GetDesc(&srcDesc);
|
||||
|
||||
ComPtr<IDXGIResource1> rSrcTex;
|
||||
hr = srcTex.As(&rSrcTex);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to obtain the IDXGIResource1 interface");
|
||||
return false;
|
||||
}
|
||||
|
||||
HANDLE h;
|
||||
Wrappers::HandleT<Wrappers::HandleTraits::HANDLENullTraits> sharedHandle;
|
||||
hr = rSrcTex->CreateSharedHandle(NULL, DXGI_SHARED_RESOURCE_READ, NULL, &h);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to create the shared handle");
|
||||
return false;
|
||||
}
|
||||
sharedHandle.Attach(h);
|
||||
|
||||
ComPtr<ID3D12Resource> dst;
|
||||
hr = dx12Device->GetDevice()->OpenSharedHandle(sharedHandle.Get(), IID_PPV_ARGS(&dst));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to open the D3D12Resource from the handle");
|
||||
return false;
|
||||
}
|
||||
|
||||
sharedHandle.Close();
|
||||
|
||||
ComPtr<ID3D11Fence> d11Fence;
|
||||
hr = dx11Device->GetDevice()->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&d11Fence));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to create the d3d11 fence");
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = d11Fence->CreateSharedHandle(NULL, GENERIC_ALL, NULL, &h);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to create the d3d11 fence shared handle");
|
||||
return false;
|
||||
}
|
||||
sharedHandle.Attach(h);
|
||||
|
||||
ComPtr<ID3D12Fence> d12Fence;
|
||||
hr = dx12Device->GetDevice()->OpenSharedHandle(sharedHandle.Get(), IID_PPV_ARGS(&d12Fence));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to open the D3D12Fence from the handle");
|
||||
return false;
|
||||
}
|
||||
|
||||
sharedHandle.Close();
|
||||
|
||||
m_dx11Device = dx11Device;
|
||||
m_dx12Device = dx12Device;
|
||||
|
||||
memcpy(&m_format, &srcDesc, sizeof(m_format));
|
||||
m_srcTex = srcTex.Get();
|
||||
m_d12Res = dst;
|
||||
m_d11Fence = d11Fence;
|
||||
m_d12Fence = d12Fence;
|
||||
m_fenceValue = 0;
|
||||
m_nbDirtyRects = 0;
|
||||
m_ready = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CInteropResource::Reset()
|
||||
{
|
||||
m_ready = false;
|
||||
m_fenceValue = 0;
|
||||
m_d12Fence.Reset();
|
||||
m_d11Fence.Reset();
|
||||
m_d12Res .Reset();
|
||||
m_srcTex = NULL;
|
||||
m_nbDirtyRects = 0;
|
||||
memset(&m_format, 0, sizeof(m_format));
|
||||
|
||||
m_dx12Device.reset();
|
||||
m_dx11Device.reset();
|
||||
}
|
||||
|
||||
bool CInteropResource::Compare(
|
||||
const ComPtr<ID3D11Texture2D>& srcTex) const
|
||||
{
|
||||
if (srcTex.Get() != m_srcTex)
|
||||
return false;
|
||||
|
||||
D3D11_TEXTURE2D_DESC format;
|
||||
srcTex->GetDesc(&format);
|
||||
|
||||
return
|
||||
m_format.Width == format.Width &&
|
||||
m_format.Height == format.Height &&
|
||||
m_format.Format == format.Format;
|
||||
}
|
||||
|
||||
bool CInteropResource::Signal()
|
||||
{
|
||||
const UINT64 fenceValue = m_fenceValue + 1;
|
||||
const HRESULT hr =
|
||||
m_dx11Device->GetContext()->Signal(m_d11Fence.Get(), fenceValue);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to signal the D3D11 source fence");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_fenceValue = fenceValue;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CInteropResource::Sync(CD3D12CommandSlot& slot)
|
||||
{
|
||||
if (m_d11Fence->GetCompletedValue() >= m_fenceValue)
|
||||
return true;
|
||||
|
||||
if (!slot.WaitFor(m_d12Fence.Get(), m_fenceValue))
|
||||
{
|
||||
DEBUG_ERROR("Failed to queue a wait for the D3D11 source fence");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CInteropResource::SetFullDamage()
|
||||
{
|
||||
m_dirtyRects[0].left = 0;
|
||||
m_dirtyRects[0].top = 0;
|
||||
m_dirtyRects[0].right = m_format.Width;
|
||||
m_dirtyRects[0].bottom = m_format.Height;
|
||||
m_nbDirtyRects = 1;
|
||||
}
|
||||
|
||||
void CInteropResource::SetDirtyRects(const RECT * dirtyRects, unsigned nbDirtyRects)
|
||||
{
|
||||
if (nbDirtyRects > LG_MAX_DIRTY_RECTS)
|
||||
{
|
||||
SetFullDamage();
|
||||
return;
|
||||
}
|
||||
|
||||
if (nbDirtyRects)
|
||||
memcpy(m_dirtyRects, dirtyRects, nbDirtyRects * sizeof(*m_dirtyRects));
|
||||
m_nbDirtyRects = nbDirtyRects;
|
||||
}
|
||||
73
idd/LGIdd/d3d/CInteropResource.h
Normal file
73
idd/LGIdd/d3d/CInteropResource.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2026 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Windows.h>
|
||||
#include <wdf.h>
|
||||
#include <wrl.h>
|
||||
#include <memory>
|
||||
|
||||
#include "d3d/CD3D11Device.h"
|
||||
#include "d3d/CD3D12Device.h"
|
||||
#include "d3d/CD3D12CommandQueue.h"
|
||||
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
#define LG_MAX_DIRTY_RECTS 256
|
||||
|
||||
class CInteropResource
|
||||
{
|
||||
private:
|
||||
std::shared_ptr<CD3D11Device> m_dx11Device;
|
||||
std::shared_ptr<CD3D12Device> m_dx12Device;
|
||||
|
||||
// This value is likely released. It is only used to check if the supplied
|
||||
// texture is different; do not rely on it pointing to valid memory.
|
||||
void * m_srcTex;
|
||||
|
||||
ComPtr<ID3D12Resource > m_d12Res;
|
||||
D3D11_TEXTURE2D_DESC m_format;
|
||||
ComPtr<ID3D11Fence > m_d11Fence;
|
||||
ComPtr<ID3D12Fence > m_d12Fence;
|
||||
UINT64 m_fenceValue;
|
||||
bool m_ready;
|
||||
|
||||
RECT m_dirtyRects[LG_MAX_DIRTY_RECTS];
|
||||
unsigned m_nbDirtyRects;
|
||||
|
||||
public:
|
||||
bool Init(std::shared_ptr<CD3D11Device> dx11Device,
|
||||
std::shared_ptr<CD3D12Device> dx12Device,
|
||||
ComPtr<ID3D11Texture2D> srcTex);
|
||||
void Reset();
|
||||
|
||||
bool IsReady() const { return m_ready; }
|
||||
bool Compare(const ComPtr<ID3D11Texture2D>& srcTex) const;
|
||||
bool Signal();
|
||||
bool Sync(CD3D12CommandSlot& slot);
|
||||
void SetFullDamage();
|
||||
void SetDirtyRects(const RECT * dirtyRects, unsigned nbDirtyRects);
|
||||
|
||||
const ComPtr<ID3D12Resource>& GetRes() const { return m_d12Res; }
|
||||
const D3D11_TEXTURE2D_DESC& GetFormat() const { return m_format; }
|
||||
const RECT * GetDirtyRects() const { return m_dirtyRects; }
|
||||
unsigned GetDirtyRectCount() const { return m_nbDirtyRects; }
|
||||
};
|
||||
70
idd/LGIdd/d3d/CInteropResourcePool.cpp
Normal file
70
idd/LGIdd/d3d/CInteropResourcePool.cpp
Normal file
@@ -0,0 +1,70 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2026 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "d3d/CInteropResourcePool.h"
|
||||
#include "CDebug.h"
|
||||
|
||||
void CInteropResourcePool::Init(
|
||||
std::shared_ptr<CD3D11Device> dx11Device,
|
||||
std::shared_ptr<CD3D12Device> dx12Device)
|
||||
{
|
||||
Reset();
|
||||
m_dx11Device = dx11Device;
|
||||
m_dx12Device = dx12Device;
|
||||
}
|
||||
|
||||
void CInteropResourcePool::Reset()
|
||||
{
|
||||
for (unsigned i = 0; i < POOL_SIZE; ++i)
|
||||
m_pool[i].Reset();
|
||||
m_dx11Device.reset();
|
||||
m_dx12Device.reset();
|
||||
}
|
||||
|
||||
CInteropResource * CInteropResourcePool::Get(
|
||||
ComPtr<ID3D11Texture2D> srcTex)
|
||||
{
|
||||
CInteropResource * res;
|
||||
unsigned freeSlot = POOL_SIZE;
|
||||
for (unsigned i = 0; i < POOL_SIZE; ++i)
|
||||
{
|
||||
res = &m_pool[i];
|
||||
if (!res->IsReady())
|
||||
{
|
||||
freeSlot = min(freeSlot, i);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (res->Compare(srcTex))
|
||||
return res;
|
||||
}
|
||||
|
||||
if (freeSlot == POOL_SIZE)
|
||||
{
|
||||
DEBUG_ERROR("Interop Resouce Pool Full");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
res = &m_pool[freeSlot];
|
||||
if (!res->Init(m_dx11Device, m_dx12Device, srcTex))
|
||||
return nullptr;
|
||||
|
||||
return res;
|
||||
}
|
||||
47
idd/LGIdd/d3d/CInteropResourcePool.h
Normal file
47
idd/LGIdd/d3d/CInteropResourcePool.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2026 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Windows.h>
|
||||
#include <wdf.h>
|
||||
#include <wrl.h>
|
||||
#include <d3d11_4.h>
|
||||
#include "d3d/CInteropResource.h"
|
||||
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
class CInteropResourcePool
|
||||
{
|
||||
private:
|
||||
static constexpr unsigned POOL_SIZE = 10;
|
||||
|
||||
CInteropResource m_pool[POOL_SIZE];
|
||||
|
||||
std::shared_ptr<CD3D11Device> m_dx11Device;
|
||||
std::shared_ptr<CD3D12Device> m_dx12Device;
|
||||
|
||||
public:
|
||||
void Init(std::shared_ptr<CD3D11Device> dx11Device,
|
||||
std::shared_ptr<CD3D12Device> dx12Device);
|
||||
void Reset();
|
||||
|
||||
CInteropResource * Get(ComPtr<ID3D11Texture2D> srcTex);
|
||||
};
|
||||
Reference in New Issue
Block a user